Vormaerin wrote...
You don't get the exact same result. You have the same two boss fights. Storming the Circle with the Templars is not identical to defending the tower against the Templars. And Morrigan's ritual changes the epilogue, not the game. So does your choice of mage and templar. Besides, in my play throughs, Loghain always does that dying bit, not me. 
And yes, those guys are irrelevant. Whether you use stunty NPC meatshields or furry ones is pretty much irrelevant. You have the same amount of allies either way. They do basically the same thing. Its no different than all your choices in DA2 determining which of your companions (and others, like Zevran) are around to help in the final fights without being in the party.
The 'whole point' of Origins was for your character to gather up ineffectual NPCs for the final fight. The whole point of DA2 was to develop your relationship to various individuals and determine which of them stood with you in the final sequence.
*rolls eyes* The slide show at the end of Origins was pretty or something, I guess. But hardly much of a step above "they wandered off". And even what little was said in them didn't necessarily prove to be true.
The most you can say about the difference in choices in the game is that saving the dwarves from their own idiocy sounds more impressive than setting the first Dreamer Mage in generations on the path to his own power. Most of the epilogue slides of DAO are things you get during game play in DA2. The fate of Feynriel, the elf girl, Ella, and others who send you letters during play instead of slides after it.
You do get the same result, same people die/survive, same bosses, same ending pretty much when that story indicates that choosing sides would matter. Origins Denerim fight was pretty clear cut, you have 1 objective, and you fulfill it, no illusions of "you might be able to chose a different faction".
Again, they're not irrelevant, having them there is a sign of which allies you have. Of course you could do the whole end battle without using any of them. But it's still an sign of the path you took to get there. A very good tool for immersion and it makes sense. That added to the whole "battle march" where we see our allies gather from different places to go toward Denerim. It's alot different than "choose to save Zevran... Oh look, he pops up barely noticable in end battle".
Now you're just oversimplifying to your advantage. The point of DA:O is to gather allies to defeat the archdemon. You actually think the Dwarves only sent 40 people?. The ones you get to use are a fraction of the main army and are the ones that aren't too busy fighting, as said by Riordan. Along the way DA:O introduces us to several situations which aren't black and white, and your actions determines alot of peoples lives and shapes alot of Ferelden. In DA2 you're just simply the hired help that can fight, but does none of the major stuff, which is welcome over every story being "save the world" but still bad due to your character being the only one without motivation to do what he does.
And yes, getting closure on a 50 hour + investment is rather important, wether it's cinematic or textual. otherwise It's like reading a book and just as things are getting interesting it stops and you don't know the fate of any of the characters. Like cutting off Return Of The King just as Frodo and Sam get to Mordor.
First of all, how can you insult the Epilogue and then praise letters?
And helping the Dwarves even though their ways are self destructive by doing extensive quests is better than "dicking around and wait for your companions to get the story going". And saving Feyndriel and Grace and whatnot is something we get in Origins as well, Dagna, Connor, Jowan, Genitivi and so forth. But they're shown as side-choices that don't matter all too much, not The Only Choices.
Modifié par Danjaru, 04 avril 2011 - 10:08 .