Tell me about those fantastic DA2 choices you've encountered that actually changed the world or gave you the feeling of being responsible.Lithuasil wrote...
AngryFrozenWater wrote...
It is one of the few quest lines in which the impact has more than a simple dialog change effect. I love to see more of those. The team provided different endings for those quests, other dialogs, etc. You also lose a bit when siding with the werewolves. You cannot trade with the elves anymore and you cannot get extra experience points in the camp by providing their emissary with stuff. IIRC he doesn't accept stuff. On the other hand you do have the opportunity to kill all the dalish. You'll also have additional random encounters from that point on in which the dalish are not happy to see you. That is more than cosmetic impact. I agree that it does not change the main story line (I'll be the first to point that out), but don't tell me that all decisions in DA:O are cosmetic.
I'm not saying they were all cosmetic. But neither are the choices in DA2. Both games are essentially railroads, with a few gimmicks thrown in to maintain the illusion. There's exactly two differences. Origins had dialogue slides (whoop de doo), and DA2 had me actually caring for what was going on, and gave me the feeling of being responsible.
Edit: About the lack of choices impacting the main story... You are preaching to the wrong crowd here.
Modifié par AngryFrozenWater, 05 avril 2011 - 04:10 .





Retour en haut






