nicethugbert wrote...
Speak for yourself. I did not have this problem at all.
Also, DA2's story is just like DA:O.
DA:O, kill Archdemon, can't be avoided. DA2 kill Meredith, can't be avoided.
DA:O, kill Loghain or recuit him to fight Archdemon. DA2 kill Anders or recruit him to fight Meredith.
DA:O, do Morrigan's ritual or don't. DA2, side with mages and Cullen lets you go when Meredith dies or side with templars and all the Templars bow to you when Meredith dies.
DA:O how you treat various NPCs determines if they side with you for the final battle. DA2, how you treat various companions determines if they side with you for the final battle.
I know you're like the biggest DA II defender on these boads, but you're comparing apples to oranges.
The DA:O storyline is 90% about Ferelden people and politics and 10% about the Blight and the Archdemon.
Blight was just a cloak on the whole story. Which was deep, immersive and intricate.
DA II lacks depth, lacks character and lacks immersion. It's lacks in the RPG department, it's much more of an action game than a tactical RPG where your choices matter.
I don't care how you spin it, if you're playing with an open mind there's no way in hell I felt any similar sort of connection to Isabela, Varric, Bethany, Mother, etc. - when you can only speak to them about "on-going quest" stuff, as opposed to Morrigan, Leliana etc. - when you speak to them at will, learn about their past and character, just talk and joke, etc.
Mother (and her unavoidable death) feel detached. She speaks to you like three times and that's it.
Bethany/Carver Deep Roads deaths are hilariously badly done, off-screen.
Anders, Fenris, Merril and Sebastion have one-track minds with the maturity of 12 year olds.
And DA:O's ending is more about how you end up with your hero, your ruler(s) and your companions, the Elves, the Dwarves, Redcliffe... Nearly EVERYTHING has an alternative scenario.
DA II just feels shallow. No matter how many billion times you say "Mages should die" you gotta whack Meredith.
No matter how many billion times you say "Templar should burn in hell" you gotta whack Orsino.
You help Anders, he blows up the Chantry. You don't... He blows up the Chantry.
Yeah, makes you feel like you mattered.... No, not really.

DA II could've been a great game in it's own right.
As it is, it's (to me) a fun side-track from DA:O but I'd never have bought it or felt any connection to it without the impact Origins made on me and on the RPG market.
The sales will tell. The general consensus is already out there.
You can spin it any way you want, but comparing DA II to DA:O is like comparing Dark Elf Trilogy to A Song of Ice and Fire... Insulting.
DA II is trying to be the "WoW" of the RPG market. And while WoW succeeded in main-streaming MMORPGs (while bascially killing the "RPG" bit in it), I hope DA3 goes back to its roots and the DA:O type of story and plot cos that's what made it such a huge success in the first place.
Not the exploding bodies and the "awesome button" strategy.
I won't even go into the art department where despite the outdated graphics the level designs make you go "whoa! screenshot!" (Lost Temple, Haven, etc. etc.), and DA II level design is just... I don't even have the proper word.
I think "bad" and "lazy" describes it though.
Modifié par Corto81, 13 avril 2011 - 07:47 .