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Bravery or Battle Synergy for a warrior Hawke?


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23 réponses à ce sujet

#1
JnEricsonx

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Which do you prefer to use more?  Whichever one I don't spec for is the one I'll probably spec Aveline or Fenris into.

#2
Liliandra Nadiar

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Neither. Of course I also tend to run only one warrior so synergy is mostly pointless and things die too quick for bravery to be useful.

#3
ShadowPlay 14

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Both, it's apparently bugged, so you can activate them both at the same time, I think it works for Might and Control as well.

#4
Atmosfear3

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Neither. The bonuses are mediocre and reserves far too much stamina. They are also useless for single-target encounters and largely useless for skirmishes with large numbers of enemies (i.e. gangs but they are so easy to kill its not even worth it).

#5
naughty99

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If I understand correctly Synergy only works within a very limited area of effect (in other words, your companions have to be almost next to you), which would seem to defeat the purpose, especially when playing on NM.

Haven't tried Bravery yet.

#6
ShadowPlay 14

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 My memory may be wrong, but I'm sure that synergy adds threat to your warrior with an upgrade, I could be wrong though :unsure: May not be completely worthless though, unless what it means is that it only takes threat from your companions, instead of actually adding it to your warrior :D But in all honesty, I haven't a clue :P

#7
Apathy1989

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I run Synergy on avaline tanking, but bravery would likely be better with fenris as he deals damage.

And on the topic of them using too much stamina, I eventually have avaline running no skills besides sustainables and have varric running goad/armistice to control aggro. Fenris likewise is running only 1 skill besides sustainables, cleave.

#8
Jubez187

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I find it hilarious that I had been meaning to make a post about these 2 for a couple of days now. I made it today in the strategy sub-form, then I check this sub-form and there's already 2 posts about it haha.

Anyways, I ran battle synergy on my SnS tank on my first playthrough (with the threat upgrade). I was half disappointed, half satisfied. Note that the range is only 10m, which is almost NOTHING. If you only have 1 melee in your party then do not get this skill AT ALL. However, I had Fenris in my party and it was IMPOSSIBLE for him to draw aggro. If 50 percent of this threat goes to me, if you add my own threat in..his could never be higher. Unfortunately, it didn't work for my back row which I had hoped. I mean, I can't tell how many times Fenris would have had aggro without battle synergy turned on, I just have to hope that it did it's thing. I also thought it was good for single bosses because that meant that Fenris was always in range of the effect. Which meant taunt + Battle Synergy + SnS stance = target unkillable tank all game.

As for the stamina cost..with 2 warriors in your party that have rally, and improved rally AND second wind, then stamina potions just in case. Well, needless to say that stamina was never a problem for me.

I'm on my second playthrough now and I'm going to try to go Bravery this time and see how I like it. I mean, I could always respec if I think it's a waste.

#9
RedsaberEQ

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I use Synergy and Panacea all the time. 25% threat transfer and 25% damage transfer is awesome.

3 ranged damage bunched up together with my tank in the middle. I picture a huge mecca machine with Varric my left arm and Sebastian my right arm. Anders is the head shooting fireballs (100+ fire melees) out of the eyes and my warrior tank is the body.

With taunt and 2 armistices and 2 goads to guide the damage to the body and Panacea, it's been unstoppable thus far (just started Act 3). My tank has 87% magic resist, 74% damage resist, 54% healing to this character total. With Panacea and Stonewall, its pretty sick and fun.

We are inseparable and live and die as one.

Modifié par RedsaberEQ, 04 avril 2011 - 07:57 .


#10
ReallyRue

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Battle synergy works better for me, because it enables my warrior to better protect the weaker party members. But in a party that is already very strong, I may use Bravery.

#11
Jubez187

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RedsaberEQ wrote...

I use Synergy and Panacea all the time. 25% threat transfer and 25% damage transfer is awesome.

3 ranged damage bunched up together with my tank in the middle. I picture a huge mecca machine with Varric my left arm and Sebastian my right arm. Anders is the head shooting fireballs (100+ fire melees) out of the eyes and my warrior tank is the body.

With taunt and 2 armistice to guide the damage to the body and Panacea, it's been unstoppable thus far (just started Act 3). My tank has 87% magic resist, 74% damage resist, 54% healing to this character total. With Panacea and Stonewall, its pretty sick and fun.

We are inseparable and live and die as one.


I don't know how you manage to keep all 3 ranged characters in range of Battle Synergy.  Most bosses are bigger than 10m so if someone is on the other side of it, they wouldn't even get the effect

#12
ezrafetch

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Neither. There are too many other good aggro management tools to run either, both of which which just sit there and do nothing. Taunt, Armistice, Goad are really all you need

#13
naughty99

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RedsaberEQ wrote...

We are inseparable and live and die as one.


At this point in my playthrough, Fenris would murder everybody very quickly if I tried to do this.

#14
RedsaberEQ

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The tank is right there in the middle of the ranged companions. He doesn't move. We wait for the mob to come to us. Taunt, Goad, Goad, Taunt..

Modifié par RedsaberEQ, 04 avril 2011 - 08:00 .


#15
Jubez187

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ezrafetch wrote...

Neither. There are too many other good aggro management tools to run either, both of which which just sit there and do nothing. Taunt, Armistice, Goad are really all you need


The problem with armistice, and goad are that they work VERY awkwardly in console.  I don't know what system you play on, but I've never heard anyone complain about it on PC.  Just the targetting is really weird and hard to grasp.

#16
RedsaberEQ

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Most of my companions have 90% fire and spirit resistance too which makes it too easy at times.. just long and grinding to kill the bad guys.

#17
Starlight

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RedsaberEQ wrote...

I use Synergy and Panacea all the time. 25% threat transfer and 25% damage transfer is awesome.

3 ranged damage bunched up together with my tank in the middle. I picture a huge mecca machine with Varric my left arm and Sebastian my right arm. Anders is the head shooting fireballs (100+ fire melees) out of the eyes and my warrior tank is the body.

With taunt and 2 armistices and 2 goads to guide the damage to the body and Panacea, it's been unstoppable thus far (just started Act 3). My tank has 87% magic resist, 74% damage resist, 54% healing to this character total. With Panacea and Stonewall, its pretty sick and fun.

We are inseparable and live and die as one.


How could you archieve the magic and damage resist on the tank? I haven't put on any runes onto their armor right now.

I use a similar setup but using my mage as the main damage. When the enemies appear, I cast Gravity Ring (upgraded) + Tempest in the middle of our team and let the enemies come. They are slowed and shocked by the lighting. For tougher enemies I will use Crushing Prison/Pertify/Spriti Bolt and Fernis to wear off their health. If more enemies come I just recast Gravity Ring + Tempest again. Most of the enemies can't stay alive with the first or second round. I play in normal but I think it is viable in Nightmare as well as Tempest has no friendly fire.

For the ranged attackers I will have me, Anders and Varric to finish them off. We seldom need to go far away from each other, thus Battle Synergy work well for us.

Modifié par Starlight, 07 avril 2011 - 07:59 .


#18
corkey sweet

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JnEricsonx wrote...

Which do you prefer to use more?  Whichever one I don't spec for is the one I'll probably spec Aveline or Fenris into.


if your playing a Tank character battle synergy is the better ability. if your playing a damage dealer. id skip both

#19
Running_Blind

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RedsaberEQ wrote...

I use Synergy and Panacea all the time. 25% threat transfer and 25% damage transfer is awesome.

3 ranged damage bunched up together with my tank in the middle. I picture a huge mecca machine with Varric my left arm and Sebastian my right arm. Anders is the head shooting fireballs (100+ fire melees) out of the eyes and my warrior tank is the body.

With taunt and 2 armistices and 2 goads to guide the damage to the body and Panacea, it's been unstoppable thus far (just started Act 3). My tank has 87% magic resist, 74% damage resist, 54% healing to this character total. With Panacea and Stonewall, its pretty sick and fun.

We are inseparable and live and die as one.


Very similar to how I've been playing it on my latest playthrough.

SnS Hawke is in the middle, built mostly around the Shield and battle master trees, with Elemental Aegis from Defender, Cleave from Vanguard and Blood Frenzy from Reaver. Synergy draws most of the agro, his high armour and Elemental Aegis gives him the survivability and Assault, Claymore and Bloody Frenzy allows him to tear down bosses. Assail and Scatter are also great for giving you some breathing room against virtually anything.

Isabela is in front of Hawke flanking the enemies, usually attacking in unison with Hawke as that makes it almost impossible for  her to draw threat and Her and Hawke can tear down elites very quickly. She's built for DPS and then some more DPS.

Behind Hawke and slightly to the right is Anders. He's there to take out the the trash enemies with AoE nuking. For FF Hawke will activate Shield Defense and Elemental Aegis (85% resistance to elemental damage, with no other modifiers, but with a spirit defense rune for Walking Bomb), then when the blast is over he'll turn of the sustainables and use second wind to get the stamina back. Isabela uses Back to Back to teleport to Anders and kills anything that escapes the AoE blast zone.
He also uses Glyphs to protect the party's flanks when a wave spawns behind them and uses dispel to interupt enemy magic.

Next to Ander's is Varric, at the start of a wave he's usually working with Ander's to quickly take out any archers. After that he snipes anything that escapes Hawke's Threat trap, sets up DISORIENTATE combos and crowd controls with the sabotage tree and manages threat with Armistice and Goad.

So far I'm loving it, my favorite set up so far. It actually feels like a cohesive squad, with Hawke in the centre of the battlefield, my only gripe is the Rally bug, Hawke's got Might, Control, Elemental Aegis and a point I had to spend in Turn the Blade, it'd be the icing on the cake.

#20
Running_Blind

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Starlight wrote...

How could you archieve the magic and damage resist on the tank? I haven't put on any runes onto their armor right now.


Well Anullment from the Templar tree gives +50% MR, a shield called the mage's friend gives +18%, there's a Defender passive that gives +10%, so there's a few options. Just bare in mind that MR also reduces the effect of friendly spells, so I wouldn't be relying on Haste or Barrier. I prefer Elemental Aegis, that gives a flat +60% resistance to all elements and it's very easy to make up the other 40% without using MR.

As for DR, Synergy can grant +8% (the tool tip says it's +3% per companion, but I only seem to get +2%), Shield Defense gives +25% for a hefty price (I prefer using it as a toggle), loads of accessories gives +3% or more, I'm sure there's more, but that's just of the top of my head.

#21
ezrafetch

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Jubez187 wrote...

The problem with armistice, and goad are that they work VERY awkwardly in console.  I don't know what system you play on, but I've never heard anyone complain about it on PC.  Just the targetting is really weird and hard to grasp.


If you're playing as a Warrior, as implied in OP, then you're probably carrying Varric.  As long as you have it tactic'd correctly, it'll function like it should.  If you're playing as a rogue, it's easier to just Stealth to clear your own threat, and give your Mages Mind Blast if they also need to.  That being said, I'm a 360 player (I play mages, mostly) so I know how awkward Goad is.  But I always leave that up to the tactics more than anything else.  Supposedly the new patch is supposed to fix the Goad/Armistice targeting problems, so that will be nice.

#22
Cariborne

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Synergy gets better with people around you; so say you're running Tank, DW Rogue, 2H Warrior, Caster. Then Synergy will do better then Bravery because you have 3 Melee fairly close together.

Now; if you're running Tank, Ranged Rogue, Double Mage. Then Bravery shines better as Range isn't as important. They both acquire the same thing roughly but each are designed for separate builds.

#23
Sinophile

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The issue I have with battle synergy is the limited range. My issue with Bravery is that you need to sink points into taunt.My two-handers never bothered with taunt, and Aveline doesn't do enough damage to warrant it.

#24
theangryllama

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Bravery. Mostly because synergy gives a bonus per party member in the radius which my ranged people generally arent. Especially on my nightmare playthrough as a zerker if you were that close you were dead. So 10m radius and a max of 3x the bonus.
Bravery is for every enemy in the radius so the bonuses can go a lot higher and you still get the threat increase (synergy is 25% from companions in the range, bravery is 50% more threat gen per enemy in the range)