DA:O vs Oblivion
#226
Posté 30 octobre 2009 - 09:40
Hi!
Hello!
Hows the weather?
I hear the "totally unrelated incident happened just a few days ago"
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#227
Posté 30 octobre 2009 - 10:04
Dragon Age1103 wrote...
Oblivion was fun & looked great but little to no story and really bad acting. Just bells & whistles. I would has to disagree with Zilod, I could barely finish KotOR II it was so boring.
True about the Oblivion story, plus the fact that the main story didn't make much sense if you played as a really evil character (the same can be said about Fallout 3). The down side with that much freedom is that they would need a secondary main plot for evil characters.
OT: I thought KOTOR 2 was a bit like KOTOR the expansion. Re-used planets and not very much improvement in anything.
More OT: For years I was hoping for KOTOR 3 by Bioware on Xbox 360... Well they decided to make it yet another MMORPGsthat I'll never play. Not that I don't want to, but MMO's are impossible to play "for real" with wife, 2 kids, full time job and other hobbies except gaming (at least if your wife isn't the type to greet you on team speak, telling you to get tanking on the mobs).
I hate MMO's because they actually exclude a lot of players (me:unsure:)
Back to topic: Bioware calling DA the spiritual succesor of BG is enough for me to feel confident that it'll blow Oblivion out of the water.
#228
Posté 30 octobre 2009 - 10:08
#229
Posté 30 octobre 2009 - 10:18
#230
Posté 30 octobre 2009 - 10:42
#231
Posté 30 octobre 2009 - 10:45
Count Viceroy wrote...
The thing about an open ended game like Oblivion and fallout is that you can pretty much do whatever you want modwise. Nowhere near as much can be done within the dragon ages more linear story.
I don't know, considering it's a new setting to all of us, unlike Oblivion it makes a bit more sense for me. The more structured storyline offers us a solid foundation on which to build up from. It'd not be hard at all to make a mod that had absolutely nothing to do with the Blight. Maybe the area you build is a Ferelden border town dealing with ambassadors and merchants from across the Frostbacks, or a port city, or any of a number of other things. Modding is only really limited by a person's creativity.
As far as Oblivion vs. Dragon Age... I liked the open world in Oblivion, but at times there was almost -too- much going on at once, and alot of it seemed too short. Even after completing some of the major chains, little had changed. The world just didnt seem to react hardly at all to your choices. For those who hadn't played the previous games, the lore also seemed a bit... generic, in it. Little about it truly seemed to stand out or add to the genre.
#232
Posté 30 octobre 2009 - 10:53
Bioware games are big books that draw you in and keep you going for more.
Besides that bioware games have tactical combat, something that many other just don't have.
In Fallout and Oblivion the combat was pretty so-so. Not bad but nothing to spark your intellect.
Only real issue with Bioware is that they are moving to RPG-lite, Mass Effect was as an RPG a total joke.
Cool gun I-II-III-IV-V-VI-VII-VIII-IX-X ... excuse me? Character building wasn't interesting as well, there were no choices.
Modifié par Duvel_Duvel, 30 octobre 2009 - 10:58 .
#233
Posté 30 octobre 2009 - 11:05
As for Dragon Age vs Oblivion, I'll hold off judgement until I've played Dragon Age.
#234
Posté 30 octobre 2009 - 11:14
#235
Posté 30 octobre 2009 - 11:37
Naelven wrote...
Templar Vilmon wrote...
I thought Oblivion had a great main quest and some interesting side quests. The Shivering Isles was also a great expansion, and I hope the Fade offers the same surrealism. What I hated about the game were the Oblivion gates. The first time you went into Oblivion was awesome, but after that it became a grind.
My other big complaint is except for a few main characters, the NPCs were completely forgettable.
What did you like about the Oblivion main quest? I found it to be pretty generic, uninspired, and pedantic. I've read a lot of fanfiction that was better than Oblivion's main quest. JMO.
I liked saving the prince, inflitrating the secret society of Mankar Camoran, then finally going into his paradise to kill him. Overall, I didn't think the main storyline was that bad, if you broke it up with some of the interesting side quests and the occassional trip to the Shivering Isles. One of my favorite quests of all time was secretly driving the party of adventurers insane in the Lord of Madness's dungeon (can't remember the name of the place).
Truth be told, there have been a lot of boring storylines in recent RPGs. IMHO Oblivion had a better storyline than say Neverwinter Nights 2 or Icewind Dale. And Oblivion's storyline is head-and-shoulders above the plotlines in action-rpgs like Diablo or your average MMO. And let's not forget that Oblivion came out years ago and was pretty good for its time. If anything, I'm glad it sold 3 million copies and possibly expanded the RPG genre to console gamers who may not have ever played games like Baldur's Gate.
#236
Posté 30 octobre 2009 - 11:58
Templar Vilmon wrote...
I liked saving the prince, inflitrating the secret society of Mankar Camoran, then finally going into his paradise to kill him. Overall, I didn't think the main storyline was that bad, if you broke it up with some of the interesting side quests and the occassional trip to the Shivering Isles. One of my favorite quests of all time was secretly driving the party of adventurers insane in the Lord of Madness's dungeon (can't remember the name of the place).
Truth be told, there have been a lot of boring storylines in recent RPGs. IMHO Oblivion had a better storyline than say Neverwinter Nights 2 or Icewind Dale. And Oblivion's storyline is head-and-shoulders above the plotlines in action-rpgs like Diablo or your average MMO. And let's not forget that Oblivion came out years ago and was pretty good for its time. If anything, I'm glad it sold 3 million copies and possibly expanded the RPG genre to console gamers who may not have ever played games like Baldur's Gate.
I'm going to agree with your general idea. I don't think Oblivion's story soared very high, but all things considered it wasn't all that bad and it surely had its moments.
That said, I think its success, especially on consoles, might be a bit detrimental to the reception of more classic RPGs like Dragon Age. I can easily forsee forums flooded with people complaining about how the combat system in DA is simply not interactive enough compared to Oblivion, how the game is too linear, etc.
As the best-selling and most critically acclaimed RPG of recent years, Oblivion set a standard of sorts. Of course most of us (I think) realise that it's arguably a different genre altogether than what DA offers, but I'm sceptic as to whether we can trust "the average gamer" to realise this.
#237
Posté 31 octobre 2009 - 02:50
I was turned off the game after a quest on a boat that is high jacked. I actually kinda liked the bandit and their female leader but turned her in to keep her alive. So I spent ages breaking into prison and never came across her. Ergo, the world breathed no more and no less than a more linear RPG. If Being able to walk anywere is how we define a breathing world, I am terribly worried for future games.
Perhaps my expectations were high, but the hype was for a living world and most of the time it did not feel like that. Fallout 3 did it MUCH better, but at the expense of rather obvious choices and lack of focus. Again, you briefly met characters but never built up a specific liking to them.
#238
Posté 31 octobre 2009 - 05:43
As far as DAO vs Oblivion, of course DAO will probably be better story wise and character. But still you have to admit, Sandbox RPG games can be very immersing, take Fallout 3 for example. That game was something great alright, def one of the best RPGs of all time I think.
#239
Posté 31 octobre 2009 - 06:39
RetrOldSchool wrote...
Dragon Age1103 wrote...
Oblivion was fun & looked great but little to no story and really bad acting. Just bells & whistles. I would has to disagree with Zilod, I could barely finish KotOR II it was so boring.
True about the Oblivion story, plus the fact that the main story didn't make much sense if you played as a really evil character (the same can be said about Fallout 3). The down side with that much freedom is that they would need a secondary main plot for evil characters.
OT: I thought KOTOR 2 was a bit like KOTOR the expansion. Re-used planets and not very much improvement in anything.
More OT: For years I was hoping for KOTOR 3 by Bioware on Xbox 360... Well they decided to make it yet another MMORPGsthat I'll never play. Not that I don't want to, but MMO's are impossible to play "for real" with wife, 2 kids, full time job and other hobbies except gaming (at least if your wife isn't the type to greet you on team speak, telling you to get tanking on the mobs).
I hate MMO's because they actually exclude a lot of players (me:unsure:)
Back to topic: Bioware calling DA the spiritual succesor of BG is enough for me to feel confident that it'll blow Oblivion out of the water.
I completely agee with you. I mena I grew up gaming to avoid listening to fights in the back ground. lol. but now I have a fiancee and my Harley. I ride every chance I get & I still game & A LOT but not 10 hours a day every day like MMO's demand plus most MMO's by most I mean all but AoC have these in common NO plot, really bad graphics, a million patches that take forever to DL if you haven't played in a while, & finally a ridiculous monthly fee.
#240
Posté 31 octobre 2009 - 06:43
KotOREffecT wrote...
KotOR to me is still RPG of the decade, and it well deserves it. It did so much. Besides all the great stuff in KotOR we already know, it didn't just win the most awards of any RPG this decade for no reason, over 100 to be exact. Not to mention all of the GOTY awards it won, over 40 to be exact, it just smashed all competition. Not to mention it recaptured the magic of Star Wars as well.
As far as DAO vs Oblivion, of course DAO will probably be better story wise and character. But still you have to admit, Sandbox RPG games can be very immersing, take Fallout 3 for example. That game was something great alright, def one of the best RPGs of all time I think.
Yeah I agree with the Fallout 3 comment. Oblivion, Morrowind, Daggerfall, Fallout 2 all awesome but completely different RPG yes but very different from say Diablo2, GB2, GB2DA, Champions of Norrath, Titan Quest, Sacred all games I prefer a lot more & of course my personal all-time-favorite KotOR!!!! I could play through KotOR once every month for years!!!!!!!
#241
Posté 31 octobre 2009 - 07:32
and honestly between Oblivion and Dragon age I feel Oblivion is sort of a warm up to other rpgs, like getting used to warm water before the hot... that's how i used it with my friends. While Dragon age is what Oblivion is getting you ready for (at least what i'm hoping)
#242
Posté 31 octobre 2009 - 07:36
#243
Posté 31 octobre 2009 - 08:04
NolanAsigamaru wrote...
I just hope Dragon age's story is as good as Planescape: torments... if it is my god i'll probably end up on the news for not doing anything but playing it...
and honestly between Oblivion and Dragon age I feel Oblivion is sort of a warm up to other rpgs, like getting used to warm water before the hot... that's how i used it with my friends. While Dragon age is what Oblivion is getting you ready for (at least what i'm hoping)
I find Oblivion to be a far more daunting experience. Games like DA lead you down a narrative, whereas Oblivion gives you a world that you can easily get lost in. It isn't as daunting as Morrowind, which gave you little more than a gentle tap to begin the main quest, whereas Oblivion gives you a bit of a nudge, but there is just so much to explore, so many places to see and sidequests to find, that is is easy to never finish the content that is ultimately one of the more important aspects of the game'd world.
It's all well and good to say that DA will be better than Oblivion, and it certainly will in some aspects, but I'm not really buying the idea that Oblivion is some sort of training RPG unless we're talking about difficulty in completing content, in which case DA does seem like it will be quite hard.
#244
Posté 31 octobre 2009 - 09:04
And as much as I loved KOTOR, I hated how it was so easy and because of it, lacked the "epic" feel of the BG series. I thought the story was good, but the antagonist was much less charismatic (Sarevok and Irenicus are just too amazing), the NPC's weren't as likeable (except HK-47 and Jolee), combat was much poorer (lacked the strategy, depth, and challenge from the BG series, as well as enemy variety; though I have to admit it was still pretty fun and was aesthetically beautiful), and quests weren't as good overall (BG2's quests seemed to have more variety of outcomes depending on your decisions). BG was also much more immersive because of their extensive use of the lore available, whereas KOTOR kind of just brushed the surface of theirs. Then there were the less important aspects of the game like itemization; choosing from the massive variety of weapons and items in BG was way funner than choosing from a couple crystals with minor stat differences. But to be fair, you were mostlikely gonna end up with a lightsaber no matter what, so its impossible to have more variety; i just wished they had more diff types of crystals to make up for it. The game ended up feeling kind of like a BG-lite made more mainstream for the console to me.
Modifié par Fenghoang, 31 octobre 2009 - 09:14 .
#245
Posté 31 octobre 2009 - 10:51
Dranearian wrote...
Best RPG of the decade is Kotor hands down. Anyone that disputes that is just silly in the head
Is Correct.
#246
Posté 31 octobre 2009 - 11:24
Dragon Age1103 wrote...
Oblivion was fun & looked great but little to no story and really bad acting. Just bells & whistles. I would has to disagree with Zilod, I could barely finish KotOR II it was so boring.
kotor2 is probably less "exciting" than kotor, in this i agree, but that doesnt mean the story is bad.
Actually the story is deeper and more mature than kotor (that is nice but nothing extremely "innovative"), on counter this made also the story more personal and "difficult"...
Dragonlance books (just to make an example of books i liked) have probably more action and are easier to read than LOTR, but the second is quite superior to them.. same imo goes for kotor2 vs kotor
about oblivion is not just "bells & whistles" is a different way to think the rpg (probably more "old school")... in games as oblivion and fallout 3 (that is superior to oblivion in many ways), the world is there to create your own story.
In games like kotor and dao is more like reading a book, when you enter in the story built for you and make it yours
btw for BG2 it depends if we include it in this decade or not, if is in then i agree that it will probably get the lead
Modifié par Zilod, 31 octobre 2009 - 11:29 .
#247
Posté 31 octobre 2009 - 11:36
A cool hiking simulator, sure, but not a good RPG.
Modifié par haptsonir, 31 octobre 2009 - 11:45 .
#248
Posté 31 octobre 2009 - 12:31
I hated Oblivion after the first play through. It was just too boring after that, because the only thing that was, or would be, new, were the side-quests and stuff I didn't do, which I did at least 85% of them, and the DLC, and to my understanding, the only good DLC was Shivering Isles, but I've never bought DLC in my life.
Fallout 3, however, is a much better game, IMO. I like the post-apocalyptic genre and style, but it's true, I've never been impressed by Bethesda's idea of a 'Living World.' It's a good RPG in the sense that, if you're the kind of guy who see's some kind of fate in front of them and says, "Screw that!" and wanders off to do other stuff, you can do that. But you can do that with any game. It's called the 'Quit' button. Quit Buttons are a little lame in my opinion. And I never really cared for how Bethesda did character mechanics either. Oblivion's character creator was great. Fallout 3's? Kind of a let down. Dragon Age's? Takes Oblivion's super-detailed character creator, maintains most, if not all of that detail, and makes it more user-friendly; What took me hours to get perfect with Oblivions CC I can do in just 20 minutes with DA:O's.
That leads me to a point already brought up. Memorability. The story-line of Bethesda's games is just kind of chopped together really, a bunch of parts sewn together to make something that's somewhat interesting, but loses interest very easily. BioWare sucks you into their stories, and even more importantly, let's you seriously and majorly affect those stories with your choices. The end result is always the same in Bethesda's games... You've saved the world. BioWare gives you the option to either conquer it, or put it at serious risk through your cold, callous demeanor. (ME reference.)
As far as modding goes... BioWare's always had a more active, more loving, and more talented mod community in my opinion. The modded content in Oblivion and Fallout 3 just fall within the same world you've already been in, but BioWare's modders give you the chance to explore completely untapped realms of the lore and land that BioWare's laid at your feet.
Lore is basically nonexistent in games like Oblivion and Fallout 3, other than the stuff directly pertaining to the quest and side-quests themselves, and beyond that, nothing else. BioWare immerses you into this huge world, full of lore and wonder and things that have yet to be found out. Bethesda's games are essentially fully explored, if not by you, than by someone within the game itself, minus maybe a few things here and there. Granted, Morrowind is a pretty massive exception to all this, but it's been stated many times, and I agree with these opinions, Morrowind is just a superior game to Oblivion in all aspects except graphics. (I mean, seriously, they took Spears out of Oblivion! That was my weapon man!) I really enjoyed the very high level of spell customization you could do in Oblivion though, that is something very original, and so for that one bit, but a big bit, of originality, I'll give it a 7/10.
Unfortunately, DA:O's got spell combos with fantastic results from what I saw in the Warden's Quest, so I'll give them 9/10 for that.
All-in-all, Oblivion vs DA:O... Since they're both marketed as RPG's, and Oblivion pretty much failed to deliver on all the things that an RPG should have... 6.4/10 for Oblivion, 9.2/10 for DA:O. (Remember folks, in College, 64% is still a fail, and 92% is just barely an A.)
#249
Posté 31 octobre 2009 - 03:07
#250
Posté 31 octobre 2009 - 03:29
I just felt like there wasn't enough purpose behind what you were meant to be doing. I didn't feel attached to the character... or any character for that matter, and very quickly abandoned the game... its a shame really cos it was beautiful, I think it just wasn't quite my cup of tea to be honest!





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