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DA:O vs Oblivion


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#251
Nyysjan

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I tried oblivion, played hours of it, just randomly exploring, doing quests (finished the assassins guild ones), followed the main plot for a bit, until i realized, i didn't know where i was, i didn't know where i was going, i was not sure on what to do there when i finally arrived, and i could not care less about it.



Bethesda does good sanboxes, but unfortunately their stories tend to be weaker as a result, especially so in Oblivion, i had no connection to the game world, NPC's or even my main character.

I liked Morrowind, the Nerevarine story was, while kinda long winded at times, and travel sucking before permanent flight and teleports, still gripping enough to make me keep playing it through (never managed the expansions though).

But Oblivion, just made me want to snore. (Fallout 3 was the same, never have made it past the city in the old aircraft carrier)

#252
Garvieloken

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Oblivion was an immense game, the world was beautiful and very epic most of the time. The combat system was for me awesome, actualy choosing where to hit and how hard etc is really good idea. The problem I agree was the storyline which was not as interesting as that of Morrowind but still good fun to play through. My main issue was the fact that they lessend the amount of content, for example the ability to join the imperial guard, whereas morrowind had a lot more things to join and do.



DA is different though as far as I can tell in the way that its more tactical combat compared to visceral closeness of oblivion. However from what I have seen the world and the people look just as epic and well thought out as oblivion. What remains to be seen is how good the side quests are in DA because those in Oblivion were amazing for me, very immersive and imaginative.

#253
Tiskenburdle

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I'm amazed at all the people who didn't enjoy Oblivion... It being as popular as it was/is, and this being a forum for not only another game, but another role playing game. You'd think at least more than 25% of the people would have enjoyed it.



I love oblivion for what it is.. A world, I mean, I still play it after I don't know how many characters. That's the beauty of it, I create my own story. Is the acting or story as good as a Bioware game? Hello no. But most story driven games are good for one playthrough, maybe a couple to get alternate endings and in this case beginnings. In that sense Oblivion has Baldur's gate style games beaten.



There's been some discussion about how Oblivion isn't a real role playing game because the story is light... I guess that's open for debate, but in my opinion Oblivion is a more pure role playing game than Baldur's gate style games.. That's not to say better, I tend to enjoy the BG style games more while I'm playing them, but end up playing them for less, so it's about equal in my eyes. However adventure games are the ones about story. Role Playing games are suppose to be about playing a role, pretending to be a persona.. To this end, Oblivion allows one to more varied persona's, in that almost anything is possible, not only in the type of character but what your character may choose to do in the world. BG games lean more heavily upon story and in my mind are a mix of Adventure and Role Playing. I enjoy them just as much but I don't see how a person can say Oblivion isn't as much of a Role Playing game.

#254
FieryDove

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I prefer party-based games and I adore lots of story/back-story. I tried to like Oblivion but ended up ebaying it after a week. I just didn't care about anything in it.

#255
Derengard

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I like how the design of world and cultures of DA is much more coherent and therefore more authentic than in previous Infinity Engine games. This was once an advantage of freeroam RPGs. Maybe the environment is still lacking in places of low significance. But unlike the old games or ME, which looks always the same, it's fun simply to watch DA and enjoy the atmosphere in High Res videos.
Back in the first previews I actually took it for granted that DA will have an openworld, because this was somehow suggested in the open possibilities the game was supposed to have and maybe because it seemed like the way how all modern RPGs are designed. The fantastic look of the game (surpassing Oblivion and any other RPG at least) and the lively dialogs made the initial disappointment to find out that it's still divided in little areas much easier to bear.

Modifié par Derengard, 31 octobre 2009 - 04:36 .


#256
Kemor

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Totally different games aiming at totally different people I think.



Personally, I believe Oblivion is nothing like a Roleplaying game which explains why I played BG and BG2 multiple times while I played Oblivion only a couple hours.

I can sum up my feeling like this: you cannot role-play without a role to play.



In Oblivion, the world is vast, almost limitless in appearance. You can do simple action you want but overall, none of it matter whatsoever. There is nobody in control of your role, nobody to react to your actions. Oblivion is more like a genocide simulation since killing someone is the most you can affect the world. Of course you got the various stories around, but all these are scripted and in this department, many games were far better written and designed.

In BG2, your choices were limited but within these limits, you could play a role perfectly. Almost each action would have a reaction since your actions where all part of an overall story. THAT is role-playing: playing a role in a given setting.

#257
bblasphemous

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Oblivion just felt very empty. A lot of dungeons that just didn't really have anything interesting to find in them. The enemies all scaled up with you, hitpoints got ridiculous while damage stayed pretty low. Combat devolved into clicky spamfests, with no real reason to bother with using your rather underwhelming tactical moves. I've always hated the ES leveling system, it seems logical on paper but the gameplay of it is just awful. Bandits in daedric armor, guh.



They learned from their mistakes with that and Fallout 3 turned out a lot better than I had thought it would, though.

#258
Tiskenburdle

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Kemor:
I agree with you that Bioware games have much better character interactions and dialog. But disagree about Oblivion not having Role's to play. What I found to be the most beautiful part of Oblivion, was that there were infinite roles to play. (Incidentally I agree with most that Morrowind was a better game, but I use Oblivion for example as it's newer)

I understand where you're coming from in that your character has limited and less immersive dialog options and ways to influence the world. However that doesn't stop people from playing a vampire, hiding out in shrines and feeding upon the passerby's, or downloading a couple mod's and playing a shapeshifting druid tending to his nearby flock of deer while protecting them from Bandit's and feasting Minotaurs. Is protecting a grove or living an immortal life in a tomb more intersting than saving the world from a perceived menace? Probably not, but it is good for what it is.. An imaginary excursion into what it might be like to live the life of a druid, vampire or what ever.. That to me is role playing.

Modifié par Tiskenburdle, 31 octobre 2009 - 04:52 .


#259
HeadClot

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Personally I liked Oblivion, Thought it was an Great Game. Just You had to look for Quests and Items or Steal them. I just liked Sneaking up behind an gaurd an going Stabby Stabby

#260
Guest_DungeonHamster_*

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Oblivion was an okay game, apart from the whole level adjustment of every stinking monster or piece of loot thing, but it didn't seem to me like a particularly good role-playing game.  Not that it wasn't a role-playing game, just that it wasn't particularly good at it, mainly because, as has already been mentioned, you could do everything, but almost nothing you did mattered.  I had one character become, for instance, both the head of the Knights of the Nine from the expansion pack and the head of the Dark Brotherhood (to tell the truth, I had been planning on killing the Night Mother myself but for some reason, even though you can kill just about anybody else in the world, it won't let you hurt her).  I murdered and stole and taunted people into attacking me so I could take their stuff, but was still regarded, even by the nine divines, as the paragon of virtue.  Also, none of the quests really seemed to have much impact on the world outside of whatever guild or person gave them to you liking you more. 

It had good bits, but overall I really thought that Morrowind was better than Oblivion and that, in general, Bioware tends to make much better RPG's than either of them.

#261
StormbringerGT

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Two completely different games in my opinion. They both offer different experiences. So putting them head to head, in my opinion is too hard.

#262
Guest_DungeonHamster_*

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I suppose there's something to that. They are radically different types of game. I'm doubt that that makes comparison entirely, useless, but for now, I'll content with myself that I anticipate liking Dragon Age much more than Oblivion, in the same way I prefer RPG's in general to war games in general, or adventure&puzzle games to shooters.

Modifié par DungeonHamster, 01 novembre 2009 - 01:10 .


#263
Dex1701

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Oblivion again. Why do people talk about Oblivion as though it's the only other RPG ever created besides WoW? Has anyone around here played more than two RPGs? I really didn't find Oblivion to be all that interesting when held up to other games...heck, I even thought Morrowind was much, much better.

#264
MerinTB

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Bethesda games are great.

They tend to bore me quickly, but I'm always eager for the next one (hoping it will grab me, I guess.)

I've been trying them since Daggerfall, and only missed a few since (like Redguard), but Oblivion was the first one I "finished."

Fallout 3 was a big step in the right direction, IMO.



All that said -

they are different kinds of CRPGs, for certain, and it is hard to compare them beyond personal taste of which style one likes better.



I prefer DAO, but begrudge no one who can have a blast in the open sandbox of the Elder Scrolls.

#265
shadow king 3

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i could never get into oblivion. i think the free roaming was just a little to long, and skipping between places with the option of free roaming was too boring.

#266
HighlandBerserkr

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Oblivion holds the record for most BORING game i have ever played, there was no characters, story or dram to hold my interest and keep me playing, the fighting was also extremely dull, i dreaded having to do any sort of dungeon crawl in that game, dull, dull, DULL!!!!!