DA:O vs Oblivion
#26
Posté 30 octobre 2009 - 03:12
#27
Posté 30 octobre 2009 - 03:13
I don't pit games against each other. I don't compare Morrowind to NNW, or Oblivion to Dark Messiah: Might and Magic, or Vampire: The Masquerade to The Witcher. True, some games resemble each other, but I try to weigh each one on it's own merit. If I enjoyed playing it, then so be it.
I do base opinions on developers based on past experience. If I like a particular offering from a company, I give them the benefit of the doubt. As I wrote in previous posts, I can count on one hand how many developers I respect enough to blindly try an offering from them. BioWare is one of those companies. Bethesda is another.
That doesn't mean everyone of those companies gets free license. I was one of the people making a lot of noise when DRM and other invasive anti-pirate measures were used on some titles. For example, I didn't purchase Bioshock (even though I really wanted to) because of the crap that 2K Games expected legitimate buyers to put up with; their loss. Thankfully, BioWare isn't using any of them. Otherwise, I'd be missing out on this title.
You can all banter about which is better. I'll play both and be just fine.
#28
Posté 30 octobre 2009 - 03:13
Brother Jayne wrote...
Fallout 3 was the most craptacular game ever. Your actions had ZERO EFFECT.
Really?
#29
Posté 30 octobre 2009 - 03:15
JEBesh wrote...
Oblivion is the current holder of the "best RPG of the decade" title?
No it is not.
#30
Posté 30 octobre 2009 - 03:16
Brother Jayne wrote...
Fallout 3 was the most craptacular game ever. Your actions had ZERO EFFECT.
Your actions had a lot more effect than they do in a lot of RPGs. You could decide the fate of whole settlements, determine the future course of humanity, and even decide to nuke a town. I think I'd give a game like KotOR the edge in terms of effect, but your actions really didn't have much more effect in ME than they did in Oblivion. Though we'll have to see to what level they're reflected in ME 2.
#31
Posté 30 octobre 2009 - 03:18
Twitchmonkey wrote...
Brother Jayne wrote...
Fallout 3 was the most craptacular game ever. Your actions had ZERO EFFECT.
Your actions had a lot more effect than they do in a lot of RPGs. You could decide the fate of whole settlements, determine the future course of humanity, and even decide to nuke a town. I think I'd give a game like KotOR the edge in terms of effect, but your actions really didn't have much more effect in ME than they did in Oblivion. Though we'll have to see to what level they're reflected in ME 2.
Indeed. I remember accidentally...
SPOILERS
SPOILERS
SPOILERS
blew up Brotherhood of Steel's Citadel at the end of Broken Steel, because I simply assumed that everything on an ingame computer should be clicked. >>
SPOILERS
SPOILERS
SPOILERS
Modifié par GhoXen, 30 octobre 2009 - 03:18 .
#32
Posté 30 octobre 2009 - 03:20
Some people hated Oblivion when it came out, some people still hate it, same with Fallout 3 and probably the same will happen with DA. But that's ok because those having fun and loving it won't care anyway. XD
I will have to say if you have to compare Oblivion's story and it's execution to any of Bioware's, Oblivion seem really, really bland, short and could have used a bit more drama, Morrowind had a better story imo. So in story telling I'm pretty sure DA wins hands down, but Oblivion offers things DA will never have. So it's ok to like both!
#33
Posté 30 octobre 2009 - 03:22
I think just about every 'town' in Fallout 3 changed depending on your action or inaction. Fallout 3/Oblivion really are not built around the 'main' story like at all.
Modifié par Achromatis, 30 octobre 2009 - 03:23 .
#34
Posté 30 octobre 2009 - 03:24
#35
Posté 30 octobre 2009 - 03:25
Twitchmonkey wrote...
Brother Jayne wrote...
Fallout 3 was the most craptacular game ever. Your actions had ZERO EFFECT.
Your actions had a lot more effect than they do in a lot of RPGs. You could decide the fate of whole settlements, determine the future course of humanity, and even decide to nuke a town. I think I'd give a game like KotOR the edge in terms of effect, but your actions really didn't have much more effect in ME than they did in Oblivion. Though we'll have to see to what level they're reflected in ME 2.
Oh wow, I nuked one of the most important citys on the map, now I haz the bad kaaarmaaaz!
Oh, and 3 dog mentions me on the radio. Once or twice.
#36
Posté 30 octobre 2009 - 03:25
Achromatis wrote...
I think just about every 'town' in Fallout 3 changed depending on your action or inaction. Fallout 3/Oblivion really are not built around the 'main' story like at all.
That's important to note, if you just play through the main storyline in a Bethesda game, you're really missing the point, occasionally other plotlines can be more engaging and even deeper than the main story.
Oh wow, I nuked one of the most important citys on the map, now I haz the bad kaaarmaaaz!
Oh, and 3 dog mentions me on the radio. Once or twice.
If you want a game that reflects the choices that you make in massive, gameplay altering ways, very fwe RPGs offer this. Nuking Megaton gets you a different house, removes a whole area of quests from the game, changes the game world, alters states based on your karma changes, and reflects in Three Dog's broadcasts. Few RPGs deliver to that extent, Mass Effect for instance certainly never goes above that level of effect.
Modifié par Twitchmonkey, 30 octobre 2009 - 03:28 .
#37
Posté 30 octobre 2009 - 03:26
Brother Jayne wrote...
Oh wow, I nuked one of the most important citys on the map, now I haz the bad kaaarmaaaz!
Oh, and 3 dog mentions me on the radio. Once or twice.
I killed three dog, and his clean-up lady went onto the station instead, turning the station into a music-station with no news.
Zero Effect?
#38
Posté 30 octobre 2009 - 03:27
#39
Posté 30 octobre 2009 - 03:29
Oblivion offered an RPG experience?Eshaye wrote...
I really agree with people saying you can't really put these two games against each other, they offer two different RPG experiences.
[...]
#40
Posté 30 octobre 2009 - 03:30
Brother Jayne wrote...
OH NOES I KILLED TEH MOST INFLUENTIAL MEDIA PERSONA IN THE GAME! NOW A MEXICAN CLEANING MAID IS THE DJ!
Oh noes! I killed Wrex, one of my party members! Now, well, I can't get one quest, unless I already did it, then....hrm....
#41
Posté 30 octobre 2009 - 03:30
Brother Jayne wrote...
OH NOES I KILLED TEH MOST INFLUENTIAL MEDIA PERSONA IN THE GAME! NOW A MEXICAN CLEANING MAID IS THE DJ!
I think you lost your argument long ago, when you stopped supplying your claims with any opposing fact. I guess it's declared then that in Fallout 3, your actions have strong effects on the world.
#42
Posté 30 octobre 2009 - 03:30
#43
Posté 30 octobre 2009 - 03:31
Brother Jayne wrote...
OH NOES I KILLED TEH MOST INFLUENTIAL MEDIA PERSONA IN THE GAME! NOW A MEXICAN CLEANING MAID IS THE DJ!
Let me guess, you have a serious allergy against people not agreeing with you. Added with an allergy against acting like an adult.
#44
Posté 30 octobre 2009 - 03:31
Varenus Luckmann wrote...
Oblivion offered an RPG experience?
Sure did.
Modifié par GhoXen, 30 octobre 2009 - 03:31 .
#45
Posté 30 octobre 2009 - 03:31
I don't think the two can be compared at all. Like apples and oranges, sort of.
#46
Posté 30 octobre 2009 - 03:32
Achromatis wrote...
I remember in Big Town, and this will contain some SPOILERS, I saved Red and then was asked to help defend the town. There was an option like "I dont have time right now." so I just up and left thinking I would come back and do that quest at some later point. I come back after doing some more MQ stuff and the entire town had been wiped out because I hadnt helped. Zero Effect indeed.
Again, I agree, but why do people keep capitalizing the phrase "zero effect"? It's not a Mass Effect spin-off.
Oblivion was ok as a filler, but Morrowind was better. Oblivion is, in
my opinion, a FPS with RPG elements. The story was pretty bad, the
conversations even worse. I played it heavily modded, but I have to
admit that Shivering Isles was good for a giggle or three.
I don't think the two can be compared at all. Like apples and oranges, sort of.
Morrowind had a better main storyline, but I think the Dark Brotherhood was much more interesting than the Assassin's Guild, and the NPCs weren't always very interesting in Morrowind either, it's hit and miss. Morrowind definitely excelled in atmosphere and the general feeling that the alien world gave you, but Oblivion offered some great new mechanics, horseback, much better combat, and of course better graphics.
Modifié par Twitchmonkey, 30 octobre 2009 - 03:36 .
#47
Posté 30 octobre 2009 - 03:32
I thought Oblivion was a blast and played through it twice, but the main story did not hold my interest. I enjoyed the guild and side quests a lot. That stuff actually made the game for me. No complaints about Fallout 3, it was exactly as advertised.
#48
Posté 30 octobre 2009 - 03:32
Achromatis wrote...
I remember in Big Town, and this will contain some SPOILERS, I saved Red and then was asked to help defend the town. There was an option like "I dont have time right now." so I just up and left thinking I would come back and do that quest at some later point. I come back after doing some more MQ stuff and the entire town had been wiped out because I hadnt helped. Zero Effect indeed.
You bastard! I saved the town, then sold them all as slaves to Paradise Falls.
Modifié par GhoXen, 30 octobre 2009 - 03:33 .
#49
Posté 30 octobre 2009 - 03:33
Varenus Luckmann wrote...
Oblivion offered an RPG experience?Eshaye wrote...
I really agree with people saying you can't really put these two games against each other, they offer two different RPG experiences.
[...]
Its a different kind of RPG experience. Its not like pick dialog option A B or C, its you do a quest if its something you would do or you dont do it if its not something you would do. Theres no handholding or a pat on the back to reasure you your still playing the game.
Modifié par Achromatis, 30 octobre 2009 - 03:35 .
#50
Posté 30 octobre 2009 - 03:35
Achromatis wrote...
I remember in Big Town, and this will contain some SPOILERS, I saved Red and then was asked to help defend the town. There was an option like "I dont have time right now." so I just up and left thinking I would come back and do that quest at some later point. I come back after doing some more MQ stuff and the entire town had been wiped out because I hadnt helped. Zero Effect indeed.
I just killed them all. I suppose that means I had no effect on the gameworld too.





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