DA:O vs Oblivion
#51
Posté 30 octobre 2009 - 03:35
#52
Posté 30 octobre 2009 - 03:37
Brother Jayne wrote...
OH NOES I KILLED TEH MOST INFLUENTIAL MEDIA PERSONA IN THE GAME! NOW A MEXICAN CLEANING MAID IS THE DJ!
Thanks for that, I was wondering if you were just trolling prior to this statement. Thanks for clarifying that issue for us all.
====
I really hope to enjoy DA:O as much as I enjoyed Baulder's Gate 1. That would really be the benchmark for an astounding game for me.
For some reason BG2 did not appeal to me as much, I think it was the lack of a "false sense of urgency" I just sort of got lost in the game, not having a goal at all. I could not even tell you what the main plot was.
In short, I want an open environment, with a clear prime goal and a false sense of urgency pushing me towards it.
#53
Posté 30 octobre 2009 - 03:37
Achromatis wrote...
^^ Haha yeh I forgot about that too.Varenus Luckmann wrote...
Oblivion offered an RPG experience?Eshaye wrote...
I
really agree with people saying you can't really put these two games
against each other, they offer two different RPG experiences.
[...]
Its
a different kind of RPG experience. Its not like pick dialog option A
B or C, its you do a quest if its something you would do or you dont do
it if its not something you would do. Theres no handholding or a pat on
the back to reasure you your still playing the game.
Oblivion was you average "save the world with no real choices or concequenses." rpg thing.
Modifié par Terwox_, 30 octobre 2009 - 03:39 .
#54
Posté 30 octobre 2009 - 03:39
#55
Posté 30 octobre 2009 - 03:40
Terwox_ wrote...
Oblivion was you average "save the world with no real choices or concequenses." rpg thing.
Yeah, the Elder Scrolls series has never excelled in that sort of thing.
Oblivion was perhaps the greatest demo ever made. Too bad they never got around to putting an actual game into it...
Unless you count the ~200 hours of gameplay you can experience going down multiple different stylistic and philosophical storylines.
Modifié par Twitchmonkey, 30 octobre 2009 - 03:41 .
#56
Posté 30 octobre 2009 - 03:41
It's difficult to say without playing the game (obviously), but from the game play footage and watching some of the Wardens Quest, DA:O looks incredibly promising, and I just can't wait for it to come out on Tuesday
#57
Posté 30 octobre 2009 - 03:43
Twitchmonkey wrote...
Terwox_ wrote...
Oblivion was you average "save the world with no real choices or concequenses." rpg thing.
Yeah, the Elder Scrolls series has never excelled in that sort of thing.
Well I've only played Morrowind and Oblivion. And although they both were just your standard save the world rpg's with an added sandbox feature. I can't speak for the other Elder Scrolls games. And I stll find Morrowind to be the better off the two.
#58
Posté 30 octobre 2009 - 03:45
Terwox_ wrote...
Well I've only played Morrowind and Oblivion. And although they both were just your standard save the world rpg's with an added sandbox feature. I can't speak for the other Elder Scrolls games. And I stll find Morrowind to be the better off the two.
I've never gotten heavily into the other ES games, but I don't believe they offer a great deal of impact from your choices. The argument can be made for Morrowind's superiority over Oblivion, and the other way around, but neither of them excelled in that area.
#59
Posté 30 octobre 2009 - 03:47
I also enjoyed the Witcher a great deal. I really tried hard to do the right thing when the witch was confronted by all the villagers, and from that point on I began to appreciate that it wasn't a game for kids or idiots. Of course, I often found myself wishing that there was a bit more choice of where to go adventuring - the swamp again? - but that's the problem with linear RPGs. I completed the story once, though, so I feel like I got my money's worth.
On balance I'd say the Witcher is in the lead, for me.
#60
Posté 30 octobre 2009 - 03:48
Achromatis wrote...
I remember in Big Town, and this will contain some SPOILERS, I saved Red and then was asked to help defend the town. There was an option like "I dont have time right now." so I just up and left thinking I would come back and do that quest at some later point. I come back after doing some more MQ stuff and the entire town had been wiped out because I hadnt helped. Zero Effect indeed.
Exactly. Each and every choice you could make would effect ONLY the one region/cell you were in.
#61
Posté 30 octobre 2009 - 03:49
WoodsDweller wrote...
Oblivion was perhaps the greatest demo ever made. Too bad they never got around to putting an actual game into it...
You sir, get mad props.
+1 rep.
#62
Posté 30 octobre 2009 - 03:51
burner087 wrote...
I felt Oblivian was a great game. I had a good time with it. It occupied a lot of my down time while in the Middle East in 2006.
I'm sure DA:O is going to do a great job as well. I have never doubted Bioware.
This is pretty much the only reason I liked it too
#63
Posté 30 octobre 2009 - 03:52
Brother Jayne wrote...
Achromatis wrote...
I remember in Big Town, and this will contain some SPOILERS, I saved Red and then was asked to help defend the town. There was an option like "I dont have time right now." so I just up and left thinking I would come back and do that quest at some later point. I come back after doing some more MQ stuff and the entire town had been wiped out because I hadnt helped. Zero Effect indeed.
Exactly. Each and every choice you could make would effect ONLY the one region/cell you were in.
Its a wasteland... Why would one group of people who are trying to survive really care what happens to someone way off thataways they dont depend on? On top of that, how would anyone else know?
Edit: Disregarding the fact that Three Dog is somehow psychic.
Modifié par Achromatis, 30 octobre 2009 - 03:53 .
#64
Posté 30 octobre 2009 - 03:54
Achromatis wrote...
Brother Jayne wrote...
Achromatis wrote...
I remember in Big Town, and this will contain some SPOILERS, I saved Red and then was asked to help defend the town. There was an option like "I dont have time right now." so I just up and left thinking I would come back and do that quest at some later point. I come back after doing some more MQ stuff and the entire town had been wiped out because I hadnt helped. Zero Effect indeed.
Exactly. Each and every choice you could make would effect ONLY the one region/cell you were in.
Its a wasteland... Why would one group of people who are trying to survive really care what happens to someone way off thataways they dont depend on? On top of that, how would anyone else know?
You see, there were this people called "merchants" and they did this thing called "traveling between poplulation centers bringing supplies and information."
#65
Posté 30 octobre 2009 - 03:57
Brother Jayne wrote...
Achromatis wrote...
Brother Jayne wrote...
Achromatis wrote...
I remember in Big Town, and this will contain some SPOILERS, I saved Red and then was asked to help defend the town. There was an option like "I dont have time right now." so I just up and left thinking I would come back and do that quest at some later point. I come back after doing some more MQ stuff and the entire town had been wiped out because I hadnt helped. Zero Effect indeed.
Exactly. Each and every choice you could make would effect ONLY the one region/cell you were in.
Its a wasteland... Why would one group of people who are trying to survive really care what happens to someone way off thataways they dont depend on? On top of that, how would anyone else know?
You see, there were this people called "merchants" and they did this thing called "traveling between poplulation centers bringing supplies and information."
After blowing up Megaton, I ran across several ingame npc banters and people talking about rumors about megaton being blown up. And Three dog tended to keep reminding me I had did it too. And as well as the PC father not being to pleased.
Which is already way more cause and effect than the entire Oblivion game put together. Since you never actually got to choose. The entire game was happily waiting forever for you to do the "good" thing.
#66
Posté 30 octobre 2009 - 03:57
Brother Jayne wrote...
You see, there were this people called "merchants" and they did this thing called "traveling between poplulation centers bringing supplies and information."
In that scenario they were wiped out by Super Mutants, which is pretty comon especially considering that towns history with them. The only people it would affect would be random merchant A or B , I dont see how it would make any difference to anyone else.
#67
Posté 30 octobre 2009 - 03:57
#68
Posté 30 octobre 2009 - 03:58
Achromatis wrote...
Brother Jayne wrote...
You see, there were this people called "merchants" and they did this thing called "traveling between poplulation centers bringing supplies and information."
In that scenario they were wiped out by Super Mutants, which is pretty comon especially considering that towns history with them. The only people it would affect would be random merchant A or B , I dont see how it would make any difference to anyone else.
I'm talking about the nuke, or the assination of 3 dog.
#69
Posté 30 octobre 2009 - 03:59
Twitchmonkey wrote...
Yes, I know it's cool to be in opposition to something popular, but it really is a little silly in this case. Saying that Fallout 3 offered zero effect on your actions because every choice doesn't effect the entire world is just stupid. How many games have this?
Fallout 1, Fallout 2, The Witcher
#70
Posté 30 octobre 2009 - 04:02
Brother Jayne wrote...
Fallout 1, Fallout 2, The Witcher
Yep, and those three games excelled beyond all others in this area. FO3 doesn't outdo the three of the most exceptional games of all times in terms of that mechanic, and that means that your actions have zero effect? If this isn't willful ignorance, it's just a case of poor reasoning.
That's not to say these games in general were amazing. FO1 and 2 maybe, but The Witcher had pretty awful dialouge and character interaction. Plus the combat was god awful.
#71
Posté 30 octobre 2009 - 04:03
#72
Posté 30 octobre 2009 - 04:04
#73
Posté 30 octobre 2009 - 04:07
Twitchmonkey wrote...
That's not to say these games in general were amazing. FO1 and 2 maybe, but The Witcher had pretty awful dialouge and character interaction. Plus the combat was god awful.Brother Jayne wrote...
Fallout 1, Fallout 2, The Witcher
Sorry, but that is opinion, much like my own dislike of Fallout 3, but unsubstantiated.
I loved the dialouge and interaction. However, I also played it in polish. Combat was just fine with me, once I figured out how it worked.
Dwarf dude wrote...
The only real choice Witcher gave you was joining the rebels or the
humans. Each option having its distinct paralell course with slightly
different flavors
Elf, Witcher or Human, and the degree and extent to which you went either way effected the entirety of the rest of the game.
#74
Posté 30 octobre 2009 - 04:08
#75
Posté 30 octobre 2009 - 04:09
Dranearian wrote...
Best RPG of the decade is Kotor hands down. Anyone that disputes that is just silly in the head
You mean 2nd best after DAO right?





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