DA:O vs Oblivion
#76
Posté 30 octobre 2009 - 04:10
DA and Oblivion are two different types off RPG's and therefore not comparable in any but the most basic aspects. And to be quite honest, Oblivion's lack of real moral choices and lack of real consequences alone would make me prefer DA over Oblivion.
#77
Posté 30 octobre 2009 - 04:10
Brother Jayne wrote...
Sorry, but that is opinion, much like my own dislike of Fallout 3, but unsubstantiated.
I loved the dialouge and interaction. However, I also played it in polish. Combat was just fine with me, once I figured out how it worked.
Like or dislike of he game mechanics are subjective and open to debate, the statement that your actions have aero impact immediately becomes invalid once evidence of the impact of your choices is provided, and that evidence has been provided.
#78
Posté 30 octobre 2009 - 04:11
Brother Jayne wrote...
I'm talking about the nuke, or the assination of 3 dog.
Your talking about how Fallout 3 and how your actions have no effect, not one or two specific parts of a game. Its like Fox saying Mass Effect is all smut because of one optional sex scene.
#79
Posté 30 octobre 2009 - 04:12
Brother Jayne wrote...
Elf, Witcher or Human, and the degree and extent to which you went either way effected the entirety of the rest of the game.
You mean roughly the 2nd half off the game, and I'm not sure we played the same game even.
#80
Posté 30 octobre 2009 - 04:13
Achromatis wrote...
Brother Jayne wrote...
I'm talking about the nuke, or the assination of 3 dog.
Your talking about how Fallout 3 and how your actions have no effect, not one or two specific parts of a game. Its like Fox saying Mass Effect is all smut because of one optional sex scene.
Name an action you can take in Fallout 3 that changes the way the fallout 3 world works- as in, has an actual, tangible effect of the mechanics on the lifes and economics of wasteland dwellers.
#81
Posté 30 octobre 2009 - 04:17
Brother Jayne wrote...
Name an action you can take in Fallout 3 that changes the way the fallout 3 world works- as in, has an actual, tangible effect of the mechanics on the lifes and economics of wasteland dwellers.
Well, the people of Megaton have no lives after you kill them, you can either negotiate a place for the mutants in Tenpenny Tower, ignore them, or kill them, you can negotiate with the vampires in a settlement in a variety of ways, in the end, your choices reflect the future makeup of the human race, I don't know, it's been awhile since I played, if I had played more recently I could probably give you a lot more, just about every settlement or city offers this sort of option.
#82
Posté 30 octobre 2009 - 04:19
We have a word for that: Troll
Modifié par Terwox_, 30 octobre 2009 - 04:20 .
#83
Posté 30 octobre 2009 - 04:19
Varenus Luckmann wrote...
Oblivion offered an RPG experience?Eshaye wrote...
I really agree with people saying you can't really put these two games against each other, they offer two different RPG experiences.
[...]


Let's see, is it a game that let's me role play a character in a virtual world? Hmmm why yes I think it does! Do we understand what role play is anymore? I guess for some people it's roll play where you roll a dice apply stats and act out what the dice says (or something never got into it myself..) while for a bunch of us it's acting out a character we make up, it can be like in most Bioware games where you are led to think and act as you do and even though they are choices everything is heavily scripted, what's left to imagine are the little intricacies of your own character.
But Bethesda makes games that do not end, and they give us a tool set to add as much content and edit as much as we want. The possibilites of what Oblivion (or Fallout) can become in the hands of a talented community is endless. Vanilla Oblivion I will admit is nothing compared to my heavily modded Oblivion, and that's the beauty of these games it's the community that really shines. Perhaps this is the whole point behind this very site? Making DA everything it can possibly be by giving us tools to easily get together and embellish this game while exchanging ideas.
So yes Oblivion does in fact give a very deep RPG experience once you go under the hood, just don't get it on the console.... Even then it is a nice game, but I would not say it's the best it could have been. I believe Fallout 3 is a much better Beth game and hopefully they keep getting better. Morrowind is still my fave though.
#84
Posté 30 octobre 2009 - 04:20
fallout 3 world works- as in, has an actual, tangible effect of the
mechanics on the lifes and economics of wasteland dwellers.
"
Sure if you can find me a likewise example in something like KOTOR or Mass Effect, and to be consistent it cant be restricted to one zone(planet?) and isnt in the final stretch of quests(fighting Reaver or Malak zones).
Because I could easily come up with the Water Purifier and either killing or saving the whole of the Wasteland.
Modifié par Achromatis, 30 octobre 2009 - 04:20 .
#85
Posté 30 octobre 2009 - 04:21
Terwox_ wrote...
Funny how you change the parameters each time someone brings some evidence to prove you wrong.
We have a word for that: Troll
Sigh.
We have a name for people who rather than argue, fling names, but you've used it already. Guess I'm done here.
PS:
Peek just 2 posts down from yours.
Modifié par Brother Jayne, 30 octobre 2009 - 04:22 .
#86
Guest_Jack Anvil_*
Posté 30 octobre 2009 - 04:21
Guest_Jack Anvil_*
DA:O wins by default.
#87
Posté 30 octobre 2009 - 04:21
Terwox_ wrote...
Funny how you change the parameters each time someone brings some evidence to prove you wrong.
We have a word for that: Troll
Yeah, I'm not sure anyone that wasn't trolling could be so ridiculous and stubborn, but nice job trolling anyway.
#88
Posté 30 octobre 2009 - 04:22
Eshaye wrote...
Varenus Luckmann wrote...
Oblivion offered an RPG experience?Eshaye wrote...
I really agree with people saying you can't really put these two games against each other, they offer two different RPG experiences.
[...]
Let's see, is it a game that let's me role play a character in a virtual world? Hmmm why yes I think it does! Do we understand what role play is anymore? I guess for some people it's roll play where you roll a dice apply stats and act out what the dice says (or something never got into it myself..) while for a bunch of us it's acting out a character we make up, it can be like in most Bioware games where you are led to think and act as you do and even though they are choices everything is heavily scripted, what's left to imagine are the little intricacies of your own character.
But Bethesda makes games that do not end, and they give us a tool set to add as much content and edit as much as we want. The possibilites of what Oblivion (or Fallout) can become in the hands of a talented community is endless. Vanilla Oblivion I will admit is nothing compared to my heavily modded Oblivion, and that's the beauty of these games it's the community that really shines. Perhaps this is the whole point behind this very site? Making DA everything it can possibly be by giving us tools to easily get together and embellish this game while exchanging ideas.
So yes Oblivion does in fact give a very deep RPG experience once you go under the hood, just don't get it on the console.... Even then it is a nice game, but I would not say it's the best it could have been. I believe Fallout 3 is a much better Beth game and hopefully they keep getting better. Morrowind is still my fave though.
Tbh, if you want to compare games in their modded state, you have to compare them to other games while taking into account their modded state as well. Otherwise it would be like comparing a tricked out super car, vs a stock version sports car.
#89
Posté 30 octobre 2009 - 04:23
Brother Jayne wrote...
Twitchmonkey wrote...
Yes, I know it's cool to be in opposition to something popular, but it really is a little silly in this case. Saying that Fallout 3 offered zero effect on your actions because every choice doesn't effect the entire world is just stupid. How many games have this?
Fallout 1, Fallout 2, The Witcher
According to you then, Baldur's Gate, KOTOR, Mass Effect and the upcoming DAO all have ZERO EFFECT as well then, since they haven't done a job as decent as those listed game concerning "global effect"?
Brother Jayne wrote...
Sigh.
We have a name for people who rather than argue, fling names, but you've used it already. Guess I'm done here.
PS:
Peek just 2 posts down from yours.
A classic troll pre-exit.
Modifié par GhoXen, 30 octobre 2009 - 04:24 .
#90
Posté 30 octobre 2009 - 04:26
Terwox_ wrote...
Tbh, if you want to compare games in their modded state, you have to compare them to other games while taking into account their modded state as well. Otherwise it would be like comparing a tricked out super car, vs a stock version sports car.
Yeah, but the fantastic modding community for the Elder Scrolls games certainly does ultimately help its case. Hopefully DA will have the same sort of modding success, but the ES community is exceptional.
#91
Posté 30 octobre 2009 - 04:26
#92
Posté 30 octobre 2009 - 04:28
Terwox_ wrote...
Tbh, if you want to compare games in their modded state, you have to compare them to other games while taking into account their modded state as well. Otherwise it would be like comparing a tricked out super car, vs a stock version sports car.


The point was Oblivion is a world in which you can do just about anything, even whithout the mods, it's more of sandbox RPG is you will with some quests in it as opposed to DA which is ALL about the story and not so much about letting you actually LIVE in the world. The game begins, has a middle and an end. The cool thing about Oblivion is that it does not.
Is that explained better? :happy:
Modifié par Eshaye, 30 octobre 2009 - 04:35 .
#93
Posté 30 octobre 2009 - 04:29
Twitchmonkey wrote...
Terwox_ wrote...
Tbh, if you want to compare games in their modded state, you have to compare them to other games while taking into account their modded state as well. Otherwise it would be like comparing a tricked out super car, vs a stock version sports car.
Yeah, but the fantastic modding community for the Elder Scrolls games certainly does ultimately help its case. Hopefully DA will have the same sort of modding success, but the ES community is exceptional.
Actually, the time I enjoyed Morrowind, Oblivion and Fallout 3 the most was in their modded state. There's quite alot off talented modders out there.
Modifié par Terwox_, 30 octobre 2009 - 04:30 .
#94
Posté 30 octobre 2009 - 04:31
#95
Posté 30 octobre 2009 - 04:31
#96
Posté 30 octobre 2009 - 04:32
edit: fixed it in IE, didn't like Firefox for some reason...
Modifié par Eshaye, 30 octobre 2009 - 04:35 .
#97
Posté 30 octobre 2009 - 04:33
Achromatis wrote...
Morrowind looks amazing with current visual mods, shame Ive been there done that multiple times and just cant do it anymore.
The mods in MW/OB can be dangerous. I always get caught up in modding and stop playing the game so I can devote more time to installing more mods.
#98
Posté 30 octobre 2009 - 04:36
Twitchmonkey wrote...
Achromatis wrote...
Morrowind looks amazing with current visual mods, shame Ive been there done that multiple times and just cant do it anymore.
The mods in MW/OB can be dangerous. I always get caught up in modding and stop playing the game so I can devote more time to installing more mods.
And in the end you end up having so much extra content in there you can't even remember half off it.
#99
Posté 30 octobre 2009 - 04:37
Terwox_ wrote...
And in the end you end up having so much extra content in there you can't even remember half off it.
And then you end up with giant floating warning signs and have to enable all your mods one at a time until you find which mod is adding the misplaced texture or model.
#100
Posté 30 octobre 2009 - 04:40





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