DA:O vs Oblivion
#126
Posté 30 octobre 2009 - 05:20
#127
Posté 30 octobre 2009 - 05:22
#128
Posté 30 octobre 2009 - 05:23
Brother Jayne wrote...
I hope class and race construction/editing is as easy as it is with TESedit.
Bioware has quite alot off experience in catering to the fan/modder comunity. Don't think you'll need to worry too much about it.
#129
Posté 30 octobre 2009 - 05:23
Seriously, though... Oblivion just didn't have enough in-depth story for me, and the main questline was a joke in terms of length. The best thing about Oblivion is the user made content. I can't even THINK about playing Oblivion without a few key mods.
To answer the OP's question... DA:O is going to make Oblivion look like absolute crap, not that it would have to try hard to do so.
Edit: Jeeze, spacing is screwed up when using the quick reply.
Modifié par blasphemae, 30 octobre 2009 - 05:24 .
#130
Posté 30 octobre 2009 - 05:23
Darthnemesis2 wrote...
I loved feral ghouls, killing them that is. I had a nice auto shotgun, b00m h3adsh0t fo sho
*cough* Bloody Mess *cough*
#131
Posté 30 octobre 2009 - 05:24
Terwox_ wrote...
Bioware has quite alot off experience in catering to the fan/modder comunity. Don't think you'll need to worry too much about it.
They can when they want to, NWN had great modding tools, but not so much with KotOR or Mass Effect.
Morrowind was better than Oblivion, and Baldur's Gate I and II were better than both. /randomopinion
Seriously,
though... Oblivion just didn't have enough in-depth story for me, and
the main questline was a joke in terms of length. The best thing about
Oblivion is the user made content. I can't even THINK about playing
Oblivion without a few key mods.
To answer the OP's question...
DA:O is going to make Oblivion look like absolute crap, not that it
would have to try hard to do so.
Edit: Jeeze, spacing is screwed up when using the quick reply.
Oblivion's strength is in exploration and getting lost in the world combined with the large amount of content available. It is not a game designed around a strong central story, but neither was Morrowind. That's just the way of that series, and it's great if you like that sort of thing.
Modifié par Twitchmonkey, 30 octobre 2009 - 05:27 .
#132
Posté 30 octobre 2009 - 05:25
Terwox_ wrote...
Darthnemesis2 wrote...
I loved feral ghouls, killing them that is. I had a nice auto shotgun, b00m h3adsh0t fo sho
*cough* Bloody Mess *cough*
So true. Got that as soon as I could.
#133
Posté 30 octobre 2009 - 05:25
#134
Posté 30 octobre 2009 - 05:29
#135
Posté 30 octobre 2009 - 05:30
Twitchmonkey wrote...
Terwox_ wrote...
Bioware has quite alot off experience in catering to the fan/modder comunity. Don't think you'll need to worry too much about it.
They can when they want to, NWN had great modding tools, but not so much with KotOR or Mass Effect.Morrowind was better than Oblivion, and Baldur's Gate I and II were better than both. /randomopinion
Seriously,
though... Oblivion just didn't have enough in-depth story for me, and
the main questline was a joke in terms of length. The best thing about
Oblivion is the user made content. I can't even THINK about playing
Oblivion without a few key mods.
To answer the OP's question...
DA:O is going to make Oblivion look like absolute crap, not that it
would have to try hard to do so.
Edit: Jeeze, spacing is screwed up when using the quick reply.
Oblivion's strength is in exploration and getting lost in the world combined with the large amount of content available. It is not a game designed around a strong central story, but neither was Morrowind. That's just the way of that series, and it's great if you like that sort of thing.
KOTOR they made on Lucas Arts whims, not sure in which way that affected the lack off modders and comunity features. Mass Effect was originally inteded to be xbox exclusive, which has its own issues. Neither game as far as I can remember promised extensive modder and comunity features. (feel free to correct me if I'm wrong btw). Dragon Age on the other hand has more or less been promised to cater to the modder comunity.
#136
Posté 30 octobre 2009 - 05:31
Cozarkian wrote...
The leveling system in Oblivion was so stupid because of its emphasis on using minor skills that I finally gave up and sold my copy after three different tries. If I had a PC version I could have gotten a mod, but if a game is only enjoyable with a mod it isn't the "best the rpg of the decade."
Use the S.P.A.M. mod
Modifié par Brother Jayne, 30 octobre 2009 - 05:31 .
#137
Posté 30 octobre 2009 - 05:31
And now I've just lost my train of thought...
My point is that I think Oblivion was a great game (and the Daedra quests, those were frustrating but good) and I think DA:O will be a great game, arguing about whether one is "better" than the other is a moot point, IMO (unless you really hated Oblivion) because it really depends on what you're looking for in an RPG. I loved riding my horse around in Oblivion (even up mountains) but I hated it when an NPC wasn't where they were supposed to be because their schedule told them that they had to be somewhere else. In case you couldn't tell, I like RPGs in general. So what if Oblivion's graphics are better or that DA:O has more sidequests? I couldn't care less as long as the game keeps me engaged.
And now it's 1:30 in the morning over here, so I should really get some sleep so I can be up nice and early to pick up the DA:O novels.
#138
Posté 30 octobre 2009 - 05:38
Brother Jayne wrote...
Cozarkian wrote...
The leveling system in Oblivion was so stupid because of its emphasis on using minor skills that I finally gave up and sold my copy after three different tries. If I had a PC version I could have gotten a mod, but if a game is only enjoyable with a mod it isn't the "best the rpg of the decade."
Use the S.P.A.M. mod
What excactly does S.PA.M do btw?
All this talk off Oblivion has made me consider dusting off the cd's and dig up my giant backup folder with mods for it.
#139
Posté 30 octobre 2009 - 05:39
druinz wrote...
i didnt mean you were hating sabriana. some others were just like fallout was the worst game ever for example. its cool not to like every game, or prefer more of this and that
It's all good then, and true enough. Personal taste is just that: personal. Besides, I've yet to see any game that came completely flawless.
@Terwox: Yeah, my PC did the same. I guess it was the certain doom that those things brought. She couldn't run fast enough (those things are ultra-fast), and she couldn't hide. Certain death.
@ Eshaye: Right. That sound is goosebump inducing.
I'm also looking forward to the DA:O toolset, and what the modders can do with it. I build a few things with the NWN2 toolset, but the Oblivion one was a bit daunting, so I only dabbled.
#140
Posté 30 octobre 2009 - 05:40
So, if you're a knight, for example
You'd get +3 str, +2 Ag, +3 Con, etc
Whenever you level up, regardless of how you got there.
#141
Posté 30 octobre 2009 - 05:48
Brother Jayne wrote...
What it does is create a cemented stat regime based off your class, not what skills you used to buff.
So, if you're a knight, for example
You'd get +3 str, +2 Ag, +3 Con, etc
Whenever you level up, regardless of how you got there.
Sounds like something worth trying out, although I always make a custum class when I play. Not sure how that system would effect it then.
#142
Posté 30 octobre 2009 - 05:49
I think it's combat, steal and magic
And the combo chooses the stat distro, and you can customize it in game
#143
Posté 30 octobre 2009 - 05:50
#144
Posté 30 octobre 2009 - 05:51
Brother Jayne wrote...
You chose a primary and a secondary specialization
I think it's combat, steal and magic
And the combo chooses the stat distro, and you can customize it in game
Definetively sounds worth looking into
#145
Posté 30 octobre 2009 - 05:52
#146
Posté 30 octobre 2009 - 05:52
Terwox_ wrote...
Brother Jayne wrote...
You chose a primary and a secondary specialization
I think it's combat, steal and magic
And the combo chooses the stat distro, and you can customize it in game
Definetively sounds worth looking into
Yeah, if you use legendary mastery, you can take your stats and skills up to 250, also
#147
Posté 30 octobre 2009 - 05:53
Brother Jayne wrote...
Ur point being?
That hot chocolate should never be made with water. What are they thinking with that?
#148
Posté 30 octobre 2009 - 05:54
Brother Jayne wrote...
Terwox_ wrote...
Brother Jayne wrote...
You chose a primary and a secondary specialization
I think it's combat, steal and magic
And the combo chooses the stat distro, and you can customize it in game
Definetively sounds worth looking into
Yeah, if you use legendary mastery, you can take your stats and skills up to 250, also
I'll prod it up on my "to download list" Thanks
#149
Posté 30 octobre 2009 - 05:55
Twitchmonkey wrote...
Brother Jayne wrote...
Ur point being?
That hot chocolate should never be made with water. What are they thinking with that?
I like hot chocolate!!!
#150
Posté 30 octobre 2009 - 05:57
Terwox_ wrote...
I like hot chocolate!!!
You do indeed.





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