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DA:O vs Oblivion


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#176
Taltherion

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To me, the two games have not much in common. Granted, both are RPGs, but Oblivion had a huge open world to explore ... but not really a good story. You were alone most of the time.

DAO will be more linear, with a great story I hope, with party interaction.

#177
Guy4142

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Brother Jayne wrote...

Ravenshrike wrote...

telephasic wrote...
bloop 


It should be noted that Oblivion is actually a decent game if you have... about 1-1.5 gigs of mods installed.


I think you mean 4.7 gb, sir


No 1.5gb is about right, i remember my essential mods folder coming up to about 1.5gb.
As for this thread, you can't compare them, there is nothing to compare, except story but i don't think anyone played Oblivion for the story.

#178
xKerberos

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The first mod I grabbed was probably to disable those stupid gates. I did finish the game but the second time through I just wanted some good old roleplaying fun.



Fallout 3 was more fun for me. Maybe it's the guns. A gun mod made my day. But VATS is broken now and it doesn't feel very much like an RPG.


#179
BluesMan1956

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Twitchmonkey wrote...

Morrowind had a better main storyline, but I think the Dark Brotherhood was much more interesting than the Assassin's Guild, and the NPCs weren't always very interesting in Morrowind either, it's hit and miss. Morrowind definitely excelled in atmosphere and the general feeling that the alien world gave you, but Oblivion offered some great new mechanics, horseback, much better combat, and of course better graphics.


The Dark Brotherhood made me take a course that was, well, darker than I had previously played.  My most recent playthru was as an amoral killer that would find home with like minded creatures within the Brotherhood.

#180
Brother Jayne

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Guy4142 wrote...

Brother Jayne wrote...

Ravenshrike wrote...

telephasic wrote...
bloop 

bloop adooop

Bloop shoop


No 1.5gb is about right, i remember my essential mods folder coming up to about 1.5gb.
As for this thread, you can't compare them, there is nothing to compare, except story but i don't think anyone played Oblivion for the story.


Obviously, you've not played with the FCOM mod. Try it, it will change your life.

#181
SheffSteel

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Brother Jayne wrote...

Ravenshrike wrote...

telephasic wrote...
bloop 


It should be noted that Oblivion is actually a decent game if you have... about 1-1.5 gigs of mods installed.


I think you mean 4.7 gb, sir


Pronounced "jibs" Image IPB

#182
Brother Jayne

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xKerberos wrote...

The first mod I grabbed was probably to disable those stupid gates. I did finish the game but the second time through I just wanted some good old roleplaying fun.

Fallout 3 was more fun for me. Maybe it's the guns. A gun mod made my day. But VATS is broken now and it doesn't feel very much like an RPG.


Yeah, I definatly prefered the FWE mod, it let you use bullet time and spend your AP's that way. Even had some traits that reduced your expenditure. I remember by level 25 I could go into bullet mod for about 20 real time seconds- sick stuff.

#183
Brother Jayne

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SheffSteel wrote...

Brother Jayne wrote...

Ravenshrike wrote...

telephasic wrote...
bloop 


Baaaalooooop shoopadoop


I think you mean 4.7 gb, sir


Pronounced "jibs" Image IPB


Oh, soooo sorry.

GB.

lol

#184
Guy4142

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Brother Jayne wrote...

Guy4142 wrote...

Brother Jayne wrote...

Ravenshrike wrote...

telephasic wrote...
bloop 

bloop adooop

Bloop shoop


No 1.5gb is about right, i remember my essential mods folder coming up to about 1.5gb.
As for this thread, you can't compare them, there is nothing to compare, except story but i don't think anyone played Oblivion for the story.


Obviously, you've not played with the FCOM mod. Try it, it will change your life.


Were you talking to me? Fcom was my core essential mod lol. I could not play oblivion without that mod, it turned it into a great game which after about 300+ hours of play i eventually got bored of.

#185
Brother Jayne

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Guy4142 wrote...

Brother Jayne wrote...

Guy4142 wrote...

Brother Jayne wrote...

Ravenshrike wrote...

telephasic wrote...
bloop 

bloop adooop

Bloop shoop

Blooobity bloopy.


Bloop?


Were you talking to me? Fcom was my core essential mod lol. I could not play oblivion without that mod, it turned it into a great game which after about 300+ hours of play i eventually got bored of.


Did you include Warcry, Bob's Armory, MMM, etc?

Those in conjuction with the high res added about 2 gig.

#186
Guy4142

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Brother Jayne wrote...

Guy4142 wrote...

Brother Jayne wrote...

Guy4142 wrote...

Brother Jayne wrote...

Ravenshrike wrote...

telephasic wrote...
bloop 

bloop adooop

Bloop shoop

Blooobity bloopy.


Bloop?


Were you talking to me? Fcom was my core essential mod lol. I could not play oblivion without that mod, it turned it into a great game which after about 300+ hours of play i eventually got bored of.


Did you include Warcry, Bob's Armory, MMM, etc?

Those in conjuction with the high res added about 2 gig.


Oh lol, this is a size thing, got ya.
I guess i was wrong. My mod folder was probably about 8 gig all together due to hefty quest mods.

#187
Count Viceroy

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Its funny how Fallout followed the same pattern, at least for me albeit not to such a degree as Oblivion did. The core game was passable but nothing more. Once however you modified half the game it actually became good.

#188
Brother Jayne

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Guy4142 wrote...

Brother Jayne wrote...

Guy4142 wrote...

Brother Jayne wrote...

Guy4142 wrote...

Brother Jayne wrote...

Ravenshrike wrote...

telephasic wrote...
bloop 

bloop adooop

Bloop shoop

Blooobity bloopy.

Bloop?

BLOOP!

Bloooooopadoba


Oh lol, this is a size thing...
My... hefty quest mods.


Hefty quest mods.... suuuuuure :D

Modifié par Brother Jayne, 30 octobre 2009 - 03:41 .


#189
Stephenoflight

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They are not the same type of game or the same type of role-playing game.:P Oblivion is with a solo character and it's an action rpg (far far from Baldur's Gate). But I've enjoyed Oblivion for its word. The dusks and dawns, the wind in the trees, the stars and the rise of Auriel in the sky were really beautiful (souvenirs mode on :wub:).
Soon we will be able to discover Thedas world. ^_^

#190
Cyan Rapt

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I'll come clean. The main reason I really wanted DA:O is because I wanted a high fantasy game that wasn't Oblivion. I couldn't stand Oblivion. Though I never really put much effort into modding it, not sure if that would have made a difference for me. Fallout 3 on the other hand is one of my favorite games, and I never modded it. But that was a sci-fi fantasy game, which there is enough of right now.

#191
BluesMan1956

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cb2280 wrote...

Oblivion was inferior to Morrowind in a lot of ways but it was still fun for a little while. The depth of freedom is still unrivaled in any modern RPG. And that has to be worth something.

My two cents anyway.


I think I have to agree with you on this point.  Though the physics engine was technically superior and the graphics were better and the up-close interaction was good, the entire world of Morrowind was much more diverse and there was so much more cultural and architectural difference when you went from city to city.

I realize that, in Cyrodyl, everyone is supposed to be a refugee from Morrowind and is therefore more homogeneous, but that may have been interjected as an afterthough after they realized how bland the world was overall.

Oblivion did have magnificent vistas tho (not as good as Just Cause, however).  I enjoyed getting on mountain tops and making out the different cities in the distance.

Two things I appreciated about Oblivion - Fast Travel and NO SKYRACERS

Modifié par BluesMan1956, 30 octobre 2009 - 03:49 .


#192
Naelven

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CastorKrieg wrote...

I loved Morrowind. Loved crossing past the Gate, visiting Telvari, etc. It felt really epic and the ending movie was one of the greatest gaming experiences I had ever.

Oblivion was crap, pure and simple. Morrowind combat engine + uninteresting story.

Fallout 3 is not a Fallout for me, just re-skinned Oblivion. I have both original Fallout games sitting proudly on my shelf (1st print, not budget price re-releases) and I know they are nothing like Fallout 3. Fallout 3 should be named Fallout PG-13, they took every rough side of things and made it lacking.

DA:O is brutal, gory, and dark. Hell, it's rated 18+ by PEGI. It is similar in this aspect to the Witcher, however the Witcher takes a lot from the folk and tales of Eastern Europe, so I understand some people have trouble getting into it. DA:O looks like more dark LotR, which is perfect for me.


This.

Couldn't have said it better myself,  except to add that Morrowind had one of my favorite "villians" in a game with Dagoth Ur.  Throughout the game you believe him to be one of those typical bad guys that was just one dimensionally evil, but when you finally meet him face to face you find that he is well spoken and has a genuine and believable reason for his actions.  Even when I finally vanquished him I was left wondering if I had truly done the right thing for the right reasons.

Oblivion was just utter schlock in this regard.  It played out like a bed time story for a 5 year old.

#193
dweber77

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I hope DA:O is going to be far better than Oblivion was. Oblivion was just so blah. It was literally go into a gate kill everything inside and blow up the tower, wash rinse repeat. At least that is what stood out to me as that is all I felt I did half the time. Leveling up was fun to an extent but after awhile it all blurred into one big quest to close another stinking gate.

#194
duhm64

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I would say that Mass Effect (with the exception of the mako parts) is the best rpg I've played in years. Its the only game (rpg) where as soon as I finished wanted a sequel, and that's saying a lot considering most sequels never live up to the hype and are just squeezing the money teet.

#195
duhm64

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We shall see if Dragon Age can strip that title away, at least until Mass Effect 2 comes out.

#196
duhm64

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TRIPLE POST! BA-BOOM! Oh, back to topic. I think Dragon age will be much better than Oblivion (gameplay wise/ graphically I'm not sure I've seen a better looking rpg than Oblivion...and if you say fallout 3, you can **** off...if i want to see gray garbage I'll just go around the corner...seriously where was the color, bethesda?) Dragon age has all the making of an epic rpg. You have a party for starters. (Yes you can get people to follow in oblivion, but they do a ****** poor job about it and you feel no connection to any of the characters) Storywise, Dragonage seems to have a lot going on allowing the PC to control not only the endgame, but the journey to it. Also it tries to give you an emotional connect to the characters with the Party character like/dislike meter and gifting. Oblivion's story was seriously lacking, so much so, that all I remember is that a king wanted you to close the doors to Oblivion and you could get that from the trailers, sad. The only other thing I think Oblivion may have over Dragon age is the start of game customization. You can pick a star sign which grants a cool ability (if anyone picked anything other than the invisibility for 30 seconds each day, then you are a fool though). WHEW...ranting takes a lot out of me. Discuss!

#197
Brother Jayne

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Yeah, ME was great... but BG2 was def the RPG of the decade.

#198
Nyaore

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Naelven wrote...

CastorKrieg wrote...

I loved Morrowind. Loved crossing past the Gate, visiting Telvari, etc. It felt really epic and the ending movie was one of the greatest gaming experiences I had ever.

Oblivion was crap, pure and simple. Morrowind combat engine + uninteresting story.

Fallout 3 is not a Fallout for me, just re-skinned Oblivion. I have both original Fallout games sitting proudly on my shelf (1st print, not budget price re-releases) and I know they are nothing like Fallout 3. Fallout 3 should be named Fallout PG-13, they took every rough side of things and made it lacking.

DA:O is brutal, gory, and dark. Hell, it's rated 18+ by PEGI. It is similar in this aspect to the Witcher, however the Witcher takes a lot from the folk and tales of Eastern Europe, so I understand some people have trouble getting into it. DA:O looks like more dark LotR, which is perfect for me.


This.

Couldn't have said it better myself,  except to add that Morrowind had one of my favorite "villians" in a game with Dagoth Ur.  Throughout the game you believe him to be one of those typical bad guys that was just one dimensionally evil, but when you finally meet him face to face you find that he is well spoken and has a genuine and believable reason for his actions.  Even when I finally vanquished him I was left wondering if I had truly done the right thing for the right reasons.

Oblivion was just utter schlock in this regard.  It played out like a bed time story for a 5 year old.

Ditto. After learning the truth about Dagoth Ur's intentions for the world, however skewed they might be, I couldn't help but feel sorry for the poor bastard. He never saw himself as the villian in the story and truly believed that he would be helping to advance Morrowind's native Dunmer populace through his actions. I felt rather empty after killing him in all honesty because of this. In doing so you saved countless lives and ensured that the blight would finally end, but at the same time you can't help but wonder just how different things might have been had your previous incarnation not given Dagoth the tools in the first place... It also didn't help that I felt like Azura's trained lapdog afterwards... >__>
That's why I hope that Bethesda learns from the mistakes they made with Oblivion and comes back with a new installment in the series that is more in line with it's first predessecors. I'll take a good story, which the Elderscrolls series is absolute fodder for given it's well established lore (which Oblivion actually BROKE in several spots), over pretty graphics and CPU hogging voice acting files any day! (<- No seriously, the voice acting files for Oblivion took up HALF of the friggin disk space! >__> Imagine what they could have done with all that extra space had it not been filled to capacity?)
Though to be fair, Oblivion did slightly redeem itself with the Shivering Isles expansion. Not enough to make up for it's previous failings, but it definitely helped.

As for comparisons, I really don't think any can be made at this point - especially since DA:O isn't even out yet. Even if it was, it would be like comparing apples to oranges. :?

Modifié par Nyaore, 30 octobre 2009 - 04:36 .


#199
Cozarkian

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Let's see...



Setting:

DAO - High Fantasy

OBL - High Fantasy



Theme:

DAO - Save the world

OBL - Join guilds, explore dungeons, do sidequests, and when you have spare time, Save the world



World:

DA:O - Closed Areas

Oblivion - Open World



Atmosphere:

DAO - Story & Character Driven

OBL - Exploration & Sidequest Driven



Combat:

DAO - Party-based real-time (or pause and play) strategy

Oblivion - Single Player Hack & Slash (Basically a FPS without guns)



... other than the setting, these two games don't look very similar.


#200
Naelven

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Cozarkian wrote...

Let's see...

Setting:
DAO - High Fantasy
OBL - High Fantasy

Theme:
DAO - Save the world
OBL - Join guilds, explore dungeons, do sidequests, and when you have spare time, Save the world

World:
DA:O - Closed Areas
Oblivion - Open World

Atmosphere:
DAO - Story & Character Driven
OBL - Exploration & Sidequest Driven

Combat:
DAO - Party-based real-time (or pause and play) strategy
Oblivion - Single Player Hack & Slash (Basically a FPS without guns)

... other than the setting, these two games don't look very similar.


The setting isn't very similar either.  DAO looks to be more cut from the mold of games like The Witcher or the Gothic games.