Ryzaki wrote...
...That's...odd. Why would it be like that?
And really lame.
a mage nobility might remind them too much of a magocracy. Like the ancient Tevinter Imperium and the contemporary Tevinters who opposed the Orlesian Chantry.
Ryzaki wrote...
...That's...odd. Why would it be like that?
And really lame.
Ryzaki wrote...
Ah I understand those. I was referring more to a Chancellor kind of person with a lot of political power outside the Circle. Though Wilhelm is an interesting case. I wonder how often mages were allowed to retire for service.
Ryzaki wrote...
I hate that chant.
And a possessed mage chancellor could do the same to the king and wreck as much destruction couldn't they?
Modifié par Kimberly Shaw, 04 avril 2011 - 05:18 .
Modifié par Lisa_H, 04 avril 2011 - 05:18 .
Malcolm Hawke wasn't nobility or are you talking about Gamlen saying how she was going to married to a Reinbeck? I always assumed it would be something like a third son she was going to marry, like in real life when noble families were disgracedAbispa wrote...
"Noble families aren't given preferential treatment. The Amell family was in liine to become the Viscounts but they were ruined because one child was born with magic."
@ KJandrew -- Yes, but Hawke's mother was still able to marry into a noble family. Having a mage child in DA would be the equivalent of a Southern family having a Black child during the slavery era, but if the child had light skin and could "blend in," s/he was allowed to be a part of "polite society" so long as they didn't make it common knowledge that the Southern aristocracy had "accepted" a half-blood child. At least that is how I interpret the bits that DA has revealed so far.
TobiTobsen wrote...
Magic exists to serve man, and never to rule over him. Even the chant says it.
A possessed mage ruler would not only have his own destructive potential but also people he could send to do his evil bidding.
Ryzaki wrote...
KJandrew wrote...
Except it that the fact that the circle has been around longer than Fereldan has been a Kingdom
I do wonder how long as the Circle been in Fereldan.
Modifié par LobselVith8, 04 avril 2011 - 05:37 .
cleosilver wrote...
TobiTobsen wrote...
Magic exists to serve man, and never to rule over him. Even the chant says it.
A possessed mage ruler would not only have his own destructive potential but also people he could send to do his evil bidding.
The chant says Magic not mages.
My Mage Hawke belives that bit quite strongly. Her magic serves her, it doesn't rule her.
KnightofPhoenix wrote...
Ryzaki wrote...
I hate that chant.
And a possessed mage chancellor could do the same to the king and wreck as much destruction couldn't they?
They could, especially if they are chancellors to weak willed kings who don't want to rule (unhardened Alistair).
But it could be because the mage Warden is an exception. I don't think the Chantry would be ok with it and would try to make it a one time thing only.
And I'd expect Templars in Denerim to increase.
Beerfish wrote...
This is a good topic for a thread. If a person plays as a mage I'd like to see a few more solo encounters with demons when he/she sleeps. They talk about the dangers of everyone else being a mage but if you play as one you are rarely tested unless in a quest about someone else.
You needed to put at least one point in the rogue-related abilities available to every class, iirc. The dreams for mages are neat idea though, although wonder how well it'd fly given how many seem to resent the whole Fade thing... still, i'd like it personally.KnightofPhoenix wrote...
I think Origins had that with the rogue, only they can do Slim Couldtry's quest, unless I am mistaken?
Modifié par tmp7704, 04 avril 2011 - 05:30 .
Any one with pickpocket skills could have Slim's questsKnightofPhoenix wrote...
Beerfish wrote...
This is a good topic for a thread. If a person plays as a mage I'd like to see a few more solo encounters with demons when he/she sleeps. They talk about the dangers of everyone else being a mage but if you play as one you are rarely tested unless in a quest about someone else.
That's actually a very good idea.
I think they could have made a unique sidequest for every class. I think Origins had that with the rogue, only they can do Slim Couldtry's quest, unless I am mistaken?
A mage sidequest could have been dreaming in the fade and resisting the possession of a demon. Possibly after his / her mother died, mages are afterall susceptible to possession more when they are under stress.
KnightofPhoenix wrote...
Beerfish wrote...
This is a good topic for a thread. If a person plays as a mage I'd like to see a few more solo encounters with demons when he/she sleeps. They talk about the dangers of everyone else being a mage but if you play as one you are rarely tested unless in a quest about someone else.
That's actually a very good idea.
I think they could have made a unique sidequest for every class. I think Origins had that with the rogue, only they can do Slim Couldtry's quest, unless I am mistaken?
A mage sidequest could have been dreaming in the fade and resisting the possession of a demon. Possibly after his / her mother died, mages are afterall susceptible to possession more when they are under stress.
Asdara wrote...
Good idea, but it's trickier than it first appears. It would have to be a "you win no matter what" quest - or you'd become an abomination and... game over right? OR, conversely, it could be that you align yourself with a "happy spirit" (like Wynne... or like Anders... sort of, not really) and become that Spirit Healer specialization you have no other worldly means to become...
Modifié par KnightofPhoenix, 04 avril 2011 - 05:36 .
KnightofPhoenix wrote...
Asdara wrote...
Good idea, but it's trickier than it first appears. It would have to be a "you win no matter what" quest - or you'd become an abomination and... game over right? OR, conversely, it could be that you align yourself with a "happy spirit" (like Wynne... or like Anders... sort of, not really) and become that Spirit Healer specialization you have no other worldly means to become...
Yea a game-over option wouldn't have been feasible. As much as I would have loved the option to become an abomination, it's unfeasible.
And yes I always HATED the idea that you can learn specs from books (like in Awakening) or just can learn them by instinct, even if they involve fade spirts (like spirit warrior and spirit healer).
Actually, I think that would have been a good opportunity to make the mage either learn blood magic or spirit healer. But not many would like the idea of having either this or that. My mage was both, but I would have appreciated the choice.
think blood mage being open to one and all works - obviously it just takes the will to put your blood where your lyrium should go or someone else's. It's presented as an extremely simple cross over, which is why so many mages seem to take it as a last resort.
Kimberly Shaw wrote...
think blood mage being open to one and all works - obviously it just takes the will to put your blood where your lyrium should go or someone else's. It's presented as an extremely simple cross over, which is why so many mages seem to take it as a last resort.
I kind of thought a demon had to teach you blood magic, at least that's how it worked in Origins? or at least another blood mage?
Ryzaki wrote...
True. I just want a codex on it. Because that with the mages can't hold titles thing just bugs me.
KnightofPhoenix wrote...
Beerfish wrote...
This is a good topic for a thread. If a person plays as a mage I'd like to see a few more solo encounters with demons when he/she sleeps. They talk about the dangers of everyone else being a mage but if you play as one you are rarely tested unless in a quest about someone else.
That's actually a very good idea.
I think they could have made a unique sidequest for every class. I think Origins had that with the rogue, only they can do Slim Couldtry's quest, unless I am mistaken?
A mage sidequest could have been dreaming in the fade and resisting the possession of a demon. Possibly after his / her mother died, mages are afterall susceptible to possession more when they are under stress.
Asdara wrote...
I liked being able to play Hawke as a mage and I wouldn't have been happy if that option was just "removed for convenience" any better than I like the present situation of it not really making a difference in life for Hawke.
Problem points for me - where I thought it absolutely should have come up:
1) Arrival in Kirkwall / Battle at the gate-guard
I can see WHY this didn't get my imprisoned immediately (game breaking, obviously), but a warning perhaps? A "keep your head down if you want to live here you apostate, I don't have time for you now but keep making noise and I'll find a free moment to lock you away" threat / warning might have been nice from someone - or a friendlier version of a note from a fellow mage-in-hiding at some point.
Wishful thinking would have had me taken into the Circle, shown what life was like inside, and escaping through the underground railroad within a year - sadly leaving my whiny big-brother to shoulder the family burden and thus have more reason to resent me when I arrive as a fugitive who will rise to fame and power, eclipsing him completely... Could have met Anders then too and had a much deeper connection to the mage-plight all in one episode - this could have been the "mage" placement quest as the Mercenaries seem to be for warrior and the Smugglers for rouge RP types.
TobiTobsen wrote...
Master Shiori wrote...
Simply put: because doing so would break the game for mage Hawke.
Had Bioware made an issue of it, then mage Hawke would get locked in the Gallows almost as soon as he/she docked in Kirkwall. That would make it impossible for a mage character to follow the story of DA2 like rogue or warrior could.
The only solutions are to either have everyone turn a blind eye to Hawke's use of magic or to make it impossible for mage Hawke to use any spells while in Kirkwall. The later would make the mage class practicaly unplayable.
They could have done something similar to the whole Cowled Wizard stuff in Baldur's Gate 2. You have the whole magic problem there too. Maybe bribe some templars to look away or pretend you're are circle mage or something. Varric even lies to Ser Karras in such a fashion and it works.
Anything would have been better than the whole "nobody noticed anything" stuff they did, imo.
Modifié par Exile Isan, 04 avril 2011 - 08:22 .
Master Shiori wrote...
TobiTobsen wrote...
Master Shiori wrote...
Simply put: because doing so would break the game for mage Hawke.
Had Bioware made an issue of it, then mage Hawke would get locked in the Gallows almost as soon as he/she docked in Kirkwall. That would make it impossible for a mage character to follow the story of DA2 like rogue or warrior could.
The only solutions are to either have everyone turn a blind eye to Hawke's use of magic or to make it impossible for mage Hawke to use any spells while in Kirkwall. The later would make the mage class practicaly unplayable.
They could have done something similar to the whole Cowled Wizard stuff in Baldur's Gate 2. You have the whole magic problem there too. Maybe bribe some templars to look away or pretend you're are circle mage or something. Varric even lies to Ser Karras in such a fashion and it works.
Anything would have been better than the whole "nobody noticed anything" stuff they did, imo.
The Cowled Wizards in BG2 were a joke. All you had to do was buy a licence to use magic in the city (which wasn't even expensive, since I got it early on) and it's like they don't even exist.