The most obvious one would be everyone's favorite Templar, Cullen, who as we know has a thing for female Amells. This romance would probably begin as a 'rivalmance', given how most players start off as pro-mage/anti-templar. Aside from him providing a much needed source of Templar sympathy early on, he'd also be perfect for referencing a possible (Female) Mage Warden and informing Hawke of his/her sibling's progress in the Circle/Order during Act II. A possible 'benefit' of pursuing a romance with him would be him softening up a little around Act II, making his character development more gradual. As a gameplay benefit, he could be involved with the Act II finale, fighting alongside Meredith and the other Templars.
For the men amongst us, the ever-plotting Petrice would have been a worthy conquest. She'd be an interesting, almost Morrigan-esque romance as she's using you to further her own plans, although she'd be sorry while doing it. Possible story benefits could be being able to prevent her from killing Saemus and/or keeping the qunari from killing her even if you haven't sided with her. Speaking of him, Saemus himself would be an interesting LI as well; Petrice killing him would make her betrayal even more personal.
Just some examples of how these could have been implemented. Given how the available romancables don't automatically stay in your house/camp/starship anyway and the main story takes place in one city, I don't see why this couldn't work. The difference, from a development perspective, would be about the same as a companion gaining the ability to be romanced: just add a couple of new lines to these characters and the ability to prevent them betraying the player character at some point, nothing the guys at BioWare can't handle.
If someone at BioWare actually reads this, it would be great if you could implement this kind of romance in future games using the same gameplay structure as Dragon Age II. Also, if this concept was actually pitched somewhere during development, I'd appreciate it to hear how you planned to implement it and why it was dropped.
Modifié par Kaiser Shepard, 04 avril 2011 - 01:34 .





Retour en haut







