Bioware, why did you make the Incisor so utterly useless?
#1
Posté 04 avril 2011 - 02:37
Has anyone tried to use the Incisor unmodded? Just curious...
#2
Posté 04 avril 2011 - 02:49
#3
Posté 04 avril 2011 - 03:56
With a larger ammo capacity and more shots per clip would make it a useful weapon - as it is, it's just something fun to take along, but not good enough to build a strategy around it.
#4
Posté 04 avril 2011 - 04:19
Devil's Advocate: It's underappreciated for a reason
#5
Posté 04 avril 2011 - 04:33
Alamar2078 wrote...
Devil's Advocate: It's underappreciated for a reasonThey don't seem to do tons of damage with weapons so why should people care??
I would love to use it if the ammo pick-up would a little bigger. It's just insane you get 2 ammo for a weapon that fires 3. I actually like it, and I would use it way more if I could edit the ammo magazine and the ammo pick-ups. It's really a nice weapon and one of the coolest weapon design(If I could, I would replace the Mattock skin with it).
#6
Posté 04 avril 2011 - 04:43
Aynien wrote...
It's really a nice weapon and one of the coolest weapon design(If I could, I would replace the Mattock skin with it).
That would be really cool! The Incisor looks great and I always feel Shep looks like a construction worker walking around with the Mattock.
#7
Posté 04 avril 2011 - 04:47
Bozorgmehr wrote...
Aynien wrote...
It's really a nice weapon and one of the coolest weapon design(If I could, I would replace the Mattock skin with it).
That would be really cool! The Incisor looks great and I always feel Shep looks like a construction worker walking around with the Mattock.
LOL Boz' ... that's why you're the man!
Back to the Incisor I really like the sound it makes when you touch it off. It "feels" like what I would expect & hope.
As far as using it I think it would work fine on some of the shorter N7 missions. Esp. the rescue the Operative mission ....
#8
Posté 04 avril 2011 - 05:47
#9
Posté 04 avril 2011 - 05:52
imemoria wrote...
give this weapon to zaed or thane and you will have a fresh new perspective.
That's what I do. Squadmates have unlimited ammo, and any of the sniper rifle trained characters can do a lot of damage with it. I usually have Thane carry it for RP reasons, as it seems like the sort of rifle he'd like. I usually have Garrus carry the Mantis. Zaeed I will switch up based on needs.
#10
Posté 04 avril 2011 - 05:58
#11
Posté 04 avril 2011 - 06:10
#12
Posté 04 avril 2011 - 07:20
Alamar2078 wrote...
I'm happy to have weapons I can give to my squadmates that rip through shields effectively. I could be wrong but I look at squadmate weapon loadouts as being an underappreciated part of the game.
Devil's Advocate: It's underappreciated for a reasonThey don't seem to do tons of damage with weapons so why should people care??
No, I think you're right. Squadmate weapon loads are very underrated. That being said, the Incisor excels at tearing down defenses are sniper ranges, meaning that Shep is almost always going to be the focus of enemy fire. Even without the little bug on the Incisor on squadmates, allowing your team to do crazy defense-stripping at long range is an unbelievable advantage.
#13
Posté 04 avril 2011 - 07:56
#14
Posté 04 avril 2011 - 08:55
#15
Posté 04 avril 2011 - 11:18
#16
Posté 05 avril 2011 - 12:38
#17
Posté 05 avril 2011 - 01:49
Bozorgmehr wrote...
Aynien wrote...
It's really a nice weapon and one of the coolest weapon design(If I could, I would replace the Mattock skin with it).
That would be really cool! The Incisor looks great and I always feel Shep looks like a construction worker walking around with the Mattock.
Well, I managed to finally mod it; I doubled the ammo capacity 30>60, tightened the spread and upped the damage to almost viper levels and now it is a great Sniper Rifle!
#18
Guest_iOnlySignIn_*
Posté 05 avril 2011 - 02:43
Guest_iOnlySignIn_*
Oh, and the magazine size from 15 to 16 because it should be divisible by 2.
This makes it 50% more ammo efficient, and picks up 50% more effective ammo, nothing else. I find it comparable to the Viper then.
Modifié par iOnlySignIn, 05 avril 2011 - 02:44 .
#19
Posté 05 avril 2011 - 03:48
Modifié par Aynien, 05 avril 2011 - 03:50 .
#21
Posté 05 avril 2011 - 10:50
jwalker wrote...
I was pointed to this post a while back to mod the Incisor.
For the looks of it, it seems like a pain.
@stardusk
Did you use those instructions to mod the Incisor ?
I've followed this guide and all that I managed was to make my game unplayable(everytime I zoomed with any weapon, I got the slowmotion effect, BUT, it only slowed my character, everything else was normal
So, moding is not for me
#22
Posté 06 avril 2011 - 01:35
imemoria wrote...
give this weapon to zaed or thane and you will have a fresh new perspective.
This. Though it can stand to get a little love in ME3 damage-wise. A semi-auto toggle would be nice, too.
#23
Posté 06 avril 2011 - 01:04
Aynien wrote...
jwalker wrote...
I was pointed to this post a while back to mod the Incisor.
For the looks of it, it seems like a pain.
@stardusk
Did you use those instructions to mod the Incisor ?
I've followed this guide and all that I managed was to make my game unplayable(everytime I zoomed with any weapon, I got the slowmotion effect, BUT, it only slowed my character, everything else was normal)
So, moding is not for me
Damn....
I followed those instructions as well and nothing... not even a bug. All changes I tried were ignored
Anyone ?
#24
Posté 06 avril 2011 - 04:23
#25
Guest_iOnlySignIn_*
Posté 08 avril 2011 - 12:14
Guest_iOnlySignIn_*
Both versions are in the BioGame => DLC folder. One version is in the PRE_Incisor subfolder and the other one is in another folder (which also includes the Kestral Armor set). I'm sorry I can't remember which exactly - I uninstalled ME2 some time ago to make room for others.
Anyway, it's better for you to delete one of these Incisors and mod the other so they don't conflict each other.
After you find the correct version of the Incisor, go to the BioWeapons.ini. In that file you'll see a bunch of weapons properties. You'll notice that all weapon properties (such as burst size) are duplicated - there are 2 entries for each. Modify them both if you wish, but only the second set of properties actually affect the game.
Modifié par iOnlySignIn, 08 avril 2011 - 12:24 .





Retour en haut






