iOnlySignIn wrote...
Well, the tricky thing about modding the Incisor is that there are two versions of it and you may have both. One version override the other, and you may have modded the one overridden by the other.
Both versions are in the BioGame => DLC folder. One version is in the PRE_Incisor subfolder and the other one is in another folder (which also includes the Kestral Armor set). I'm sorry I can't remember which exactly - I uninstalled ME2 some time ago to make room for others.
Anyway, it's better for you to delete one of these Incisors and mod the other so they don't conflict each other.
After you find the correct version of the Incisor, go to the BioWeapons.ini. In that file you'll see a bunch of weapons properties. You'll notice that all weapon properties (such as burst size) are duplicated - there are 2 entries for each. Modify them both if you wish, but only the second set of properties actually affect the game.
I managed it; but I have two, I just choose the one I modded though...I use it a lot in my latest Last Stand vid:





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