Joshua Raven wrote...
But comparing this to diablo. This game just isn't one of those games where you keep playing that extra level to see if some uberloot drops. It would be nice to have that incentive though, I agree.
I agree with you if you are talking about the Single player game. There is no reason that a module wouldn't be able to be set up more like Diablo though.
I believe, though I haven't checked, that you would be able to place a script on a mob that when it dies it loads up random items from a list you have specified in the script. This would allow you to create different lists for different areas and creature types.
Since mobs already have 'loot types' in the game, I think this may actually already be implemented and it's just a matter of finding where to create/edit the loot types.
Now this isn't creating items on the fly, but oyu can create a ton of variations of items and add them to your lists so you get a more Diabloish feel to it -- if forinstance you want a Sword of the owl that will give +2 wis and another that will give +4 etc...