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Help testing Sebastian's Righteous Chain > Wounding Arrow


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#1
IN1

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I have recently begun working on Sebastian build (by SuicidialBaby request). The concept was quite interesting, but that's not the point right now. Much to my dismay, Wounding Arrow seems to do absolutely nothing. I really need some more testers to verify my results. Thanks in advance! 

The methodology I suggest is as follows:
  • Pick any long fight, where at least one enemy has a lot of hp. Suit yorself.
  • Add Bastian and Merrill to your party (you might want to use runscript zz_dae_debug and runscript zz_seb_debug).
  • Set runscript pc_immortal flags to 1 on all characters, just in case.
  • Auto-attack the enemy of your choice with Hawke. Write down the average.
  • Reload. Debuff the same enemy with Merrill (preferably, non-upgraded Hex of Torment) for -25% dmg res. AA with Hawke, write down the average.
  • Reload. Debuff the same enemy with Bastian (you can use just Wounding Arrow with no chain, the result should be evident anyway). AA with Hawke, write down the average.
  • IMPORTANT! If your Hawke is a rogue, please take into account his damage will spike by 20% whenever someone else draws the aggro (Blindside). Account for this, please. 


#2
Atmosfear3

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You're right. It doesn't appear to lower damage resistance at all. The numbers I was seeing, even with a full chain from Righteous Arrow was fairly consistent. I'd do more tests but I'm not sure I'd see any difference at all.

[edit]

Did a second test and got lucky with Fenris, Aveline, and Isabela being stuck behind the red barrier so their damage wouldn't show up on the Orsino fight. Party consisted of RogueHawke, Seb, Bethany, Merrill. Only Varric and Hawke was attacking Orsino while Bethany and Merrill were set on passive. I had Seb auto-attacking to build up righteous chain and let loose wounding arrow on every cooldown. My first test was wrong, it definitely is working. I was seeing numbers between 300-400 before wounding arrow and 600+ after getting a full-chain WA off. Seems to be working right to me. Keep in mind that I was keeping track of Seb's auto-attacks as he was equipped with Jackal's Longbow and was the only source of fire damage that was attacking. Hawke was equipped with The Low Blade and Maker's Kiss but was harder to track since the damage floaties sometimes fail to show (maybe just me? feel free to prove me wrong). I'm not sure if WA is bugged in that it only affects damage done by Seb and not others in the party.

I havent checked to see if Hex of Torment works but I'm fairly sure that one is functioning properly.

Modifié par Atmosfear3, 04 avril 2011 - 06:08 .


#3
Gage123

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...That sucks. Tried it, no change in damage. Good to know.

#4
IN1

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Atmosfear3 wrote...

You're right. It doesn't appear to lower damage resistance at all. The numbers I was seeing, even with a full chain from Righteous Arrow was fairly consistent. I'd do more tests but I'm not sure I'd see any difference at all.


Well, what can I say? Good job, Bioware.

#5
DA Trap Star

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I've noticed this for a while, it never seemed that Wounding Arrow was working properly

#6
5piece

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good job bioware

#7
Atmosfear3

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Check my revised post above.

My only problem with Wounding Arrow is how low the duration is (same goes for most other debuff spells in the game actually) and how long it takes to build up to 10 Righteous Chains. Aside from that, its not bad at all.

#8
IN1

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Atmosfear3 wrote...

You're right. It doesn't appear to lower damage resistance at all. The numbers I was seeing, even with a full chain from Righteous Arrow was fairly consistent. I'd do more tests but I'm not sure I'd see any difference at all.

[edit]

Did a second test and got lucky with Fenris, Aveline, and Isabela being stuck behind the red barrier so their damage wouldn't show up on the Orsino fight. Party consisted of RogueHawke, Seb, Bethany, Merrill. Only Varric and Hawke was attacking Orsino while Bethany and Merrill were set on passive. I had Seb auto-attacking to build up righteous chain and let loose wounding arrow on every cooldown. My first test was wrong, it definitely is working. I was seeing numbers between 300-400 before wounding arrow and 600+ after getting a full-chain WA off. Seems to be working right to me. Keep in mind that I was keeping track of Seb's auto-attacks as he was equipped with Jackal's Longbow and was the only source of fire damage that was attacking. Hawke was equipped with The Low Blade and Maker's Kiss but was harder to track since the damage floaties sometimes fail to show (maybe just me? feel free to prove me wrong).

I havent checked to see if Hex of Torment works but I'm fairly sure that one is functioning properly.


Can you record a video? I was trying to get it working both on Orsino and on High Dragon, with or without upgrade. To no avail.

What bow was your Seb using during that fight? What was his gear/stats?

#9
IN1

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In other words: what were the differences in conditions between your tests? Currently, I'm assured it doesn't work at least under certain conditions. Let's work on it a little bit, guys. It's a shame such a good talent gets wasted because of trademark Bioware glitches :)

#10
Atmosfear3

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IN1 wrote...

Atmosfear3 wrote...

You're right. It doesn't appear to lower damage resistance at all. The numbers I was seeing, even with a full chain from Righteous Arrow was fairly consistent. I'd do more tests but I'm not sure I'd see any difference at all.

[edit]

Did a second test and got lucky with Fenris, Aveline, and Isabela being stuck behind the red barrier so their damage wouldn't show up on the Orsino fight. Party consisted of RogueHawke, Seb, Bethany, Merrill. Only Varric and Hawke was attacking Orsino while Bethany and Merrill were set on passive. I had Seb auto-attacking to build up righteous chain and let loose wounding arrow on every cooldown. My first test was wrong, it definitely is working. I was seeing numbers between 300-400 before wounding arrow and 600+ after getting a full-chain WA off. Seems to be working right to me. Keep in mind that I was keeping track of Seb's auto-attacks as he was equipped with Jackal's Longbow and was the only source of fire damage that was attacking. Hawke was equipped with The Low Blade and Maker's Kiss but was harder to track since the damage floaties sometimes fail to show (maybe just me? feel free to prove me wrong).

I havent checked to see if Hex of Torment works but I'm fairly sure that one is functioning properly.


Can you record a video? I was trying to get it working both on Orsino and on High Dragon, with or without upgrade. To no avail.

What bow was your Seb using during that fight? What was his gear/stats?


Seb was using Jackal's Longbow (pure fire damage). Not sure I see the relevance of what gear and stats he had though considering it was to test if an ability was working or not but if you are curious, he had a bunch of low level white items (I don't use him at all due to the seb friendship bug, no point giving him gear). He had about 55 dex and enough cunning for 100% crit damage. I will do another test and try to fraps it but it'll take a while to get the results.

#11
IN1

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No, I'm not just curious. The results are inconsistent. I trust my eyes, my judgment, and other people's results. Strictly in this order :) No offense, but your own tests were inconsistent. That said, I believe that you have managed to get it working properly somehow. The question is, indeed, how.

So I really need to know the details. There is no other way to understand the mechanics, the DLC abilities are stored in a separate file from abi_base.gda, so I cannot locate the technical descriptions.

For example: was his armor upgraded? What speed was he was attacking at (modifiers, modal abilities)?

Again, no offense, but it definitely does not work for me...

Modifié par IN1, 04 avril 2011 - 06:27 .


#12
Atmosfear3

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Alright, just did another test (#5 so far and I forgot to mention in my earlier posts, all of these tests were done on NM). I was averaging about 450-550 damage each normal auto-attack. I'm guessing that has to do with Orsino's magic and/or damage resist screwing with the numbers or perhaps its simply the min-max damage of Seb's range.

I respecced Seb (lvl 25) so every attribute went into dex until he was 100% vs normals. Rest went into cun for a total of 75% crit dmg. Specced into precision and all the upgrades, plus Heroic/Valiant aura for 100/100/100. I took off all gear except Jackal's Longbow. Seb only had valiance rune and a fire resist rune in his armor slots and had all the armor upgrades. Needless to say Seb's crit was over 100% with all buffs and that much dex.

For my test I was auto-attacking until 10 chains and used Wounding Arrow. Saw a few spikes of 700+ after WA was used. I also occasionally used Haste on Bethany every time it was off cooldown just so I could expedite the chain-building process. It does appear to be well within range of a full-chain WA.

Personally, I don't think the debuff is worth it. That said, Arrow of Judgement isn't that much better either. I was letting off AoJ at 10 chains also and the max damage I saw from 5 shots was about 1600+. Not exactly very worthwhile considering how many chains was used.

Modifié par Atmosfear3, 04 avril 2011 - 07:06 .


#13
SuicidalBaby

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just finished deep roads on my rogue

will test with 0 crit% Avaline pre and post shot

#14
IN1

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>I was averaging about 450-550 damage each normal auto-attack
>Saw a few spikes of 700+ after WA was used.

Well, I'll try it out with your gear/party setup, I guess.

#15
Atmosfear3

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Did another test (lucky I have a checkpoint save where Aveline/Fenris/Izy got stuck). It appears to me either archers have a very wide damage range or the debuff is bugged in that it does not give consistent bonus damage. I was seeing numbers between 470+ to 600ish and average about 550 on normal attacks. After using WA I saw a hit for 780+ but then I saw a 490 afterwards.

Thinking back on my tests, I'm assuming the debuff is falling off much earlier than 10 secs since it is on NM. I did not consider that before. It almost feels as though the debuff lasts for 4-5 seconds tops.

#16
Gage123

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If you want to make sure the damage difference it very much noticeable, try changing the values of the damage resistance debuff in abi_base.gda and increase it to -100% damage resistance. You should be able to compare the damage difference quite easily then.

#17
SuicidalBaby

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here was my test:
target: Shadow Assassin 1st conflict up Sundermount Act 2 start
skills used: Twin Fangs (100% crit); *Blindside; Wounding Arrow+upgrade; Taunt

Both strikes were preformed from stealth while target was actively engaging Aveline post stealth attack. Aveline originally engaged and taunted upon target stealth. Sebastion had been respeced to gain 100% attack while Precision was active. Preceding chain was built on critter undead prior to Wounding Shot being triggered. Sebastion had no other tactics and was set to ranged. Anders was respeced to full healing with no sustains perchased.

Hawke:
1st Strike: No Wounding Arrow
653
673

2nd Strike: Full 10 Chain Wounding Arrow +upgrade
968
957

edit: brb w/ weapons & more stats

Modifié par SuicidialBaby, 04 avril 2011 - 08:15 .


#18
IN1

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SuicidialBaby wrote...

here was my test:
target: Shadow Assassin 1st conflict up Sundermount Act 2 start
skills used: Twin Fangs (100% crit); *Blindside; Wounding Arrow+upgrade; Taunt

Both strikes were preformed from stealth while target was actively engaging Aveline post stealth attack. Sebastion had been respeced to gain 100% attack while Precision was active. Preceding chain was built on critter undead prior to Wounding Shot being triggered. Sebastion had no other tactics and was set to ranged. Anders was respeced to full healing with no sustains perchased.

Hawke:
1st Strike: No Wounding Arrow
653
673

2nd Strike: Full 10 Chain Wounding Arrow +upgrade
968
957

edit: brb w/ weapons & more stats


I will need to test again. Definitely works as intended for both of you.

#19
IN1

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Another point. Guys, does WA have any visual effects? You know, debuff aura or something?

#20
Atmosfear3

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IN1 wrote...

Another point. Guys, does WA have any visual effects? You know, debuff aura or something?


Negative. Hell, I don't even see an arrow leaving Seb's bow when I use WA.

#21
SuicidalBaby

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i noticed a very small impact effect, little burst of yellow sparks from the upper torso facing Sebastion, which lasted all of .3 seconds, this is what i took as impact of the ability and proceded to strike.

Modifié par SuicidialBaby, 04 avril 2011 - 09:13 .


#22
IN1

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Yes, I've seen the effect now. It worked for me vs Crazy Loner, finally. I'll test it again vs High Dragon.