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Tailor Models


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#1
WindAngel

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Hey folks,
 
     Ok, i am going to explain this as best as i can. Here it goes, i am trying to place a female and male tailor model into my server. I already have the "default" or.. regular ones. But, i have found the script for making it so when you choose colors you get -every- single color to use on your clothing. Examples :: the hidden colors like smoky red, dark hunter green etc. When i use the model it works fine, but when i choose "Done, or reset to default clothing" it just then.. strips the clothing and stops working. I am basically trying to find a script and tailor models that work using -every- color including the other colors like the smoky ones etc and that will reset properly. Hope i explained this good enough. Thanks for any replies. Perhaps there is that sort of model in vault, but i cannot find it.

#2
Knight_Shield

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You should probably let people know if you are using CEP and what version.Just a suggestion.More information means better and speedy results usually.

#3
WindAngel

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Knight_Shield wrote...

You should probably let people know if you are using CEP and what version.Just a suggestion.More information means better and speedy results usually.


Sorry, i am using CEP 2.0.

#4
Knight_Shield

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Just out of curiosity ,why aren't you using 2.2?
I thought 2.2 was one of the best cep unless Im wrong was it 2.0?
Im not sure how to help with that one.Only thing I can say is I imported the tailor store from the CEP2.2 starter mod into my mod.Works great.

#5
PreyingMantis

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I also have the tailor models from CEP 2.2 and haven't had any problems with them.

Modifié par PreyingMantis, 07 avril 2011 - 01:51 .


#6
_Guile

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I'm working on CEP 2.0 - 2.4 Crafting & Appearances (w/ Visual Effects) for PCs as we speak..

You can still use the Tailors, as I'm not modifying them, however I am reworking my Appearance & Crafting (Item Appearance Changing) conversation w/ Tag Based Item also as an option, to work off of All Editions of CEP 2.0 - 2.4, though I'm still working on it, as it's a horrendous amount of scripting, truly...

The finished product will be a conversation (which can be used with any NPC or Placeable Object), and a PC Item, plus as an added bonus I'll include an ERF to ovewrite the crafting conversation to redirect crafting to this conversation as well, and you will be able to NOT include any line in the crafting / appearance conversation.

When I get it all done I'll share it with the community on the nwvault.ign.com and post a link in the scripting forums for people to get to it.

I've already got 2.0 / 2.1 / 2.2 finished, It's 2.3 & 2.4 that are taking me forever...

It will include:

All Item Crafting (appearance & color changing) ***Except Boots***
(Unless someone can share some scripting so I can include boots, as I cannot figure out how to modify boots.)
Complete Character Appearance Changing (to any Appearance that isn't HUGE) (Permanent)
Permanent Spell Visual Effects (Untill Restart)  <<< Could make it persistent though
Portrait Changer (Permanent)
Wing & Tail Visual Effects (Permanent)
This system will aslo include the Body Tailor Features to modify body parts. (Permanent)

(NOTE: Permanent = till changed again)

Again, every line in the conversation will be optional, as the config include script will allow you to shut features off very easially from one script.

I hope to get this done this month.

Modifié par _Guile, 10 avril 2011 - 06:17 .


#7
WindAngel

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Wow, yes when you finish please let me know Guile.

#8
WindAngel

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Hm.. do the CEP2.2 models come with -all- colors?

#9
Knight_Shield

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Yes they do...try out the 2.2 starter mod. If you like it ,you can build your mod from that or import it into to yours.Good idea if going to import it is to create copy of boutique then export copy ginving it an unique resref name so when you import it into your mod you dont erase an area with same resref name. Name of area and tag of area can be the same as other areas but thr resref name has to be unique.I have made the mistake and continue to learn.lol