Mass Effect 2 PS3 Early April Patch
#51
Posté 07 avril 2011 - 08:42
#52
Posté 07 avril 2011 - 09:41
Lord Gremlin wrote...
Can anyone tell if saves are no longer corrupted and there are no freezes?
We've not been able to reproduce this internally since the previous patch.
#53
Posté 08 avril 2011 - 12:26
I selected the following: relationship: Ash, Save Rachni Queen, Save Wrex, Sacrifice Kaiden, Save Council, Anderson as Councilor. However, in all the dialogue, it all is for me having sacrificed the council.... ALL of it. Including the interaction with the Turian on the Citadel. Except when I go to the Presidium, then the sequence there is for if I had saved the council.... but after I leave there, nothing else reflects my backstory choice.... except the codex.
I tried deleting that game save thinking some bit must have just gotten flipped and error correction didn't find it. I started a new game again.... same problem. Also in the backstory comic, no matter which choice I make for who to sacrifice, the image that comes up after that choice shows the image shown if I chose to sacrifice Ashley.
Me thinks that in this patch, someone doing the dev had hardcoded some backstory choices for a private build and forgot to remove those settings when integrating the code (not sure how Bioware does its software dev, so this is very much a WAG on my part). Or something to that effect. Either way, the backstory got glitched.
I'm still noticing audio desync issues. It seems that the video plays fine, but that the sound sometimes lags, and so when the animation for the person speaking reaches the end of the speech, the audio clips off there.
I'm not too concerned about the graphical errors for Overlord, as I can see how that'd be a major undertaking for redoing a massive amount of texturing for just a DLC. However, the audio desync and the backstory glitching are VERY frustrating and do very much detract from the presentation of the story itself.
To those calling this the worst port for the PS3 or at least in the top 3, I beg to differ.... severly. Y'all weren't around for the first few years of the PS3's existence if you think that this is bad. We were getting SCREWED by folks who simply would dev for inferior platforms (read.... low end PCs and the XBox 360... basically the same: single core systems (the 360 is just 3 single cores, not a true multicore.... and OLD single core processors at that)) and do cheap ports to the PS3, essentially utilizing only one SPU and loading the standard low res textures, not even taking advantage of the BluRay space or the Cell processor's processing power.
Orange Box, Oblivion (though really for a port it wasn't THAT bad, but it wasn't good either), and others.
This is a FINE port of a great game. Sure there are some issues, but I have yet to see an issue that cannot be explained reasonably as one that simply wouldn't come out until massive distribution. The backstory glitch is the only one I've seen that is truly a QA fail in my book. The loading times are annoying, sure, but when you pack content on a massive disk, seek times WILL suffer unless you've got the data at your fingertips (like on a solid state drive with a VERY fast data bus and the firmware to make use of it.... SATA 150 with a 5400 RPM drive is NOT going to get you that.... maybe SATA 2 with a 16MB cache and a 7200 RPM drive, though... but still.... as your drive's capacity fills up, it will take longer to seek the data and load it). That kind of issue is very much hardware-software integration related. At least its nothing as annoying as the load times for ChronoTrigger and Wing Commander on the PSX where even bringing up an in-game menu can take up to 10 seconds (CT) or a minute (WC).
Still, Bioware, y'all won my heart with KotOR 1 back during my college years. Even initially unpatched, the game was SOLID with very few bugs. The PS3 provides you a much narrower range of platform varieties, and so you don't have to cater to the lowest common denominator here. PLEASE take the time to fix the bugs (or at least roll back changes that caused them till they are fixed) and THEN give us a patch.
The audio desync and the backstory glitch NEED to be fixed. Even if that means at first releasing an emergency patch which rolls back the newest changes. I think we can live with that for a bit till you get the major issues fixed.
#54
Posté 08 avril 2011 - 01:00
Now, I'm used to the PS3 being the dumping ground for primadonna PC devs who don't know what they're doing. Companies like Bethesda and Bioware have the PC Creed of "If it don't work, raise the specs!", and that would be all fine and good except for one thing: Bioware touted the PS3 port to be superior, in an attempt to frankly rob PS3 owners of $60 for a year old $20 game. They didn't even have the decency to include all the DLC for free as there was a day one $7 weapons pack?!?!!?
Its pretty obvious for all to see from just one glance at the PS3 Technical support forum that this port was an internal joke, never tested, a money grab for whatever Bioware needed
(most likely more cash to throw at the Star Wars behemoth, which judging by the incredible dip in Bioware quality since its announcement will be the end of the company) at the time. Which I would wholeheartedly expect, if they didn't buzz it up.
So no, the people complaining are not being unreasonable. This was and remains a disgusting port. For a game whose ENTIRE APPEAL is its story, having speech cut off and every cutscene's audio not lineup is amateur hour to the extreme, and when placed next to technical marvels like God of War 3 and Uncharted 2 (both by the way, which have almost ZERO loadtimes while pushing a far greater amount of polygons with much higher textures and in far larger arenas) makes Bioware look like they flat out don't know what they're doing. I was truly hoping the port would be perfect, considering EA's other multiplatform efforts like Dante's Inferno and Dead Space 2 are literally flawless conversions, but apparently Bioware has its own agenda.
Modifié par vp1940, 08 avril 2011 - 01:16 .
#55
Posté 08 avril 2011 - 01:18
I haven't had issues with collision detection of NG/NG+ corruption either. Overall this has been an incredibly satisfying game.... until yesterday really with the Genesis glitch. After that, the audio desyncing (I notice that it starts to occur after I've been playing for a while, and takes a while to come back if I turn my system off and come back to the game a few hours later), and that's IT. Compared to Bethesda's bugs for FO:NV, this is mild.... until the Genesis glitch.
So, sorry, I still don't buy the canard of this being the worst PS3 port. The patches are another story but the original game itself.... not an issue. With that in mind, I'm thinking of just deleting my HDD data, redownloading the DLC, then shutting off my PS3's internet connection. Then reinstalling the game and the DLC and be on my merry way till a fix for the latest breaks is released (at least when I want to play ME2). I won't get the "there's a new patch for your game" mandatory notice if it isn't connected to the internet. Therefore, no audio breaks, no genesis glitches. Only problem would be if Arrival requires the latest patch.
#56
Posté 08 avril 2011 - 11:09
Its was working ok before the new patch.
#57
Posté 08 avril 2011 - 12:24
Waiting for a new patch or DLC (FOR FREE OF COURSE) to fix this things.
#58
Posté 08 avril 2011 - 02:38
#59
Posté 08 avril 2011 - 04:24
Modifié par titan_warrior, 08 avril 2011 - 06:18 .
#60
Posté 08 avril 2011 - 04:25
titan_warrior wrote...
vp1940 wrote...
So no, the people complaining are not being unreasonable. This was and remains a disgusting port. For a game whose ENTIRE APPEAL is its story, having speech cut off and every cutscene's audio not lineup is amateur hour to the extreme, and when placed next to technical marvels like God of War 3 and Uncharted 2 (both by the way, which have almost ZERO loadtimes while pushing a far greater amount of polygons with much higher textures and in far larger arenas) makes Bioware look like they flat out don't know what they're doing. I was truly hoping the port would be perfect, considering EA's other multiplatform efforts like Dante's Inferno and Dead Space 2 are literally flawless conversions, but apparently Bioware has its own agenda.
I don’t remember about dead space but I am sure that Dante’s inferno development team
used ps3 as the leading platform, which is a completely different story. Also God of war 3 and uncharted 2 were ps3 exclusives, which mean better use of ps3 power. I too believe that mass effect 2 is a mediocre port of
a fantastic game but I think that the basic culpable is EA instead of Bioware. EA is known in the gaming world as a thorn to both gamers and developers. I cannot believe how many games and DLCs has Bioware released in such a short time. EA is pushing Bioware really hard. I really hope that the ps3 version of mass effect 3 is being developed separately from the others. Then it might be even great. Anyway, the mass effect 2 issues is a great opportunity for Bioware to learn better the ps3 architecture -quaintnesses and develop better ps3 games in
the future. Bioware is a fantastic company capable of creating incredible worlds but it seems that it’s devs don’t know ps3 well yet. With EA on their backs though I am not optimistic, at least not for the near future and mass
effect 3 of course.
#61
Posté 08 avril 2011 - 06:01
#62
Posté 08 avril 2011 - 07:33
THKJamesMaxx wrote...
So... the audio/dialogue cut outs are fixed? Does anyone who downloaded the patch know if it has or not?
Not yet apparently.
#63
Posté 08 avril 2011 - 10:15
2. Audio desync. Happend when I entered area with Giant Mech on Freedomes Progress. it seemed like the game suffered slow down and made sound go rouge.
Loading times is alright. Minor glitch happens every time I use R2 or L2 decision maker in converstation person who I was talking to would disappear for a second. I hope all the problems will be fixed. Thank you for great game.
Modifié par WhiteWi, 08 avril 2011 - 10:16 .
#64
Posté 08 avril 2011 - 10:33
#65
Posté 09 avril 2011 - 05:46
#66
Posté 09 avril 2011 - 05:16
I install this new 1.02 patch and now my backstory choices mean nothing. It simply gives me the "bottom" choices during the comic! WTF Bioware? Now I can't even enjoy the single thing that makes ME so great: a story that is based on my decisions over an entire 3 game series!
So now I can't even play one of my favorite games because of a patch that fixed very, very minor issues. I haven't even got to play Arrival yet because I can't start a game that isn't somehow broken.
Please fix this patch and for the love of God test something before you release it!
Modifié par Attila4Hire, 09 avril 2011 - 05:26 .
#67
Posté 09 avril 2011 - 05:38
Some of your fans Bioware have a life, they are neither kids nor students but they are working people and therefore cannot afford to become beta testers for you. Respect that please!
Modifié par titan_warrior, 09 avril 2011 - 06:48 .
#68
Posté 10 avril 2011 - 12:14
As it is, releasing a game that is essentially a public beta (which is what Microsoft essentially did with some of their products, including Windows Vista.... version 0.0 released to public was no better than a public beta, and look where that got them.... I think they'd still be holding their own far better against apple and google right now if they hadn't lost so much trust with the public over Vista, which translated into loss of trust in their mobile OS) is a practice with which the console gaming community (and the PS3 gaming community in particular) has never really had much patience with. Unlike PC gamers, we can't just up our hardware specs to cover up the effects of badly coded software. We've got great and powerful systems now, but those systems are a balance, and code which ignores the strengths and is impacted much more seriously by the weaknesses SUFFERS, and we end up feeling like we got the short end of the stick.
EA can't get away with pushing Bioware into releasing too early. Too many GOOD 3rd party games have been released for the PS3 for us to think "oh well, this is the best they could do." No. Square Enix, for all its LONG and untenable delays, released a fantastically CODED (don't get me started on the gameplay design and its maddeningly linear gameplay) Final Fantasy XIII. The folks who ported Star Ocean: The Last Hope did a great job of making it a very stable release for the PS3 (though graphics could have been improved... as the pop-in distance is ridiculous).
Insomnia really showed what a dev can do when doing a PS3-exclusive in seeing their work on the Ratchet & Clank Future series and the Resistance series (like I've been saying earlier, this is NOT taking gameplay design into consideration, as I consider R2 to be little more than a Halo copy, and that's not a compliment.... b/c I see Halo as little more than a cheap shooter clone... after Halo 1 that is).
The thing is, certain studios have shown us what our PS3s are really capable of, and while we understand that there are challenges to deving for multiple systems, we DO expect that as the bar is raised by competitors, that other studios WILL strive to meet those bars, and that includes game stability.
If that means primarily deving on the PS3 and then doing the transfer to the PC and 360, then so be it. That was shown to work very well for FFXIII (and it didn't take them long to do it after they made the decision late in the development process to release on the 360 also), with only a slight drop in graphics quality for the 360 due to the system's own graphical limitations (and put to bed the notion that the PS3 had less graphical power available to it than the 360.... results don't lie).
I know that development considerations are NOT the only thing that has to be considered in this, as this is NOT just being done for the sheer love of a good game. Y'all are in this to make money, as it should be. Folks need to get paid for this work, and as an engineer, I know that we (coders, engineers, graphic artists, etc.) don't come cheap and for darn good reason. And for that, EA and Bioware NEED to make a good profit.
However, continuing loyalty is something EA in particular should be considering heavily. They have messed with the dev process before in other games from other studios and they have earned the ire of us gamers (I've had bad experiences from them not just as a PS3 gamer, but as an annoyed BF2142 fan back during its initial heyday... the unstable releases we got from them were very maddening, and only the ability to play mods and to up system spec made it viable.... that, and I had a good group of mature gamers to play with as well).
Y'all have given us good games in the past, and I'm asking y'all to tell EA that we PS3 gamers are NOT to be ignored here. We want Y'ALL to get the dev time y'all need to make this a polished release. Heck, that may include time to get additional patches prepared for launch on release day to cover last minute bugs. I don't care. What I want when I first load up ME3 on my PS3, whether that be downloading a patch 1.01 or 1.02 already or not, is to find a stable, smooth playing RPG experience. Give me a second or two longer load times.... I don't care. I'm a fully grown adult, I can handle it. This isn't my life, but it IS part of how I wind down after a day of work, which includes deal with frustrations. I don't need MORE technical frustrations afterwards.
Part of why I went from being a PC gamer to being a console gamer was in part to get away from the massive amount of bugs or glitches due to system incompatability. To see the same thing but due to sloppy coding because the devs weren't given enough time by the publisher is maddening. I've walked away from games before due to that, but this isn't exactly an option for a game series that has me so hooked.
With great success comes great responsibility. I'm willing to wager that Bioware knows this. I don't know if EA has really realized it or whether they're so far removed from the process that they can't see it or whether those driving those bad decisions really don't care.
The sad thing is, one or two gamers who know what they're about NOT getting ME3 won't change a single thing.
What I am hoping is that y'all will take the lessons learned in fixing (or attempting to fix) ME2 and apply them to stabilizing ME3... that includes the "What we shouldn't have done either in initial release or in patching" lessons.... probably most importantly includes that.
So, from an end user to the developer: good luck, good coding, and if there's any kind of info you'd like for us to gather for you AS end users, and gather directly, not disseminate through the reporting filters, just let us know. I think by now some of us would appreciate that kind of request. It'd prove to some of us that we're not being ignored.
#69
Posté 10 avril 2011 - 12:38
#70
Posté 10 avril 2011 - 01:07
In the back story comic I choose to save Kaidan (as usual racism is not rewarded sorry Ashley:devil:) and the council.
So far, the initial dialogue with Jacob has it as though I have saved Ashley. O.o I just met Tali so I'll edit if the council choice is affected as well.
This is my renegade playthrough, do not know if this helps. Also after the first time it happened (Jacob dialogue) I restarted thinking I choose the wrong option in the comic but it happened again. Please look into it, I plan to use this playthrough to get "Dominate" and then prepare my final ultra build for ME3 import!
*EDIT*
After speaking to the Illusive man after the mission and investigating about my old squad, I was able to inquire about Kaidan and not Ashley, so I assume the events on Horizon will be as planned,
Modifié par Karim_A, 10 avril 2011 - 10:18 .
#71
Posté 10 avril 2011 - 03:46
#72
Posté 11 avril 2011 - 01:30
#73
Posté 11 avril 2011 - 06:33
goldeneagle1714 wrote...
yep the genesis comic isnt working for me ethier and i just bought the game for that very reason cause i dont want to play mass one on 360 cause it really wasnt that fun for me.....really disappointed bioware.
Just play it unpatched. Genesis comic isn't broken then.
#74
Posté 11 avril 2011 - 10:13
#75
Posté 11 avril 2011 - 11:51
SirBrass wrote...
goldeneagle1714 wrote...
yep the genesis comic isnt working for me ethier and i just bought the game for that very reason cause i dont want to play mass one on 360 cause it really wasnt that fun for me.....really disappointed bioware.
Just play it unpatched. Genesis comic isn't broken then.
Sorry SirBrass how do you do that on a ps3??????? I did not even had the option it to downgrade again my game... I think!! :-p




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