Kimberly Shaw wrote...
My take would be, your final quest as a smuggler or mercenary at the end of the 1 year time jump in Act 1 is something to do with the chantry. It seems a mundane job but you expose/foil a plot to poison the clergy and the Grand Cleric. Everyone finds out you are a mage in the process. Meredith rushes in to take you to the circle, but the Grand Cleric intervenes and says you are to be free as her advisor, so long as you agree to go through the harrowing (quick fade battle, use same Fade as the Fenreil quest).
If you are not mage Hawke, same play through except Bethany instead of Hawke. After Act 1, with certain events, they take Bethany to the cirlce anyway, because Bethany thinks she'd rather live in the Circle and help.
This could have introduced the players to Meredith and Orsino a little bit as well, given some much needed introduction to their characters before end of Act 2 and Act 3.
Thoughts?
Bethany wouldn't just give up and join the Circle. She's lived her entire life avoiding the Circle, she's terrified of the Circle. There's no way she'd drop everything and go to a place she thinks is the worst place in the world just because she wanted to help some people out. Anders would be FAR more likely to do this. Bethany would only join the Circle if her family was threatened and... well this is a non-spoiler thread.
Anyway, there's also no way the Grand Cleric would take Hawke in as an advisor. First of all, doing so would completely abort the Expedition quest. There'd be no need. 2nd, Hawke would be an Apostate. The mandate is clear. Look at that dolt Wesley in the beginning. He's being slaughtered by Darkspawn, is saved at the last moment by Hawke and/or Bethany, and he's STILL ready to take them in. It's in their braincells at this moment. Being a Qunari isn't the same as being a Mage. In Kirkwall, being a Mage is FAR worse, and in Kirkwall the GC wouldn't just let an Apostate off the hook after saving her life, especially since in Thedas (at the time) the Circle was seen as a KINDNESS. A way to save Mages from themselves. Only Mages and their families saw it as a punishment.
The truth is, the moment BioWare decided to center the story around Mages vs Templars, they were doomed. They either had to take the Mage class out completely, re-work the story completely for Mage playhtroughs, or live with the plot holes. They chose the 3rd door.