Why being a mage can't matter (From a game design perspective)
#126
Posté 04 avril 2011 - 09:16
#127
Posté 04 avril 2011 - 09:16
The_FenixV wrote...
Persephone wrote...
PlumPaul82393 wrote...
Alistairlover94 wrote...
Mike Laidlaw thinks we're all idiots, yet he probably has never even touched a book in his entire life.Want proof? See sig.
Personal attacks are amusing now?
Ooooooooooooook
This is just sad.
It's human nature, at least she didn't jump on Mike Laidlaw and stab him to death with a dagger, that would of still been human nature.
I hope you are NOT serious.
#128
Posté 04 avril 2011 - 09:17
The_FenixV wrote...
Persephone wrote...
PlumPaul82393 wrote...
Alistairlover94 wrote...
Mike Laidlaw thinks we're all idiots, yet he probably has never even touched a book in his entire life.Want proof? See sig.
Personal attacks are amusing now?
Ooooooooooooook
This is just sad.
It's human nature, at least she didn't jump on Mike Laidlaw and stab him to death with a dagger, that would of still been human nature.
The second not being as socially acceptable as the first.
Also more messy.
#129
Posté 04 avril 2011 - 09:17
MelfinaofOutlawStar wrote...
The_FenixV wrote...
Persephone wrote...
PlumPaul82393 wrote...
Alistairlover94 wrote...
Mike Laidlaw thinks we're all idiots, yet he probably has never even touched a book in his entire life.Want proof? See sig.
Personal attacks are amusing now?
Ooooooooooooook
This is just sad.
It's human nature, at least she didn't jump on Mike Laidlaw and stab him to death with a dagger, that would of still been human nature.
The second not being as socially acceptable as the first.
Also more messy.
It is still human nature, good thing fans aren't that violent though, if some of us were that violent, it would already be on the news.
#130
Posté 04 avril 2011 - 09:18
#131
Posté 04 avril 2011 - 09:18
The_FenixV wrote...
MelfinaofOutlawStar wrote...
The_FenixV wrote...
Persephone wrote...
PlumPaul82393 wrote...
Alistairlover94 wrote...
Mike Laidlaw thinks we're all idiots, yet he probably has never even touched a book in his entire life.Want proof? See sig.
Personal attacks are amusing now?
Ooooooooooooook
This is just sad.
It's human nature, at least she didn't jump on Mike Laidlaw and stab him to death with a dagger, that would of still been human nature.
The second not being as socially acceptable as the first.
Also more messy.
It is still human nature, good thing fans aren't that violent though, if some of us were that violent, it would already be on the news.
Yes, it's a good thing that so called fans are as of yet unwilling to commit murder.
#132
Posté 04 avril 2011 - 09:20
Marionetten wrote...
I don't particularly mind this as much as I mind the fact that my blood mage isn't allowed to support blood magic. No, instead he has to either proclaim shock or swear holy vengeance. The apostitute in the Blooming Rose is the best example of just how poorly designed this game is when it comes to the blood magic specialization.
I would have liked to see some blood mage specific differences, I definitely agree.
#133
Posté 04 avril 2011 - 09:20
Marionetten wrote...
I don't particularly mind this as much as I mind the fact that my blood mage isn't allowed to support blood magic. No, instead he has to either proclaim shock or swear holy vengeance. The apostitute in the Blooming Rose is the best example of just how poorly designed this game is when it comes to the blood magic specialization.
Yeah. You are forced to condemn it. There is no "renegage", just many ways of saying yes.
#134
Posté 04 avril 2011 - 09:20
Marionetten wrote...
I don't particularly mind this as much as I mind the fact that my blood mage isn't allowed to support blood magic. No, instead he has to either proclaim shock or swear holy vengeance. The apostitute in the Blooming Rose is the best example of just how poorly designed this game is when it comes to the blood magic specialization.
To me blood magic was poorly done for both games. When you see Jowan perform the blood magic in Origins, it was cool, but when you do it yourself it's just.. boring, it's not as epic as when Jowan used it, shows blood magic as being rather well weak instead of the strong magic that we see in the games. Though I wonder why almost every blood mage in Kirkwall summoned demons when we can't even summon those : /
#135
Posté 04 avril 2011 - 09:20
Persephone wrote...
The_FenixV wrote...
MelfinaofOutlawStar wrote...
The_FenixV wrote...
Persephone wrote...
PlumPaul82393 wrote...
Alistairlover94 wrote...
Mike Laidlaw thinks we're all idiots, yet he probably has never even touched a book in his entire life.Want proof? See sig.
Personal attacks are amusing now?
Ooooooooooooook
This is just sad.
It's human nature, at least she didn't jump on Mike Laidlaw and stab him to death with a dagger, that would of still been human nature.
The second not being as socially acceptable as the first.
Also more messy.
It is still human nature, good thing fans aren't that violent though, if some of us were that violent, it would already be on the news.
Yes, it's a good thing that so called fans are as of yet unwilling to commit murder.
Sure hope it isn't a bad thing.XD
#136
Posté 04 avril 2011 - 09:23
Persephone wrote...
PlumPaul82393 wrote...
Alistairlover94 wrote...
Mike Laidlaw thinks we're all idiots, yet he probably has never even touched a book in his entire life.Want proof? See sig.
Personal attacks are amusing now?
Ooooooooooooook
This is just sad.
Chill I didn't know laughing at a funny comment was a bad thing
#137
Guest_Alistairlover94_*
Posté 04 avril 2011 - 09:23
Guest_Alistairlover94_*
Persephone wrote...
The_FenixV wrote...
MelfinaofOutlawStar wrote...
The_FenixV wrote...
Persephone wrote...
PlumPaul82393 wrote...
Alistairlover94 wrote...
Mike Laidlaw thinks we're all idiots, yet he probably has never even touched a book in his entire life.Want proof? See sig.
Personal attacks are amusing now?
Ooooooooooooook
This is just sad.
It's human nature, at least she didn't jump on Mike Laidlaw and stab him to death with a dagger, that would of still been human nature.
The second not being as socially acceptable as the first.
Also more messy.
It is still human nature, good thing fans aren't that violent though, if some of us were that violent, it would already be on the news.
Yes, it's a good thing that so called fans are as of yet unwilling to commit murder.
Jesus H. Christ, I didn't realize I sounded THAT violent.I was just mocking Laidlaw, seeing as how he constantly condescends us during interviews.
#138
Posté 04 avril 2011 - 09:25
Alistairlover94 wrote...
Persephone wrote...
The_FenixV wrote...
MelfinaofOutlawStar wrote...
The_FenixV wrote...
Persephone wrote...
PlumPaul82393 wrote...
Alistairlover94 wrote...
Mike Laidlaw thinks we're all idiots, yet he probably has never even touched a book in his entire life.Want proof? See sig.
Personal attacks are amusing now?
Ooooooooooooook
This is just sad.
It's human nature, at least she didn't jump on Mike Laidlaw and stab him to death with a dagger, that would of still been human nature.
The second not being as socially acceptable as the first.
Also more messy.
It is still human nature, good thing fans aren't that violent though, if some of us were that violent, it would already be on the news.
Yes, it's a good thing that so called fans are as of yet unwilling to commit murder.
Jesus H. Christ, I didn't realize I sounded THAT violent.I was just mocking Laidlaw, seeing as how he constantly condescends us during interviews.
I know that. I just don't see how doing the exact same thing is any better.
#139
Posté 04 avril 2011 - 09:25
#140
Posté 04 avril 2011 - 09:27
Alex Kershaw wrote...
Which means the fault is in the Kirkwall design.
The fault is really with the story. In DA you had a mcguffin (The Archdemon and blight) that justified pretty much anything. Wardens above the law, any sacrifice for the good of stopping the blight, bloodmage or not.
DA2 does not have this and as a result you have a situation where the PC is appart from the "rules of the world" without any good reason.
Making the story focused around Mages and Templers just draws attention to it even more. Add in the not being able to do anything about it until it's "time" in the story and it gets progressively more incredulous.
The_FenixV wrote...
Only thing that I find odd in all the attacks is that.. do they even know that Mike Laidlaw is human?
That is what it means to be a project lead. I doubt any of this suprises him. The reaction that is, not DA2 failing no project lead sets out with the intent to fail.
Modifié par BobSmith101, 04 avril 2011 - 09:28 .
#141
Posté 04 avril 2011 - 09:31
But the Grey Warden had lot more levity when it came down to it. I never felt as if blood magic didn't fit his character. Hawke is more or less diametrically opposed to the use of it outside of a few very specific scenes dealing with Merrill in which he shows tolerance at best. This made no sense for my Hawke as he was a blood mage and subsequently ruined a great deal of the experience for me. I felt as if the game refused to accept my choices.The_FenixV wrote...
To me blood magic was poorly done for both games. When you see Jowan perform the blood magic in Origins, it was cool, but when you do it yourself it's just.. boring, it's not as epic as when Jowan used it, shows blood magic as being rather well weak instead of the strong magic that we see in the games. Though I wonder why almost every blood mage in Kirkwall summoned demons when we can't even summon those : /
But yeah, blood magic has always felt very weak. BioWare should have taken a page out of VtM: Bloodlines here. Unique dialogue options for specializations in Dragon Age III, please?
Modifié par Marionetten, 04 avril 2011 - 09:31 .
#142
Guest_Alistairlover94_*
Posté 04 avril 2011 - 09:31
Guest_Alistairlover94_*
The_FenixV wrote...
Only thing that I find odd in all the attacks is that.. do they even know that Mike Laidlaw is human? They wanted him to be what? A robot that can make everything perfect? We are all humans, we are all flaws. I never expect sequels to surpass the Original game (Except for ME2). Sure Mike can be blamed, but some fans are hating on him a bit too much and they don't seem to realize that he is human. Plus with all the hating I see on him, I was surprised of not hearing a fan going overly zealous and hurting the guy.
It's not that he made a mistake with the game that bothers me about the guy.It's his smugness during interviews that pisses me off.And he practically calls us stupid because we supposedly cannot understand how "awesome" DA2 is.That's what grinds my gears.
#143
Posté 04 avril 2011 - 09:35
Alistairlover94 wrote...
The_FenixV wrote...
Only thing that I find odd in all the attacks is that.. do they even know that Mike Laidlaw is human? They wanted him to be what? A robot that can make everything perfect? We are all humans, we are all flaws. I never expect sequels to surpass the Original game (Except for ME2). Sure Mike can be blamed, but some fans are hating on him a bit too much and they don't seem to realize that he is human. Plus with all the hating I see on him, I was surprised of not hearing a fan going overly zealous and hurting the guy.
It's not that he made a mistake with the game that bothers me about the guy.It's his smugness during interviews that pisses me off.And he practically calls us stupid because we supposedly cannot understand how "awesome" DA2 is.That's what grinds my gears.
He has the right to defend himself doesn't he? I can understand how angry people can be, and how everyone overlooks the story of Hawke in DAII because it has less of an impact then what Origins had. You see the story of Hawke, is a simple human making his way to the top, kinda like the lifestory of everyone on earth. Though him considering that DAII is awesome... is a bit odd, because in his mind, DAII was meant to be nothing more than a bridge leading to the events of DAIII which is probably what he considers more important. I love Origins and I like DAII but I admit DAII has flaws and it's not better than Dragon Age, then again I never expect the sequel to surpass the first game.
#144
Posté 04 avril 2011 - 09:36
Kimberly Shaw wrote...
My take would be, your final quest as a smuggler or mercenary at the end of the 1 year time jump in Act 1 is something to do with the chantry. It seems a mundane job but you expose/foil a plot to poison the clergy and the Grand Cleric. Everyone finds out you are a mage in the process. Meredith rushes in to take you to the circle, but the Grand Cleric intervenes and says you are to be free as her advisor, so long as you agree to go through the harrowing (quick fade battle, use same Fade as the Fenreil quest).
If you are not mage Hawke, same play through except Bethany instead of Hawke. After Act 1, with certain events, they take Bethany to the cirlce anyway, because Bethany thinks she'd rather live in the Circle and help.
This could have introduced the players to Meredith and Orsino a little bit as well, given some much needed introduction to their characters before end of Act 2 and Act 3.
Thoughts?
Bravo. Excellent idea. Adds to the storytelling and opens up new gameplay possibilities.
#145
Posté 04 avril 2011 - 09:51
aftohsix wrote...
Ronin2006 wrote...
aftohsix wrote...
Ronin2006 wrote...
The OP strikes me as having quite a ridiculous argument and line of reasoning, and I'll try to explain why as briefly as possible. However, as I really find this opinion terribly misguided, this may take a little while.
And you refuted my point how?
Read it again, .... slowly.
How do I phrase this as simply as possible so that even you can understand?
Your opinion is grounded almost entirely on the notion that Bioware had no choice but to address the mage situation in this way given the game's storyline, setting and lore. But Bioware did not have to write the setting or the storyline in such a way that they would have this problem.
Everything that led to this problem was their own creation. It's nobody elses fault but their own, and there are virtually limitless ways that they, from the very start of the game's development, could have avoided this problem.
Simple enough yet?
Everyone else has been able to remain civil in this discussion except you. Please attempt it or I'll be forced to report you.
What is it you are going to report him for? What is with everyone reporting people anyway? Are you that fragile?
#146
Posté 04 avril 2011 - 09:56
How Bioware dealt with this back then:
Combat encounters took place inside buildings, sewers, or random encouter maps where or the Cowled Wizards "radar" didn't reach.
Very few encounters took in the streets, the only case I remember now being vampires at night. Also, as for D&D rules, wizards/mages can use simple weapons, allowing you to use you mage to some degree...
Now onto DA2:
Hawke and family arrive to Kirkwall, and while they are trying to learn how to enter the city the most silly combat encounter takes place, forcing you or Bethany to throw spells left and right in front of the city guards....
Since they bothered redoing the abilities trees, and the game focuses on mages vs templars how come nobody thought of giving mages some sort of ability tree so they can use their staff as a melee weapon?
I mean the animations are there... but you can't actively order your mages to use it as such, and avoid using spells.
One would think that Apostates want to avoid drawing attention, so it would make sense that they learn to defend themselves without magic, or are they going to murder all possible witnesses?
#147
Posté 04 avril 2011 - 09:59
aftohsix wrote...
FellowerOfOdin wrote...
A plot hole as large as a black hole still is a plot hole, no matter how nice it may look.
Yes. I get that. What I'm asking is how could Bioware have handled this better, given the lore and the time limits on development?
You guys can't all want to whine about it but not discuss it.
how I would have done it is in the year you spend working for merc/smugglers you kept slipping lyrum to templars, and every now and them you have to pay them off with a few lyrum potions or somthing until you ac2 were you are basicly such a big figure of the city that they can't really touch you. Or you could be blackmailing one of the higherups.
Just one small side quest or line of dialog could have fixed this to my liking.
#148
Posté 04 avril 2011 - 10:03
MelfinaofOutlawStar wrote...
See I felt Hawke was an observer with bad timing. The affairs of the ungrateful peoples of Kirkwall no longer concerned me partway through I often wondered why I should stay.>_<
There should have been neutral option in the game where Hawke just says "F this and F that and F all of you I'm getting the F outta here ... hey Varric I bet we can make some serious coin in OrlIais ..."
Then when the seeker is talking to Varric he just explains that Hawke didn't want to have anything to do with anything and up and left and was used as a scapegoat for the incidences that occurred. This would have been quite a short playthrough but I would dig the option.
One of the main problems with these games is that they try to have choices for the plot but still show the entirety of the game to every player regardless of their choices. So the choices have to be simple variations of the same pathway. Not that it isn't fun but I would like to see an RPG with real divergent pathways.
#149
Posté 04 avril 2011 - 10:09
MonkeyLungs wrote...
MelfinaofOutlawStar wrote...
See I felt Hawke was an observer with bad timing. The affairs of the ungrateful peoples of Kirkwall no longer concerned me partway through I often wondered why I should stay.>_<
There should have been neutral option in the game where Hawke just says "F this and F that and F all of you I'm getting the F outta here ... hey Varric I bet we can make some serious coin in OrlIais ..."
Then when the seeker is talking to Varric he just explains that Hawke didn't want to have anything to do with anything and up and left and was used as a scapegoat for the incidences that occurred. This would have been quite a short playthrough but I would dig the option.
One of the main problems with these games is that they try to have choices for the plot but still show the entirety of the game to every player regardless of their choices. So the choices have to be simple variations of the same pathway. Not that it isn't fun but I would like to see an RPG with real divergent pathways.
Honestly by act 2 they should have givin yo a better reason to stay in the city, like you are an adviser to the visacount(or however you spell it) or mom is sick and cant leave the house. And in act 3 they should have basicly had you single handedly trying to hold the city together. Those two things would have probably givin most people a reason to want to stay and help people, but all they say is "well you live here now deal with it, moving is for suckers and NPCs".
#150
Posté 04 avril 2011 - 10:25
Mike is actually quite correct here.Alistairlover94 wrote...
Mike Laidlaw thinks we're all idiots, yet he probably has never even touched a book in his entire life.Want proof? See sig.
Textual dialog is often very bad at conveying certain emotions. Within prose, there is (more often than not, in this genre) an omniscient narrator offering a much greater insight into a scene and its players, and thus it is much easier to convey whether a piece of dialog is sarcastic or sincere.
It is much more appropriate to compare the writing in these types of games with that of a screenplay in which, if you were not aware, writers often include parentheticals. Parentheticals are one-to-three word descriptions about the way in which the following line should be read. In fact, I wouldn't be surprised if they were the inspiration for the icon system we have now.





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