Lotion Soronnar wrote...
You talk as if everything has to bring something new to the table in every category. Visually, you are limited in what you can do. There isn't really anything "new" to add.
And one doesn't have to.
Uniqueness for it's own sake is horrible, horrible, HORRIBLE thing.
No, I said in paragraph one that generic is simply that the product is relating to or descriptive of an entire group or class, and this is what most say when they talk about it X being generic.
In paragraph two I said that DA:O is very generic, and so is DA2, even if it moves away from the standard formula a little bit when it comes to the visual.
And we are mostly talking about things relating visual, but often they are correlated, since I’m staying on topic.
Nor did I claim that I wanted the game to individualise every visual aspect, making every pebble unique, nor did I describe any need to even make the game less generic at this point, or as I ended it [DA2 did it ] “for better or worse”.
Nor do you need to do so to make it less generic.
As for what you can do, if you wanted it to be less generic? Well for one, as explained before there is no realism in using Dwarves or Elves, and they could have done away with them, and exchanged it for something else, or left them out all together. There lies some logic in Dwarves being sturdy and short, living underground, but they could have skipped the generic accents and beards, or even hair, gone for say an Italian, or Thai over the Scottish/Irish flare, and had them pale as snow with little or no hair, like
Heterocephalus glabers, and at least their visual look would now be more realistic since the naked Mole Rat are like Dwarves dwellers of the rock and earth.
If they needed an old race, that lost their immortality, or agelessness, they could have cast them differently, as a race not attuned to nature, without slanted eyes, without pointed ears, and without a latinesque language to make them feel archaic and old. They could have made them bearded, had them be in love with engineering, instead of the opposite, they could have done a ton of things, to make the world their own.
Not saying they should, and never did.
DA:O looks "generic" because it tries to look real. So it's the most stupid complaint in the history of complaints.
I assume you read my previous post, the one you replied to - many of the generic fantasy traits used in DA:O are simply generic ideas based upon LotR without any claim to realism.
As I said before - it's like complaining that all WW2 movies looks the same. OR all cop shows look the same...or what have you.
Not sure why I would validate this even with an answer, or did you read what I wrote?
For one I never claimed being generic was bad, I simply refuted that DA:O would have been less realistic if they made it less generic to other fantasy, for DA:O is not a documentary take of a long lost world of ours, unless you actually believed we could cast magic, and that we had elves and dwarves among us.
There is a point were a drive to purge anything remotely used before would force a product to become alien and totally unrealistic, but generic doesn’t say without similarities, it says.
relating to or descriptive of an entire group or class.
A product can be similar to a lot of things without being generic to, since it doesn’t relate to the to what we relate it with. So a generic fantasy romp is simply a tale/product that relates well within its compared group or class, as it is generic to have dwarves in fantasy, but if they don’t have beards they are not generic within their own class, or Varric isn’t generic to the normal fantasy dwarf, but not less realistic due to it.
So are you talking about VISUAL style or story and setting in general? Because I find NOTHING wrong with the setting.
I talked about what is generic or not, and what little “generic to other fantasy” has to do with any sort of realism. That said I tried to keep it about the visual style, since I’m trying to stay on topic.
Or what I was saying was, as I ended the last post.
And realism is an inclination toward literal truth and pragmatism, not towards looking like everybody else, or having elves and dwarves.And as I said in this post generic is
relating to or descriptive of an entire group or class.OR DA:O or DA2 are not generic realism, a term few would use, since realism implies that from the start (as in if your physics engine is
relating to or descriptive of [an]
inclination toward literal truth and pragmatism of physics you would simply say that it’s realistic, or at least tries to be).
Or by default calling something realistic nullifies, or makes, generic redundant, since by default realism contains that its generic to pragmatical and literal truth.
So when someone talks about a fictional work being generic you talk about it being generic to the class it belongs, so someone saying "DA:O was too generic" translates into that DA:O is too generic to its default class, which would be other fictional fantasy works, more specifically other fictional fantasy ARPGs, as in it contains too many descriptive similarities to group to which it belongs.
EDIT: some italics and typos/spelling fixed ~ I'm truly am a horrible poster ~
Modifié par randName, 12 avril 2011 - 12:37 .