Most +X% spirit damage items can be acquired very early into Act II: either as a drop or for a low price. It's an artificially built character, so please note I have an Act III helm here. My spirit damage bonus should be a tad lower (Dreamer's is +6%).
Overall, I think this is the best solo warrior build, utility-wise.
Video. Qunari are not weak to spirit, so the damage is quite impressive.
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Here is the same fight with realistic gear/attributes. Still works pretty well, as you can see. I had to think tactically a bit more here, but I cannot say it was challenging or demanding. The most difficult Act II fight (Dissent, Ser Alrik) was actually a breeze with this build (for obvious reasons: ranged and spirit).
Combat gear: Cap of Antivan King, Flint Company Cuirass, Zoey's Boots, Gloves of the Void, Rivaini Seer Ring, Ring of Ruin, Moonstone Amulet, Seneschal's Leather Strap (solo)/Antivan Garrotte (party).
Pre-buff gear: Vestments of the Mystic, Sandals of the Mystic, Ring of Resilience, Air of Confidence, Ring of Unheeded Wisdom, Dull Brass Amulet.
Blackguard helmet with its 2% chance to stealth on hit works great as an alt helm for soloing.
I used Aveline and Anders as Passive/Hold Position buff-bots, mainly for Bodyguard, Haste, and Heroic Aura.
I've spent ~155 g on gear listed and all tomes/elixirs available in Acts I + II.
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End-game video of spirit Templar.
As you can see, the idea is to alternate between Allure's Crook (ranged enemies, slightly higher crit chance) and the Celebrant (everything else) to exploit buff array > Holy Smite > stun > Whirlwind. However, the whole weapon-switching system is tailored specifically to my playstyle (solo + passive buff-bots in hold position mode). If you have 3 full-time party members and actively use CCCs, feel free to stick with the Celebrant after you beat Bysmor, Beacon and Gifre -- you'll need to invest 4 points less in Mag, in this case, which is also nice.
You can do it quite easily at the very beginning of Act III: let it be your first quest, in fact. These guys are both weak to spirit and magical, so expect to get some funny damage numbers with your Holy Smite.
For Shades, I recommend to carry Sundering in your inventory. Naturally, your best bet is to stick with the mages: the mage side Last Straw will be a cakewalk with this setup. If you play on Hard, for some reason, the templar side Last Straw should actually be even easier: Holy Smite basically one-hits any mages/Fade creatures.
My gear, attribute and talent distribution is shown in the video. All stats are legit and perfectly attainable by end-game. I have invested additional ~85 g during the Act into Ring of No Wishes, Arcane Tome of Mortal Vessel, Circlet of the Dreamer, and Concealer's Sash. You'll also need two Runes of Valiance (in +6 gear, of which I prefer Gloves of the Void and Proving Battle Tunic) for pre-buff purposes and, obviously, another Maker's Sigh for attribute points redistribution. I'd be hard-pressed to think of any other non-negligible investment you need to make in Act III.
Modifié par IN1, 07 avril 2011 - 10:07 .





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