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Allure's Crook Templar/Reaver: That's The Spirit!


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#51
IN1

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rumination888 wrote...

IN1 wrote...
Ah, by the way, what that "something else" is, in your opinion? :)


Low health, Bodyguard, and Blood Frenzy.

Bravery also deserves a special mention.


I'd also mention Fervor, but yes, you are 100% correct. And I have no idea why people often write Bravery off as poor/inefficient talent. Maybe because its bonus is 'invisible'? Hmm. 

Modifié par IN1, 09 avril 2011 - 07:48 .


#52
Waltzingbear

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I know that I do because the way I build Aveline it is only possible to get all the major skill in the Vanguard tree and her juicy personal skills at the very last part of the game.
I think that the Vanguard offers a higher damage increase and she's also very short on stamina.
Give the game another four levels though and it will surely be on my list.

#53
Guest_iOnlySignIn_*

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IN1 wrote...

I'd also mention Fervor, but yes, you are 100% correct. And I have no idea why people often write Bravery off as poor/inefficient talent. Maybe because its bonus is 'invisible'? Hmm. 

It is not poor. But you can argue that it's inefficient - 30% stamina is a big price to pay, especially for a Berserker.

Usually you kill your enemies fast enough so that not a great number of them are within that 10m radius of Bravery - especially if you're a Berserker. To fully take advantage of Bravery you need to be a Reaver/Templar with a burst nuking strategy (which your videos in this thread shows).

Also, even unupgraded Holy Smite does considerable damage to otherwise Spirit resistant Shades on Nightmare - I don't know why, but that may allow the Allure Templar to side with the Tempars with less misgivings.

Modifié par iOnlySignIn, 09 avril 2011 - 09:14 .


#54
ripstrawberry

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Would using allure's crook w/ a warrior allow any abilities (like might blow or assault) to become ranged or does it just allow ranged auto-attacks?

#55
aethernox

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Mighty Blow and Assault require that you use a two-handed or one-handed melee weapon, respectively, so it's safe to assume that you can't.

However, there is Devour. It's a single-target activated damaging ability that is normally melee. I'm not sure, but I have a feeling that the staff wouldn't change its range.

#56
mr_afk

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IN1 wrote...

Sabotin wrote...

Did you try a similar build with a rogue?


Yes. It's not bad per se, but you still feel like you are just a faster weaker version of a regular archer :) The playstyle does not change much. Also, Assassinate with a staff is melee range... Yikes!


Also vendetta doesn't seem to work. The stealth flask is thrown but you reappear in the same spot, dealing no damage. I was trying to see if an allure's crook rogue would benefit from rapid fire criticals - and they do! With a generally high crit chance/pinpoint strikes the controller becomes a constant buzz (and you get lots of dead templars/undead).

But without vendetta there's not much point taking duelist, and using shadow will probably mean ridiculously low attack scores for my current level... the melee range for assassinate (+ the lower base value relative to other weapons) also sucks. Could try an annoying stealth build I guess, but without any proper damage abilities or speed boosting talents I don't think the rogue build can compete with the warrior one; Oh well, there ends my grand foray into experimental builds haha...

What other weapons don't have class restrictions? I know of allure's staff, void's hammer, and the volcanic shield but I heard there were more?

#57
IN1

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mr_afk wrote...

IN1 wrote...

Sabotin wrote...

Did you try a similar build with a rogue?


Yes. It's not bad per se, but you still feel like you are just a faster weaker version of a regular archer :) The playstyle does not change much. Also, Assassinate with a staff is melee range... Yikes!


Also vendetta doesn't seem to work. The stealth flask is thrown but you reappear in the same spot, dealing no damage. I was trying to see if an allure's crook rogue would benefit from rapid fire criticals - and they do! With a generally high crit chance/pinpoint strikes the controller becomes a constant buzz (and you get lots of dead templars/undead).

But without vendetta there's not much point taking duelist, and using shadow will probably mean ridiculously low attack scores for my current level... the melee range for assassinate (+ the lower base value relative to other weapons) also sucks. Could try an annoying stealth build I guess, but without any proper damage abilities or speed boosting talents I don't think the rogue build can compete with the warrior one; Oh well, there ends my grand foray into experimental builds haha...

What other weapons don't have class restrictions? I know of allure's staff, void's hammer, and the volcanic shield but I heard there were more?


Defender of the Wall and Corrupted Acolyte Staff.

#58
mr_afk

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IN1 wrote...

Defender of the Wall and Corrupted Acolyte Staff.


thanks! don't really see much that can be done with that staff though so looks like i can either make my rogue dagger&shield or an archer.. Since i've already done an archery playthrough and you've already done the dagger&shield maybe i'll try to figure out how to get an allure's crook shadow assassin to work.

Edit: Changed my mind and found another amusing build. Duelist/Assassin with Void's Hammer. It's quite nice to be able to do something other than single target damage - but so far it seems that once again vendetta isn't working as it should and assassinate isn't doing that much damage. I'll do a bit more testing first. The only problem is that pumping strength in a rogue is relatively useless - at least magic for allure's staff could be later used to help equip robe of unblemished cleaniness (to help with jackals when facing spirit immune enemies). I don't think there's anything that amazing about this build with assassinate and vendetta not working (it's pretty much a slower hitting, higher crit chance warrior with not much health - though i suppose a defence of 80% might count for something). Well i guess it's back to figuring out the shadow assassin =/

Modifié par mr_afk, 11 avril 2011 - 07:14 .


#59
Jack-Nader

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rumination888 wrote...

www.youtube.com/watch

I tried to keep our composition as similar as possible. The biggest difference is that instead of using spirit rings for physical weapons, I opted to use much more expensive rings.

I hope what you gleen out of this is that the real power behind our videos isn't in weapon selection, but something else entirely.(and hopefully everyone who watches these videos will come to the realization of what that "something else" is.)


Does button spamming cleave make it stack more than it should??

#60
IN1

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Jack-Nader wrote...

rumination888 wrote...

www.youtube.com/watch

I tried to keep our composition as similar as possible. The biggest difference is that instead of using spirit rings for physical weapons, I opted to use much more expensive rings.

I hope what you gleen out of this is that the real power behind our videos isn't in weapon selection, but something else entirely.(and hopefully everyone who watches these videos will come to the realization of what that "something else" is.)


Does button spamming cleave make it stack more than it should??


Yes, it's my secret technique! :lol: Seriously, though -- never heard about it. Why are you asking?

#61
Jack-Nader

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Just noticed that rumination was spaming both cleave and sacrificial frenzy like crazy and I was wondering if it had some kind of glitch effect. Gold bug apparently occurs by doing something similar so I wouldn't be suprised if it did.

#62
IN1

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Jack-Nader wrote...

Just noticed that rumination was spaming both cleave and sacrificial frenzy like crazy and I was wondering if it had some kind of glitch effect. Gold bug apparently occurs by doing something similar so I wouldn't be suprised if it did.


Heh, I don't think so :) IMHO, he was just a bit nervous, since he usually plays without pausing and the game sometimes cancels ability casts for no apparent reason. Fervor can stack sometimes, though.

Modifié par IN1, 11 avril 2011 - 08:59 .


#63
ripstrawberry

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"Mighty Blow and Assault require that you use a two-handed or one-handed melee weapon, respectively, so it's safe to assume that you can't. "

Assumed as much. Guess I'll stick to 2H weapons then so I'll have access to most of my abilities since I'm not fond of weapon switching. Will be trying elemental 2H weapons this time though.

#64
rumination888

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IN1 wrote...

Jack-Nader wrote...

Just noticed that rumination was spaming both cleave and sacrificial frenzy like crazy and I was wondering if it had some kind of glitch effect. Gold bug apparently occurs by doing something similar so I wouldn't be suprised if it did.


Heh, I don't think so :) IMHO, he was just a bit nervous, since he usually plays without pausing and the game sometimes cancels ability casts for no apparent reason. Fervor can stack sometimes, though.


lol, this. Its a bit nerve-wracking to play a build that relies on being near death without pausing.

#65
Jack-Nader

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heh

#66
Darchon_

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Is there any way to get the Boots of the Void without having let Torpor have his way with Feynriel? (I'm pretty sure I'm reading the wiki correct on this being a pre-req)

I was already planning to build a Spirit Reaver, but I saw this while I was in late Act 2, having already sent him off to Tevinter.

#67
IN1

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Darchon_ wrote...

Is there any way to get the Boots of the Void without having let Torpor have his way with Feynriel? (I'm pretty sure I'm reading the wiki correct on this being a pre-req)

I was already planning to build a Spirit Reaver, but I saw this while I was in late Act 2, having already sent him off to Tevinter.


Unfortunately, no :( I suggest you just shop for some generic +spirit boots at Mage Goods.