WHAT DO YOU WANT IN DRAGON AGE 3
#226
Posté 24 juillet 2011 - 02:11
#227
Posté 24 juillet 2011 - 09:51
weirder wrote...
A way to set HUD transparency.
You could have no HUD on the Wii U and no need for a powerwheel either. I would love to play it with an interface like that, but my saves are on the 360.
#228
Posté 24 juillet 2011 - 10:50
Sepewrath wrote...
You could have no HUD on the Wii U and no need for a powerwheel either. I would love to play it with an interface like that, but my saves are on the 360.
DA2 PC hud doesn't disappear like in the 360, need to press V. All well and fine, yet also disables the tab function for finding objects. Better, perhaps, the hud to be left up but not opaque and limiting view of world behind.
Maybe you'll get lucky and BW will have a way for you to move you saves from the xbox to your preferred platform.
#229
Posté 19 août 2011 - 01:56
1. As many of you are have said, the ability to have a random conversation with my companions at a rest place. It really got to me how close we become to them after having said conversations. They became a part of us.
2. New areas and locations to explore. I mean, come on, in DA2, every place you go, you walk around and think "Haven't I been here before?" In Origins, there were so many places you could go to and it would be a whole new place to explore, not the same place with some varied sacks and rubble to ransack. Each house, tavern, shop, cave, what-sits were unique and different. That's what I want. Mike Laidlaw says that they'll have to cut content to do that, but if they did it in Origins, why can't they do it again?
3. Darkspawn, now that was a major issue for me in DA2. Everytime I battled them (and there weren't many places to do so) it looked like I was battling fishing people off a nearby dock. And in Legacy, the genlocks were made to look like Apes for godsake. I mean, just recall the realistic-ness of the darkspawn in Origins. They were good enough to be call darkspawn and real enough to believe. That's another thing I want.
4. Please put more music similar to that of Origins. If anything made me like Origins more, it was the heart-touching music the game had. Particularly, the one in the camp. It was truly mesmerizing to listen.
5. More colourfull colours. Because the most usual colour of Kirkwall was Brown and more brown. Origins was colourful and pleasing to eye. Even the damned darkspawn was great to look at (relatively)
6. Armours and weapons. Instead of having a specific armour for each "act" give us bit of variety, so that we can have our character wear some kind of armour which is different from what everyone else is gonna be wearing at the end of the game.
7. More side quests and companion quests. Nothing to explain there
8. Ability to change companion armour.
9. More romance options
10. More cute and innocent characters, like Merrill and Leliana (I'm pushing my luck of this)
There's more but can't think right now...
#230
Posté 19 août 2011 - 02:03
... What? Yeah, I got a prescription for it!
#231
Posté 19 août 2011 - 02:20
Are you sure you don't have that backwards? I found Origins to be much browner and rather washed-out; 2 was far more vibrant in general.5. More colourfull colours. Because the most usual colour of Kirkwall was Brown and more brown. Origins was colourful and pleasing to eye. Even the damned darkspawn was great to look at (relatively)
#232
Posté 16 juillet 2012 - 02:39
#233
Posté 19 juillet 2012 - 12:30
Elissa1990 wrote...
I want to see Morrigan or Morrigan's god baby in number 3!! Possibly be able to play a qunari character.
I would love to see this and would be cool a reunion between my warden and the baby.
#234
Posté 21 juillet 2012 - 06:04
#235
Posté 21 juillet 2012 - 12:25
#236
Posté 22 juillet 2012 - 02:09
I don't get it, why don't we get a Toolset ? WHY? (note:I'm going nuts) it makes the game so much more, beyond the imagination fun when we can add our own desired stuff to the game!
And it adds a lot of replay ability .
#237
Posté 02 août 2012 - 08:38
#238
Posté 03 août 2012 - 07:45
Parmida wrote...
A Toolset.
I don't get it, why don't we get a Toolset ? WHY? (note:I'm going nuts) it makes the game so much more, beyond the imagination fun when we can add our own desired stuff to the game!
And it adds a lot of replay ability .
What he said.
Amazing stuff can be made.
#239
Posté 03 août 2012 - 03:06
#240
Posté 04 août 2012 - 05:54
#241
Posté 04 août 2012 - 06:43
Cullen as a companion/love interest
An Orlesian masquerade ball with dancing
class origin/prologue stories (if they're not gonna bring back full race origins)
A choice of more/better hairstyles
The option to give our character facial piercings, body tattoos and scars
Bustling, rich and decadant cities filled with life
Stunning environments
Dynamic weather
Give more gifts to companions and visa versa (like in DA:O where multiple could be given)
More interaction with our companions, for example chats about their life/interests/etc
Some sort of street festival that happens over the course of 24 hours in-game
"Down time" between quests where we can hang out with our companions and/or do some light hearted mini games like get drunk, bar fight, arm wrestle, play cards, bet on nug fights etc
#242
Posté 04 août 2012 - 01:05
Evil Mage Big Bad.
I am SOOOO sick of being told to feel sorry for them.
More to the point a well focused story.
#243
Posté 04 août 2012 - 07:50
A new protagonist, leave my warden alone, and Hawke O don't care that much
Many customization-options to make the hero unique, plus different races and origins to choose from, not one generic hero like in DA2 please. But keep them voiced, I actually like that.
Less flashy combat, more realistic tactical one.
Characters based more on Origin, not DA2. They were all nice and sound in both games, but DA2-ones never caught my emotions like the ones in Origin
A more epic story like in DAO, with maybe a nice plot-twist? First mage-templar-conflict, but that is suddenly overshadowed by something totally new, maybe more connectd to the blight-darkspawn stuff?
This brings me to: A villain that deserves the name and is presented accordingly. Urthemiel in DAO never said a word and therefore was never really intriguing. Loghain was a traitor, but you hardly got personal confrontations with him. Make the villain more integral of the story, make him confront the player more, like Irenicus did in BG2, so we get more pleasure of beating him in the end. Which reminds me of:
in regards to Mass Effect: Don't forget that DA3 should be a RPG-videogame, not an interactive movie, not an action-shooter-game, and not ART! Stay away from ghostly kids, primary colours and grimdark-endings forced on us, and let the players end the game with a sense of triumph! Please look at DAO once again to see how to make an ending(s) that pelases most fans and even will make them care about DLCs.
#244
Posté 05 août 2012 - 10:11
I also wouldn't mind interesting companions. The only thing in DA2 I remember about Fenris is that his voice actor is Edwyn Tiong. Isabela was too much sex and not enough duellist. And the only memorable characters (Varric and Cullen) weren't romancable.
Also, though I realize this is probably a very odd request, I really liked the brown, dirty teeth in DA:O. While the hygiene was certainly disgusting, the fact that nobles and beggars alike didn't have access to toothpaste made the medieval environment really believable. It's like what they said in Monty Python and the Holy Grail. "He must be a king. Why's that? He doesn't have sh*t all over him." DA2 was so clean and void of even the smallest bit of dirt in the alienage that it simply looked ridiculos.
#245
Posté 05 août 2012 - 10:38
- Morrigan and her child
- Finding what Flemeth really is because that's been killing me ever since Witch Hunt came out
- The combat from DA2 (one of the few highlights of the game)
- All the characters from DAO and DA2 to come back. At the very least get a decent cameo in the DA3
- Having you're choices actually matter
- NO REHASHED DUNGEONS
- More places to go, like in DAO, rather than going to three different places throughout the entire game
- A cameo from my Warden and Hawke <---I might be asking too much on this one
- Continue with the Fereldan native theme. I know that's kinda nit-picking, but I really don't want to hear my main protagonist have an French accent throughout the game. I probably wouldn't stop laughing to actually play the game itself.
#246
Posté 05 août 2012 - 11:47
having only three specializations (none of which were particularly useful, i might add) was kind of a bummer.
The lack of random conversations really bugged me.
The combat system felt pretty good, but when you look at it it is very jerky. Hawke and co. always paused for a moment between attacks leaving combat looking jerky and not very fluid at all.
I must admit, most abilities in the warriors two or three sustained/passive trees were practically useless to me, but i ended up having to get them anyway because the one good skill requires you to have every other skill in the tree
The only real choice was in side quests. in the main plot, you only got to choose between mages and templars. One choice with impact. we need more important choices. A story that has many varied outcomes instead of "Hawke vanished with (insert random love interest here) and no one knows where s/he is now" that ending sucked.
Take the darkspawn's design back to the origins design, they looked nothing like darkspawn are supposed to.
Keep the DA2 elf designs. I liked that they actually looked like more than slightly shorter humans with slightly pointed ears. They looked like their own species.
Well thought out main story and origin stories, please. The thing i loved most about DA:O was the many variations of characters i could create with different species and origin stories. Having only one choice for protagonist was a huge let down.
And fix the female character faces for creation. all the presets looked virtually identical in DA2, and some people (myself included) are less than good at fine detailing a face. I didn't notice this issue in DA:O or for males in DA2.
Modifié par TheDeadHead, 18 août 2012 - 10:50 .
#247
Posté 08 août 2012 - 01:41
I'd like to be able to have conversations with my party members anywhere Like DA:O, not just at their base home, and to be able to kiss my character's lover anywhere, and have party members react.
A romance-able character for every class, or race. I'm talking, 3 boys, and 3 girls. a mage, rouge, and warrior for girls, and same for guys. And a female who is a hopeless romantic, and innocent!
More helping companions get with a lovers, like with Aveline.
Not so over used environments.
More spells/abilities to choose from.
Bring back Mabari as a companion.
My Biggest issue with Both Hawke and the Warden was they Never cried. I understand the "Tough leader" thing, but when you see your mother, or anyone you love die before you, I dot care how much you've been through, you're going to at least shed one tear! Show some emotion!
More companions caring about your past. In DA:O I felt like I was everyone's shoulder to cry on, but I couldn't cry on anyone else's. At least in DA2, my character's lover came in to comfort her, and Aveline cared.
Keep the new elf and Qunari models
A bit more of the fade. Don't get me wrong, I hated how long the Fade was In origins, but I felt one more small visit in DA2 was needed, and unrelated to the half elf kid. An example would be doing something with Merrill, or Anders in the Fade.
Ending Like DA:O that talks about how your choices effected everything, and tells what happened to the hero.
I don't care if my character has a voice or not, but as long as I know what she'll say and how she'll say it (sarcastically for example) I'm good.
Amazing outfits to wear and hair styles. We are going to Orlais after all
More choices. And something like the Landsmeet, or some politcal court thing.
Cool, interesting companions ( I personally liked the companions in both games, except for certain ****ty characters that I never brought along with me)
Toolset! More mods, please.
Companions give you gifts, as well as more gifts for them.
And of course, keep the romance! It's the biggest reason I replay the game!
#248
Posté 09 août 2012 - 01:30
#249
Posté 13 août 2012 - 05:54
#250
Posté 13 août 2012 - 09:31





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