Aller au contenu

Photo

WHAT DO YOU WANT IN DRAGON AGE 3


  • Veuillez vous connecter pour répondre
261 réponses à ce sujet

#226
wyrdx

wyrdx
  • Members
  • 11 410 messages
A way to set HUD transparency.

#227
Sepewrath

Sepewrath
  • Members
  • 1 141 messages

weirder wrote...

A way to set HUD transparency.


You could have no HUD on the Wii U and no need for a powerwheel either. I would love to play it with an interface like that, but my saves are on the 360.

#228
wyrdx

wyrdx
  • Members
  • 11 410 messages

Sepewrath wrote...

You could have no HUD on the Wii U and no need for a powerwheel either. I would love to play it with an interface like that, but my saves are on the 360.


DA2 PC hud doesn't disappear like in the 360, need to press V. All well and fine, yet also disables the tab function for finding objects. Better, perhaps, the hud to be left up but not opaque and limiting view of world behind.
Maybe you'll get lucky and BW will have a way for you to move you saves from the xbox to your preferred platform.

#229
Firescyth

Firescyth
  • Members
  • 1 messages
Well, in DA3, I would actually like a lot of things brought back to life from Origins and Awakening,

1. As many of you are have said, the ability to have a random conversation with my companions at a rest place. It really got to me how close we become to them after having said conversations. They became a part of us.

2. New areas and locations to explore. I mean, come on, in DA2, every place you go, you walk around and think "Haven't I been here before?" In Origins, there were so many places you could go to and it would be a whole new place to explore, not the same place with some varied sacks and rubble to ransack. Each house, tavern, shop, cave, what-sits were unique and different. That's what I want. Mike Laidlaw says that they'll have to cut content to do that, but if they did it in Origins, why can't they do it again?

3. Darkspawn, now that was a major issue for me in DA2. Everytime I battled them (and there weren't many places to do so) it looked like I was battling fishing people off a nearby dock. And in Legacy, the genlocks were made to look like Apes for godsake. I mean, just recall the realistic-ness of the darkspawn in Origins. They were good enough to be call darkspawn and real enough to believe. That's another thing I want.

4. Please put more music similar to that of Origins. If anything made me like Origins more, it was the heart-touching music the game had. Particularly, the one in the camp. It was truly mesmerizing to listen.

5. More colourfull colours. Because the most usual colour of Kirkwall was Brown and more brown. Origins was colourful and pleasing to eye. Even the damned darkspawn was great to look at (relatively)

6. Armours and weapons. Instead of having a specific armour for each "act" give us bit of variety, so that we can have our character wear some kind of armour which is different from what everyone else is gonna be wearing at the end of the game.

7. More side quests and companion quests. Nothing to explain there

8. Ability to change companion armour.

9. More romance options

10. More cute and innocent characters, like Merrill and Leliana (I'm pushing my luck of this)

There's more but can't think right now...

#230
Rifneno

Rifneno
  • Members
  • 11 979 messages
I want a giant sentient nug party member.

... What? Yeah, I got a prescription for it!

#231
Xilizhra

Xilizhra
  • Members
  • 30 873 messages

5. More colourfull colours. Because the most usual colour of Kirkwall was Brown and more brown. Origins was colourful and pleasing to eye. Even the damned darkspawn was great to look at (relatively)

Are you sure you don't have that backwards? I found Origins to be much browner and rather washed-out; 2 was far more vibrant in general.

#232
Elissa1990

Elissa1990
  • Members
  • 1 messages
I want to see Morrigan or Morrigan's god baby in number 3!! Possibly be able to play a qunari character.

#233
Angelo2027

Angelo2027
  • Members
  • 330 messages

Elissa1990 wrote...

I want to see Morrigan or Morrigan's god baby in number 3!! Possibly be able to play a qunari character.


I would love to see this and would be cool a reunion between my warden and the baby.

#234
xsamplexample

xsamplexample
  • Members
  • 297 messages
i just want all the choices we have made (arishok outcome, king of ferelden, character deaths, etc) throughout the games to have some sort of effect on the story or outcome. And the Warden. Bring my warden back!! DA3 needs to center around darkspawn and grey wardens again!!!

#235
DPSSOC

DPSSOC
  • Members
  • 3 033 messages
I think Bioware's gone on record that each DA game will center around a new protagonist. Which is probably for the best since ME showed what happens when you try to lug around that much baggage from game to game, there's too much variation so you have to limit effects to off hand comments and that makes the fans disappointed. In DA it makes sense that your choices only get passing mention because they were made years ago by a completely different person in a completely different country.

#236
Parmida

Parmida
  • Members
  • 1 592 messages
A Toolset.
I don't get it, why don't we get a Toolset ? WHY? (note:I'm going nuts) it makes the game so much more, beyond the imagination fun when we can add our own desired stuff to the game!
And it adds a lot of replay ability .

#237
bog13

bog13
  • Members
  • 1 messages
hero of ferelden and morrigan nuff said

#238
Gix_Neidhaart

Gix_Neidhaart
  • Members
  • 3 messages

Parmida wrote...

A Toolset.
I don't get it, why don't we get a Toolset ? WHY? (note:I'm going nuts) it makes the game so much more, beyond the imagination fun when we can add our own desired stuff to the game!
And it adds a lot of replay ability .


What he said.
Amazing stuff can be made.

#239
Giga Drill BREAKER

Giga Drill BREAKER
  • Members
  • 7 005 messages
I want to see nothing from Dragon Age 2 in Dragon Age 3.

#240
CELL55

CELL55
  • Members
  • 915 messages
Whenever they plan on releasing it, I want them to release it a year after that. Really hammer out the details. After DA2 and ME3, I think Bioware really needs to take some extra time, stop, and think, "Will the fans like this?" and "Will this be well received?". I know that they are more than capable of making a good game if they really work at it. Take some time and do a good job. They owe it to the fans, and they owe it to themselves.

#241
LolaLei

LolaLei
  • Members
  • 33 006 messages
What do I want in DA3?

Cullen as a companion/love interest
An Orlesian masquerade ball with dancing
class origin/prologue stories (if they're not gonna bring back full race origins)
A choice of more/better hairstyles
The option to give our character facial piercings, body tattoos and scars
Bustling, rich and decadant cities filled with life
Stunning environments
Dynamic weather
Give more gifts to companions and visa versa (like in DA:O where multiple could be given)
More interaction with our companions, for example chats about their life/interests/etc
Some sort of street festival that happens over the course of 24 hours in-game
"Down time" between quests where we can hang out with our companions and/or do some light hearted mini games like get drunk, bar fight, arm wrestle, play cards, bet on nug fights etc

#242
Ausstig

Ausstig
  • Members
  • 580 messages
Lambert as a Ally.

Evil Mage Big Bad.

I am SOOOO sick of being told to feel sorry for them.

More to the point a well focused story.

#243
Vox Draco

Vox Draco
  • Members
  • 2 939 messages
A wishlist? Do they have a Santa in Thedas? Image IPB

A new protagonist, leave my warden alone, and Hawke O don't care that much

Many customization-options to make the hero unique, plus different races and origins to choose from, not one generic hero like in DA2 please. But keep them voiced, I actually like that.

Less flashy combat, more realistic tactical one.

Characters based more on Origin, not DA2. They were all nice and sound in both games, but DA2-ones never caught my emotions like the ones in Origin
 
A more epic story like in DAO, with maybe a nice plot-twist? First mage-templar-conflict, but that is suddenly overshadowed by something totally new, maybe more connectd to the blight-darkspawn stuff?

This brings me to: A villain that deserves the name and is presented accordingly. Urthemiel in DAO never said a word and therefore was never really intriguing. Loghain was a traitor, but you hardly got personal confrontations with him. Make the villain more integral of the story, make him confront the player more, like Irenicus did in BG2, so we get more pleasure of beating him in the end. Which reminds me of:

in regards to Mass Effect: Don't forget that DA3 should be a RPG-videogame, not an interactive movie, not an action-shooter-game, and not ART! Stay away from ghostly kids, primary colours and grimdark-endings forced on us, and let the players end the game with a sense of triumph! Please look at DAO once again to see how to make an ending(s) that pelases most fans and even will make them care about DLCs.

#244
Trolldrool

Trolldrool
  • Members
  • 223 messages
Well, one thing I definitely missed in DA2 were the dwarves. More accurately, female dwarves. There were none at all and I couldn't understand why.

I also wouldn't mind interesting companions. The only thing in DA2 I remember about Fenris is that his voice actor is Edwyn Tiong. Isabela was too much sex and not enough duellist. And the only memorable characters (Varric and Cullen) weren't romancable.

Also, though I realize this is probably a very odd request, I really liked the brown, dirty teeth in DA:O. While the hygiene was certainly disgusting, the fact that nobles and beggars alike didn't have access to toothpaste made the medieval environment really believable. It's like what they said in Monty Python and the Holy Grail. "He must be a king. Why's that? He doesn't have sh*t all over him." DA2 was so clean and void of even the smallest bit of dirt in the alienage that it simply looked ridiculos.

#245
xxBabyMonkeyxx

xxBabyMonkeyxx
  • Members
  • 305 messages
  • Morrigan and her child
  • Finding what Flemeth really is because that's been killing me ever since Witch Hunt came out
  • The combat from DA2 (one of the few highlights of the game)
  • All the characters from DAO and DA2 to come back. At the very least get a decent cameo in the DA3
  • Having you're choices actually matter
  • NO REHASHED DUNGEONS
  • More places to go, like in DAO, rather than going to three different places throughout the entire game
  • A cameo from my Warden and Hawke <---I might be asking too much on this one
  • Continue with the Fereldan native theme. I know that's kinda nit-picking, but I really don't want to hear my main protagonist have an French accent throughout the game. I probably wouldn't stop laughing to actually play the game itself.


#246
TheDeadHead

TheDeadHead
  • Members
  • 2 messages
Origin stories! Playable Qunari! Tell us where Hawke went! More Specializations!
having only three specializations (none of which were particularly useful, i might add) was kind of a bummer.

The lack of random conversations really bugged me.

The combat system felt pretty good, but when you look at it it is very jerky. Hawke and co. always paused for a moment between attacks leaving combat looking jerky and not very fluid at all.

I must admit, most abilities in the warriors two or three sustained/passive trees were practically useless to me, but i ended up having to get them anyway because the one good skill requires you to have every other skill in the tree

The only real choice was in side quests. in the main plot, you only got to choose between mages and templars. One choice with impact. we need more important choices. A story that has many varied outcomes instead of "Hawke vanished with (insert random love interest here) and no one knows where s/he is now" that ending sucked.

Take the darkspawn's design back to the origins design, they looked nothing like darkspawn are supposed to. 

Keep the DA2 elf designs. I liked that they actually looked like more than slightly shorter humans with slightly pointed ears. They looked like their own species.
Well thought out main story and origin stories, please. The thing i loved most about DA:O was the many variations of characters i could create with different species and origin stories. Having only one choice for protagonist was a huge let down.

And fix the female character faces for creation. all the presets looked virtually identical in DA2, and some people (myself included) are less than good at fine detailing a face. I didn't notice this issue in DA:O or for males in DA2.

Modifié par TheDeadHead, 18 août 2012 - 10:50 .


#247
Auraa

Auraa
  • Members
  • 4 messages
Ok, I don't understand the whole "Bring back my Warden thing!" but maybe I just figure my warden's story ended with the Arch demon, and only needed a little bit more in awakening. I would like to see her mentioned again. I personally want to play as a new character and be able to select my race! A Dalish elf Mage would be awesome!
I'd like to be able to have conversations with my party members anywhere Like DA:O, not just at their base home, and to be able to kiss my character's lover anywhere, and have party members react.
A romance-able character for every class, or race. I'm talking, 3 boys, and 3 girls. a mage, rouge, and warrior for girls, and same for guys. And a female who is a hopeless romantic, and innocent!
More helping companions get with a lovers, like with Aveline.
Not so over used environments.
More spells/abilities to choose from.
Bring back Mabari as a companion.
My Biggest issue with Both Hawke and the Warden was they Never cried. I understand the "Tough leader" thing, but when you see your mother, or anyone you love die before you, I dot care how much you've been through, you're going to at least shed one tear! Show some emotion!
More companions caring about your past. In DA:O I felt like I was everyone's shoulder to cry on, but I couldn't cry on anyone else's. At least in DA2, my character's lover came in to comfort her, and Aveline cared.
Keep the new elf and Qunari models
A bit more of the fade. Don't get me wrong, I hated how long the Fade was In origins, but I felt one more small visit in DA2 was needed, and unrelated to the half elf kid. An example would be doing something with Merrill, or Anders in the Fade.
Ending Like DA:O that talks about how your choices effected everything, and tells what happened to the hero.
I don't care if my character has a voice or not, but as long as I know what she'll say and how she'll say it (sarcastically for example) I'm good.
Amazing outfits to wear and hair styles. We are going to Orlais after all :D
More choices. And something like the Landsmeet, or some politcal court thing.
Cool, interesting companions ( I personally liked the companions in both games, except for certain ****ty characters that I never brought along with me)
Toolset! More mods, please.
Companions give you gifts, as well as more gifts for them.
And of course, keep the romance! It's the biggest reason I replay the game!

#248
RobRam10

RobRam10
  • Members
  • 3 266 messages
To visit Tevinter! and become a magister or even the Archon!

#249
JerZey CJ

JerZey CJ
  • Members
  • 2 841 messages
All I want is the dialogue options/format from DA:O(lots of choices, for every kind of character you could play. There was always a funny/sarcastic response, a serious response, an angry response, etc. It let you add a lot of, well, character to your character) and I want the origin stories back and I want to be able to pick my race again. Pre-defined characters are not fun, especaillly when you spoiled us with all the choices in DA:O, only to yank them away in DA2 and just say "NOPE! You're human now, and your name is Hawke!". Also, I want a Mabari back as a squaddie, not some crappy spell and I want to pick his color(those black and red Mabari from Ostagar in DA:O are badass looking).

#250
Accipitrifa

Accipitrifa
  • Members
  • 36 messages
I want to be a kossith :D