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WHAT DO YOU WANT IN DRAGON AGE 3


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#126
Marduksdragon

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DRTJR wrote...

In my humble opinion One should learn Blood magic from a party member.


I agree. Not everyone learns via demons. I'd rather a grand old Magus like Avernus teach the skill.

#127
ThatMan2112

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There's a lot of things I want in Dragon Age 3, and I don't expect to get it all, but I still want to throw my opinion out here.

Changes:

Loot System- The loot system must go back to the one in Origins. I much preferred being able to inspect a weapon or piece of armor in the loot screen. I liked the tiering system in the first game as well. All weapons named "Dagger" had the exact same stats on it if they were the same tier. I don't know how much time I wasted on my first play through going to the inventory screen to see if the weapon I just picked up was better than the one I had.
I want to be able to inspect it in the loot screen and I don't want one normal red steel dagger to have +5 attack and another one exactly like it has +2% attack speed and +8 attack.

Specializations- I want more variety in specializations. I like how they expanded upon them in this game, but there were only three after the six we had in Awakening. For Mages, I extremely enjoyed the Force Mage but I was disappointed that Arcane Warrior was gone, as were many others. For Rogues, I liked all of the specializations but sometimes, I just really wanted another option. Same with warriors.
I would like for there to be one or two more specializations for each class in Dragon Age 3, new or old ones. I don't really want Spirit Warrior or Arcane Warrior or specializations like those, because, even though I really liked them, I felt like they were overpowered.

Combat System-I liked the one in Origins a little bit more than the DA2 system, but I think there is a balance between them. I felt like Origins was a bit slow and DA2 was a bit fast. Dragon Age 2 just seemed unrealistic with how mucb ease and speed Hawke could swing his two-handed sword, while in Dragon Age Origins, it seemed like Sten would just sort of throw his sword at the enemy and not swing it. However, the mage attacks, I liked. Staves actually were good weapons in this game and the spells looked awesome. For Rogues and Warriors as well, I liked the design and speed of all of the talents like Twin Fangs and Mighty Blow.

Map Designs-As we all know, there was little variety, if any at all, in the environments. I didn't like going to the same entrance for two different locations.

Character Creation- I liked the default Hawke, but on some characters, I just didn't want that look. I know there were different presets to choose from, but I got used to the look of Bethany, Carver, etc. and didn't want them to change. I can understand if I make my guy look completely different from the original Hawke, then, sure, change their look too. But sometimes, I wanted everything the same besides the hair style, facial hair, or maybe a little difference in hair color, but I couldn't do that without changing all of their looks, which I had gotten used to by that point.

Weapons and Armor- I was fine with this for the most part, but I felt there should be some more designs for the unique ones. And for the unique kind, I think their inventory portrait should be different. In this game, I just didn't feel the satisfaction of getting an awesome weapon when I found it because it's portrait looked the same as the normal kinds.

Random Encounters and Travel System- This was a huge disappointment I feel. In Origins, sometimes I felt like there were too much encounters, but in 2 there were close to none. I also preferred the travel system in Origins more. I never liked the shifting between screens and staying in one city and area for the whole game.

Companion (Chatting)- I enjoyed the companions in this game. I also really liked how in each act, their own personal story kept advancing. The only thing I would like to see is the ability to strike up a conversation with them, just to get to know them better.

Dragons- I liked that more dragons were in Dragon Age 2. But, as we all know, dragons drop (or should drop) the best loot. The High Dragon in Act 3, I enjoyed. The battle, the loot, everything. However, some of the other dragons dropped nothing good and I was let down by that.

Bosses- The only thing I want changed here: Go back to putting enemies names in different colors. There were multiple occasions on my first play through when I didn't know if something was a lieutenant or a boss, or a boss or elite boss.

Decisions- Such as being a mage, templar, assassin, those sort of things. I went through a play through as a templar, and it may just be me, but in no way possible should Anders have liked me at all. Also, if I'm a mage, why aren't the templars ever coming after me? They definitely know I'm a mage, so shouldn't they do more than pretend I'm not a mage? And, if I'm an assassin, I don't think my companions should trust me as much. Like in Origins, when my companions were against Zevran joining my team, because he was an assassin.

The Deep Roads- I loved it in DA2. I thought it was overkill in Origins. I want to explore it more. Like Nathaniel Howe said, Hawke's expedition was the furthest anyone had ever been in the Deep Roads. I want to find more out about it.



Ideas I want explored:

These are just the ideas I want brought up in the game. I don't care about these being the main plot, but at least bring these up:

Morrigan/God Baby

Mage/Templar conflict

Qunari

Architect (If he survived; even if he was killed, I'll be surprised if they say he didn't live or is just out of the picture)

Seranni (Yes, Velanna's sister)

Dragons (There were more in Dragon Age 2 and I like that. But why did everyone think they were extinct and, now, for the past 30-something years, they are popping back up again? Something seems fishy...)

#128
Lord Gremlin

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1. No paraphrasing.
2. Acknowledgement of player use of magic/blood magic.
In all honesty, if these 2 are in, I'm pre-ordering again. Still a big fan of Origins.

#129
Wentletrap

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No. Recycled. Maps.

(This, more than anything, killed DA2's replay for me).

And release a toolset, so modders can expand and celebrate the game.

#130
DRTJR

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The return of the Blade Vigilance.
EDIT FOR AWESOME:
bring back the rouge's ability to weild two handed blades, the arcane warrior specilization, and GRIFFONS

Modifié par DRTJR, 09 juillet 2011 - 02:33 .


#131
PrettylilSniper

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multiplayer xD i mean seriously it could be awsome, oh yeah and i want see the warden griffons :) oh and bring back the race chooser xD i liek the wepon art better in DA@ but i want the DW back for warriors. mages stop the batton twirl staff. i expect to see the marbrai again :) merrell again get the same voce actor i love merrrell's voice xD

#132
Sajuro

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I want the interrupt system, where every choice leads to someone getting the murder knife

#133
Marduksdragon

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DRTJR wrote...

The return of the Blade Vigilance.
EDIT FOR AWESOME:
bring back the rouge's ability to weild two handed blades, the arcane warrior specilization, and GRIFFONS


And I want to arm my mage with knives or a sword!

#134
Marduksdragon

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Sajuro wrote...

I want the interrupt system, where every choice leads to someone getting the murder knife


LMAO, I don't know how cohesive the story would be if you could kill everyone (you'd need a more openworld game like the ones Bethesda makes) but that would be worth a laugh or five at least.

Modifié par Marduksdragon, 09 juillet 2011 - 03:48 .


#135
DRTJR

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Fear the ancient Elven art of MAGES IN PLATE ARMOR! WITH SWORDS!

The Elves of Arlathan where awesome, Advanced yet wanting more Dakka

#136
Marduksdragon

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More dakka is almost always a good thing.

#137
DPSSOC

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 1) Drop the weapon restrictions (hated this in ME2 as well).  Weapon skills are never supposed to be about what you can use (that's what stat requirements are for) they're about what your character can use well.  Anyone with the strength to lift it can pick up a maul and start swinging but only someone properly trained can do so effectively.  Treat it like D&D (old D&D not sure what the latest rules are); you can use a weapon you aren't proficient with but you suffer a penalty for doing so.
However if you won't do this let dual weapon rogues use regular one handed weapons for at least one hand.
2) Arcane Warrior - Specialization was awesome, and you already have it set up for mages to shift from ranged to melee attack based on distance now let us do it wearing full plate with a sword.

3a) Non-combat skills - I don't know why it was decided to drop this but come one Bioware bring it back.  I want to stealth again, pick pockets, prepare my own poisons, traps, explosives, and convince rich people to take off their clothes because I am a herbalist.

3b) Bring back Coercion (or some form) - I get the personality limitations for people who know something about you (a brute has a hard time coming across as warm and kind) but when dealing with people for whom you're an unknown (happens a lot) it's merely a matter of whether or not you can project the personality you want.  This is a skill, a craft that anyone can learn given time and motivation (also known as Acting).

Perfect example I am a liar; it's a compulsion, I do it all the time, for no reason, my friends love me for it.  Now when I try to convince my friends that I'm an honest man it's not going to work because they know me to be a liar.  Strangers however I can convince easily, because I've learned (as a result of frequently lying) to project honesty.

4) Less junk - I like the flavour of finding essentially worthless items but could we tone it down a bit?  I have a full inventory of 70 on my latest playthrough sell my junk and I've got 20 items left.  Moderation Bioware, moderation.

#138
Kaiser Shepard

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1. An actual journey

2. Proper choices that will be reflected in future games. Small example: In DA2's endgame, I would have preferred only either Meredith or Orsino getting killed, allowing the other to return next game.

3. A rise of the Dalish in one form or another

#139
Sajuro

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Marduksdragon wrote...

Sajuro wrote...

I want the interrupt system, where every choice leads to someone getting the murder knife


LMAO, I don't know how cohesive the story would be if you could kill everyone (you'd need a more openworld game like the ones Bethesda makes) but that would be worth a laugh or five at least.

I just meant every interrupt choice, but you say that like it's a bad thing.

#140
Marduksdragon

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Sajuro wrote...

Marduksdragon wrote...

Sajuro wrote...

I want the interrupt system, where every choice leads to someone getting the murder knife


LMAO, I don't know how cohesive the story would be if you could kill everyone (you'd need a more openworld game like the ones Bethesda makes) but that would be worth a laugh or five at least.

I just meant every interrupt choice, but you say that like it's a bad thing.


Not a bad thing.:lol: I agree about some form of interrupt from time to time, especially during quest-critical moments but didn't want to make it too hard on the devs. I imagine they've all scrambling anyway after DA2 performed like it did.

#141
eyespI

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Flemeth, Morrigan, and Sandal all have roles to play I think. Flemeth in particular. I can't help thinking she's been waiting (or planning) for this war.

I wonder what would happen if the Warden took one side and the Champion took the other in this war. For instance, my Warden is suspicious of Magi and invoked the Rite of Annulment on Fereldans Circle. However my Hawke is a Mage, and well...likes the mages.

#142
devilsgrin

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Origins. I want some character creation options beyond gender and class. BORING.
Saw above "No Paraphrasing" THIS. I HATE HATE HATE when the line we choose is COMPLETELY unlike what is said - worse, the tone, the intention and even the hoped for result are SO different. Its terrible. Its the worst thing about Mass Effect 1 and 2 (RP wise) and it was one of the worst about DA2. An interrupt could be fun - its ALMOST there with the STAR comments...just a little more urgency would be great... hey they could look at Alpha Protocol's conversation system. You want immersive conversation, where spur of the moment decisions and every word has meaning? APs dialogue system was its greatest strength. And it was a HUGE part of why i loved that game.
mapS not just the same three recycled, or closed off in parts.
I want more than 1 wretched city. Kirkwall was a VILE place. To be stuck there for 3 whole acts... yikes.
I want a stronghold. Vigil's Keep was almost there. Give me Crossroad Keep (a definite inspiration for Vigil's) but a Thedan version. In Orlais if we're there, or Ferelden if we return there. Or wheresoever we end up.
BRING BACK ARCANE WARRIOR - and not some tragically limited piece of crap version like how Spirit Healer was implemented in DA2, i want it exactly the same as in Origins - but give us a few extra skills, or heck, even just give the four skills upgrades. I'd be more than happy with that. I want a dual sword wielding Warrior-Mage of Epicness again. Mage should still have the Staff combat skills, but since they're weak as water anyway, giving them some combat strength with AW would be awesome.
AND PLEASE, no comments about "balance" what BALANCE is there in DA2? when your Hawke is slicing up Ogres in the first 10 minutes along with a horde of Darkspawn. It took at least 2 hours for the Warden to do that, and that was her/his job by that point.
class restrictions on weapons and armour GONE. Or at least with an ability to circumvent them, a'la Arcane Warrior.

Wishes...

Griffins. I know they're SUPPOSED to be extinct - but so were Dragons...

Modifié par devilsgrin, 10 juillet 2011 - 03:19 .


#143
embrace eternity

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My List:
1) The Mirror from the Black Emporium
2) The PC dialog be fully voiced (just like DA2)
3) The Combat programming from DA2
4) The Party Inventory Control from DAO
5) A ride-able Griffon

#144
Alexander1136

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well im waiting to see what they do with the story. but I personally have the following questions on my mind

cure for the taint in the warden?
what became of the warden and morrigan post eluvian?
what happened to that darkspawn worshipper angle from the machinima series?
more on the talking darkspawn and  what happens if you killed the architecht?
more info on flemeth she said "i had an appointment to keep" what does that mean?

I didnt like the new art direction at all.
i didnt like the combat.
i didnt like the convo wheel
let us be something besides human.. i like my human warden and wanted to make an elf or dwarf character but you did that whole hawke family thing for some reason..
fix the darkspawn (human->hurlock dwarf->genlock elf->shriek qunari->ogre) have the counter parts look similar
fix the elves. (seiously it looks like you took the blue aliens from avatar and gave them normal skin and hair)
dont change characters like you did to anders.. i understand that he got possesed but why would that make him gay and annoying it was a spirit of justice not a spirit of gay and annoying.
thats about it really regardless it seems to me that your in it for the money now and the story is slowly going to die and become cliche..

Modifié par Alexander1136, 10 juillet 2011 - 04:25 .


#145
Jorina Leto

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#146
legion999

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To see all the storylines wrapped up mainly:
1. What the Grey Wardens are doing.
2. Mage vs Templar conflict
3. Flemeth & Morrigans plans.
4. What happened to Hawke and the Warden.
5. See how the Qunari/Tevinter conflict plays out and see if Orlais attacks Ferelden.

#147
PrettylilSniper

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i think they need a combo attack like a mage make a fire barriere and a rogue can shoot an arrow through the barrier lighting it on fire , also Warrior Duel wielding!!!!! there was nothing worng with the Duel swords in DA:O bring em back!!!!, also i wanna know what happend to the warden i made in DA:O and i mean the one i didnt kill by slaying the arch demon. what cassandra wants with Hawk. Oh and definetly bring merral back same voice actor shes fun :) bring varric back oh oh have varric meet ogrien xD that would be awsome to see what would happen there.

#148
Cyclone Prime

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Well Voiced codex entries would be nice

#149
Cyclone Prime

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Oh and instead of being stuck in one place and reading about codex of unique places like Tevinter and Anderfels, let's go there in a mission or perhaps as an origin story

#150
PrettylilSniper

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lol dont know about that i just like the voice acting on merrell and think theres more that can be done with her character