Survey Time!
#226
Posté 08 avril 2011 - 11:15
I just wish they'd kept some continuity by having some without horns. Namely the Tal-Vashoth which Origins codex says that almost all of them cut their horns off.
#227
Posté 09 avril 2011 - 03:02
1. Loved it, great game.
2. Misleading question, but yes, I would like to see DLC.
3. Enjoyed both DAO and DA2, both have their merits.
4. Preference goes to voiced character.
5. No preference to class or species selection.
6. Fine with either direction for the next game, assuming both are done well.
7. Fine with the changes made to elven appearance and voice - I liked them.
8. Liked the changes made to the Qunari.
9. Location interests: Orlais, Anderfels, Ferelden, Free Marches.
#228
Posté 09 avril 2011 - 05:46
Question 5
*Do you prefer being able to choose a species, not just a class?
Yes. 1,062 61%
No. 56 3%
Doesn't bother me either way. 624 36%
Question 6
For the next game, would you prefer having a set course of the story, or would you rather be able to shape history and Thedas as you go?
Set course. 81 5%
Free choices. 1,177 68%
No opinion/fine with both. 477 27%
Modifié par Edge2177, 09 avril 2011 - 05:48 .
#229
Posté 09 avril 2011 - 08:37
Also do note that i am one of those haters and i would gladly see these results tank too.
Should i do some magic and make the survey results falsified?
#230
Posté 09 avril 2011 - 09:39
Sakatox wrote...
Please take note that this survey is limited to those that frequent this forum and not entirely reflect the situation at hand. There is no way to reach the consolekiddies, the "hardcore evolution and change hating" PC gamers, or others.
Also do note that i am one of those haters and i would gladly see these results tank too.
Should i do some magic and make the survey results falsified?
My bold.
You're reaching me and I'm on a console. The 360 is such a bag of ****e that DA and Halo are the only thing that keeps it from sinking, but still you'll find console gamers who like being part of game discussions as much as PC gamers.
/my two pence
#231
Posté 09 avril 2011 - 10:01
#232
Posté 09 avril 2011 - 10:36
I'm not sure why "CoD" is such a negative term around here. So many people throw it around without even thinking about what they're saying and the large majority of them have never played or even touched a CoD game- they merely criticize it from afar. It's just the fad around these forums to blindly insult the game and its players.Sakatox wrote...
Think of the consolekiddies as the CoD audience. They aimed for that.
That being said, I'm not even a fan of the CoD series myself, not because I think it's a bad series, but because I'm not into FPS games based in the past. Modern Warfare(CoD4) and Modern Warfare 2, however, are both very solid shooters and CoD4(MW1) was an amazing game in almost every way- story, cinematics, gameplay, you name it. So I guess you might count me a MW fan.
Technically, however, you could call me a CoD fan since I love MW1. You'd be full of it, however, if you referred to me as a "kid" of any kind since I'm in my mid twenties(unless you happen to be over 60, in which case, go ahead). I also own the 360. So 360 console owner? Check. CoD fan? Check. "Consolekiddie?" BS.
Anyhow, by your definition, that crowd of gamers- console players who enjoy CoD is in-fact reached. I wouldn't be at all surprised if your other allegedly unpolled demographic("hardcore" PC gamers) was represented here.
Finally, I did not enjoy DA2 more than Origins, in fact, I'd say 2 is riddled with flaws, although not iredeemable. So your prediction about BW reaching for "that" crowd is also wrong since you seem to have a very mistaken idea of what "that" crowd even is.
Now if you said the game was aimed more toward Fighter genre players and those who are generally big fans of fast and repeated button pressing, you would at least have some evidence to support your argument. But I think the game simply turned out that way, since the "Fighter" crowd is really rather small nowadays compared to the RPG crowd, and aiming for that wouldn't make any business/marketing sense.
The game was "streamlined" and aimed more at the mainstream- that's quite true, but throwing around false stereotypes doesn't help your argument.
Modifié par DeathStride, 09 avril 2011 - 10:37 .
#233
Posté 09 avril 2011 - 11:40
It was very much a linear story. Just because you could choose to visit the mage tower before you traveled to the Brecilian Forest doesn't mean that "choice" had any real meaning.
That's not intended as a critique, by the way. I think it's a perfectly legitimate approach. As was DA2, I'd say.
Modifié par LiquidGrape, 09 avril 2011 - 11:50 .
#234
Posté 09 avril 2011 - 12:57
DA:O worked for DA:O, DA2 worked for DA2. It's fair to round out DA2's rough edges, for example noting that DA3 will need more mission maps, more variety in locales, and of course they need to budget in more time for bug squashing before launch, but most of the things that the poll discusses really aren't problems at all.
#235
Posté 09 avril 2011 - 01:37
...and I guess the island setting could allow the devs to reuse the wounded coast assets again since we didn't see them enough in DA2.
#236
Posté 09 avril 2011 - 04:21
LiquidGrape wrote...
I wish people would stop talking about Origins as if everything in that game was up for grabs.
It was very much a linear story. Just because you could choose to visit the mage tower before you traveled to the Brecilian Forest doesn't mean that "choice" had any real meaning.
That's not intended as a critique, by the way. I think it's a perfectly legitimate approach. As was DA2, I'd say.
Dragon Age Origins
Brecilian Forest Options:
a) Kill Witherfang
c) Free the ancient soul that is trapped in witherfang, bring Zahtrian to justice
Mage Tower Options:
a) Proceed with the Right of Annulment
c) Help the mages, save the first enchanter
Sacred Ashes Options:
a) side with the fanatics, destroy the sacred ashes
and so on. Okay i get it. I have more choices in DA2
#237
Posté 09 avril 2011 - 04:55
For example question 2, you use the term "redeemed/improved" by using redeemed at first you are implying that there is something wrong with the game to begin with. Which can skew the results. Question 5 is worded oddly, and the question is kind of biased anyway. Of course people are going to opt for choice, our society loves thinking choice is awesome. Probably should have split the elf question into two for changes in appearance and accent.
If you don't think the little things matter, I don't have the book here but "Blink" By Malcolm Cladwell referenced a study where people thought they were listening to head phones to test their quality. But 1 group was told to walk around with them. Group 2 was told to walk around while nodding their head like they were saying yes, and group 3 was told to walk around shaking their heads like they were saying no. Part of what they listened to were news stories about campus policy (study was done at a college), and believe it or not if your shaking your head like your saying yes your more inclined to agree with what was said, and if you shake your head like your saying no people in general are more inclined to disagree with it. Small things matter, and using loaded language can skew your results. Thats why companies like Gallup exist to try and make poll questions as neutral as possible, so you can find data on what your really after.
#238
Posté 09 avril 2011 - 05:52
#239
Posté 09 avril 2011 - 07:19
Dormiglione wrote...
LiquidGrape wrote...
I wish people would stop talking about Origins as if everything in that game was up for grabs.
It was very much a linear story. Just because you could choose to visit the mage tower before you traveled to the Brecilian Forest doesn't mean that "choice" had any real meaning.
That's not intended as a critique, by the way. I think it's a perfectly legitimate approach. As was DA2, I'd say.
Dragon Age Origins
Brecilian Forest Options:
a) Kill WitherfangHelp the werewolves to kill all elves in the camp
c) Free the ancient soul that is trapped in witherfang, bring Zahtrian to justice
Mage Tower Options:
a) Proceed with the Right of AnnulmentHelp the mages but let the first enchanter die
c) Help the mages, save the first enchanter
Sacred Ashes Options:
a) side with the fanatics, destroy the sacred asheskill the fanatics, save the sacred ashes.
and so on. Okay i get it. I have more choices in DA2
Word.
#240
Posté 09 avril 2011 - 09:47
This.Dormiglione wrote...
LiquidGrape wrote...
I wish people would stop talking about Origins as if everything in that game was up for grabs.
It was very much a linear story. Just because you could choose to visit the mage tower before you traveled to the Brecilian Forest doesn't mean that "choice" had any real meaning.
That's not intended as a critique, by the way. I think it's a perfectly legitimate approach. As was DA2, I'd say.
Dragon Age Origins
Brecilian Forest Options:
a) Kill WitherfangHelp the werewolves to kill all elves in the camp
c) Free the ancient soul that is trapped in witherfang, bring Zahtrian to justice
Mage Tower Options:
a) Proceed with the Right of AnnulmentHelp the mages but let the first enchanter die
c) Help the mages, save the first enchanter
Sacred Ashes Options:
a) side with the fanatics, destroy the sacred asheskill the fanatics, save the sacred ashes.
and so on. Okay i get it. I have more choices in DA2
#241
Posté 09 avril 2011 - 10:27
Although I think the expression 'set course' is a bit too weighty. After all, in DA:O we were still predetermined to slay the Archdemon and end the blight. No to mention the storyline shared clichès from previous Bioware games, so it was possibly to get a general idea of what you had to do right from the start (i.e. after Ostagar)
I'm not criticizing DA:O, mind you. Just saying both games have their measure of linearity, while the way you phrased Question 6 hints that DA:O was totally free and DA2 totally linear.
Edit: Actually, Question 3 is more illustrative for that matter
Modifié par I.leary, 09 avril 2011 - 10:33 .
#242
Posté 09 avril 2011 - 11:32
If I could go back and change the questions and add answers I would but this site doesn't let me do that unless I clear all results.
So many thanks to the nearly 2000 people who have voted (I put this up on a few other websites to hit a bigger audience) Next time I make a survey that compares the two games I will take all of your comments into consideration.
And I will not try making the survey on 3 hours of sleep and at 3AM >>;;;;
#243
Posté 10 avril 2011 - 12:18
Dormiglione wrote...
LiquidGrape wrote...
I wish people would stop talking about Origins as if everything in that game was up for grabs.
It was very much a linear story. Just because you could choose to visit the mage tower before you traveled to the Brecilian Forest doesn't mean that "choice" had any real meaning.
That's not intended as a critique, by the way. I think it's a perfectly legitimate approach. As was DA2, I'd say.
Dragon Age Origins
Brecilian Forest Options:
a) Kill WitherfangHelp the werewolves to kill all elves in the camp
c) Free the ancient soul that is trapped in witherfang, bring Zahtrian to justice
Mage Tower Options:
a) Proceed with the Right of AnnulmentHelp the mages but let the first enchanter die
c) Help the mages, save the first enchanter
Sacred Ashes Options:
a) side with the fanatics, destroy the sacred asheskill the fanatics, save the sacred ashes.
and so on. Okay i get it. I have more choices in DA2
Um, yeah, what he/she said.
#244
Posté 10 avril 2011 - 02:00
Dormiglione wrote...
LiquidGrape wrote...
I wish people would stop talking about Origins as if everything in that game was up for grabs.
It was very much a linear story. Just because you could choose to visit the mage tower before you traveled to the Brecilian Forest doesn't mean that "choice" had any real meaning.
That's not intended as a critique, by the way. I think it's a perfectly legitimate approach. As was DA2, I'd say.
Dragon Age Origins
Brecilian Forest Options:
a) Kill WitherfangHelp the werewolves to kill all elves in the camp
c) Free the ancient soul that is trapped in witherfang, bring Zahtrian to justice
Mage Tower Options:
a) Proceed with the Right of AnnulmentHelp the mages but let the first enchanter die
c) Help the mages, save the first enchanter
Sacred Ashes Options:
a) side with the fanatics, destroy the sacred asheskill the fanatics, save the sacred ashes.
and so on. Okay i get it. I have more choices in DA2
This ^^
DA2
Do fedex quests. "Do" your companions, watch as Varric and Anders are the main characters behind the story.
#245
Posté 10 avril 2011 - 02:01
Grissium wrote...
I'm not really happy with the questions in the poll, and the answers. The problem with polling is based on how you present questions you can really skew the results of them.
For example question 2, you use the term "redeemed/improved" by using redeemed at first you are implying that there is something wrong with the game to begin with. Which can skew the results. Question 5 is worded oddly, and the question is kind of biased anyway. Of course people are going to opt for choice, our society loves thinking choice is awesome. Probably should have split the elf question into two for changes in appearance and accent.
If you don't think the little things matter, I don't have the book here but "Blink" By Malcolm Cladwell referenced a study where people thought they were listening to head phones to test their quality. But 1 group was told to walk around with them. Group 2 was told to walk around while nodding their head like they were saying yes, and group 3 was told to walk around shaking their heads like they were saying no. Part of what they listened to were news stories about campus policy (study was done at a college), and believe it or not if your shaking your head like your saying yes your more inclined to agree with what was said, and if you shake your head like your saying no people in general are more inclined to disagree with it. Small things matter, and using loaded language can skew your results. Thats why companies like Gallup exist to try and make poll questions as neutral as possible, so you can find data on what your really after.
Thank-you - I made this same point, and it went unanswered. Ok - I didn't go into the excellent detail that you did, but I meant to make the same point
#246
Posté 10 avril 2011 - 04:04
Dragon Age Origins
Brecilian Forest Options:
a) Kill WitherfangHelp the werewolves to kill all elves in the camp
c) Free the ancient soul that is trapped in witherfang, bring Zahtrian to justice
Mage Tower Options:
a) Proceed with the Right of AnnulmentHelp the mages but let the first enchanter die
c) Help the mages, save the first enchanter
Sacred Ashes Options:
a) side with the fanatics, destroy the sacred asheskill the fanatics, save the sacred ashes.
and so on. Okay i get it. I have more choices in DA2 ../../../images/forum/emoticons/andy.png
I'm not sure if you're being sarcastic or wrong there. Yes, you were given some options, and they effected the outcome of that world, to a point. But what practical difference did they make? The only thing they would change about the end of the game was how many peon support troops you got, and the same happens in this game, with a number of people you save becoming allies in the final battles.
Most of the choices are more personal ones. (DA2 spoilers to follow)
1. Do you allow Anders to die or not?
2. Do you wipe out the entire Dalish community or not?
3. Do you allow Feynriel die, get corrupted by a demon, or to live and become a potentially godlike mage (I can't see that not being a factor in 3)?
4. Do you allow Isabella to be taken by the Qunari?
5. Does the Champion of Kirkwall become Viscount as well?
6 Does Bethany/Carver survive, and if so do they join the Wardens?
We don't know what the plot of DA3 might be, but potentially the choices you make in DA2 could have even wider-ranging ramifications on your options in 3 than the outcomes of DA:O had on the events of 2. Now, were there plot points where it'd have been nice if they'd given you a broader course fo options, for example with certain characters that die no matter what choices you make? Sure, but doing so would in many cases have splintered the late game considerably, and would have required a lot more work on their part. Sometimes certain events are just fated to play out.
Modifié par OhoniX, 10 avril 2011 - 04:05 .
#247
Posté 10 avril 2011 - 05:56
I'm puzzled as to your definition of "practical differences". Your choices in DA:O affected the story.
They don't in DA:K. You could sweet-talk all your party members and choose from all of them for your final battle in DA:O. In DA:K, you lose party members willy nilly: not one thing you can do about it. Good luck fighting the final battle without a healer.
All of the choices you list have no effect on the outcome. I know that makes it easier for the writers, but selfishly, I want it to be fun for me.
#248
Posté 10 avril 2011 - 08:40
I love that many of us want our choice of race and ability to shape history back. And that many hope for the Tevinter Empirium. We've learned so much. Now its time to start my game as a magistrate in training! xD *hint hint DA* xD
I'm a bit sad on the voiced character question.
I did like having a voice, but some of the lines were cringe-worthy. Hawke is just such an epic master of tact. *sarcasm* A real smooth operator. xD And I know several of my friends love mHawke's voice, but couldn't stand femHawke. She was to emotionless or boring at times. This being an opinion though.
Needed a: "Liked the voice, but need a bit better acting" choice. xD
On that side note, I do feel like DAO, we had more choice of how we approached the games end. DA2, it was all a bunch of short mini-quests and then, bam, ending quest. You can't try for a neutral route cause of Anders. *salutes him sarcasticly* Thus, you can only choose two paths. And regardless of your choices, it falls apart in the end anyway. But mostly, a lot of the quests only really had maybe two choices and tended to end how it wanted no matter what you tried. All That Remains being my example that comes to mind. And many other little quests, the most effect you saw them have is maybe a letter on your desk in years to come.
I also loved the Qunari redesigns, though I was sad to never get to see a female Qunari in game after seeing that awesome concept design picture. The elves were bad at first, but you get used to them. And Merrill, Fenris, and Orsino were fine and rocking the new redesign.
But otherwise, like the survey. xD stop bullying the survey maker. =(
Added: I don't see how some of you find the survey biased towards DAO. Aside from maybe question 2, the rest of the survey clearly offers pro-DAO, pro-DA2, and nuetral options to pic from. The only bias I see is the results so far...which are favoring DAO's ways over DA2. And that's not the survey maker's fault...but the survey takers.
Modifié par Blue_Shayde, 10 avril 2011 - 09:04 .
#249
Posté 10 avril 2011 - 09:02
#250
Posté 10 avril 2011 - 12:47
Metaliban wrote...
Interesting responses, I'm a little surprised at lack of interest in a DA game set in Seheron. I thought one of the things that DA2 did well was set up the backstory perfect for such a game.
...and I guess the island setting could allow the devs to reuse the wounded coast assets again since we didn't see them enough in DA2.
You owe me a new keyboard and a cup of coffee





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