OhoniX: your faith that the choices we make in this game will be visible
in the next game is touching, but not supported by reality. If the
DA:OandA epilogues are myth now, there's nothing to stop the events of
DA:Kirkwall from never having happened at all. (I'm favouring this as an
option.)
Call it a hunch. DA:O, after playing DA2, feels much more like a prologue than DA2 does. Your character is more solid in this one, more like Shepard than "The Exile", and the events you provoked are more likely to have consequences. Maybe they will discard Hawke in 3, I kind of doubt it. Remember that at least in DA2, they don't give you the option of dying.

I'm puzzled as to your definition of "practical differences". Your choices in DA:O affected the story.
How? In what way was the actual gameplay significantly effected by your choices in DA:O? You could alter what was basically the epilogue quite significantly, choosing whether you sacrificed yourself or not, but up to that point it was all a series of binary choices. You couldn't choose whether or not to "solve" the tower, Dwarflandia, Elflandia, Redcliff, etc., all you could choose was
how you solved it, which is the same choice that each act of DA2 offers. All that would change based on how you solved each area was in which NPCs lived or died, and in practical terms, that made little difference to the remainder of the game, it just changed dialog, basically. The more significant difference is that in DA2, the order at which you could complete major plotlines was set, so that they could have the actions of Act 1 directly impact the situation in Act 2, and so on.
They don't in DA:K. You could sweet-talk all your party members and
choose from all of them for your final battle in DA:O. In DA:K, you lose
party members willy nilly: not one thing you can do about it. Good luck
fighting the final battle without a healer.
That's not true. There are no party NPCs in the game that you have
no control over losing (well, aside from the sibling that doesn't make it out of the prolouge. There are only three of them that you have a significant chance of losing, and you can make it to the final boss with up to seven out of eight of the roster, depending on your choices. There are only two party members that are mutually exclusive in the final battle, and the choice between them can be clearly made. If you lost any additional party members, it's because you didn't put enough effort into bringing them along. On my first playthrough, without looking to any guides, the only character I didn't bring with me is the one I executed myself.
Needed a: "Liked the voice, but need a bit better acting" choice. xD
It's true that the female Hawke was no Jennifer Hale, but she wasn't terrible.
You can't try for a neutral route cause of Anders. *salutes him
sarcasticly* Thus, you can only choose two paths. And regardless of your
choices, it falls apart in the end anyway.
Yeah, but to be fair, what would the neutral path be? Everyone hugs it out? No climactic boss battle? I played it diplomatically throughout the game, so that would be the outcome I'd be aiming for, but they obviously needed something to go nuts. It's odd that nobody complains that DA:O didn't have an ending in which you could make peace with the Arch Demon.
Added: I don't see how some of you find the survey biased
towards DAO. Aside from maybe question 2, the rest of the survey clearly
offers pro-DAO, pro-DA2, and nuetral options to pic from. The only bias
I see is the results so far...which are
It's the wording. The way the questions are phrased passively put DA2 on the defensive.
You're too focused on "decision->gameplay consequences" and
ignoring the "decisions->story consequences" that is the core of a
lot of people's arguments. In Origins (for those who cared) there was a
certain satisfaction of having changed Ferelden's future through those
decisions, even if you don't get to see them actually play out. In DA2
you're supposedly the most powerful person in Kirkwall, but - as you
said - all of your choices are personal ones, nothing you do or say has
any bearing on how Kirkwall will evolve after the game ends with the
exception of ONE decision you make in the last ten minutes.
As I noted, I think there are several lives you change over the course of the game that could have significant impact on the world. Most notably I can't imagine Feynriel not playing a role in 3. If it's the story consequences that matter to you, they come up
constantly in DA2, in the form of letters from grateful/spiteful NPCs, or NPCs standing around that will update you on their current place, and even several quest lines that shift around based on your previous actions.
No, we don't, so why are you even trying to use this in an argument?
Dragon Age was never advertised as a trilogy like Mass Effect was, so
there's nothing to support the notion that DA3 will be any more or less
influenced by DA2's choices than DA2 was by Origins' choices. Trying to
justify game design decisions with unfounded speculation does nothing to
support your argument.
Fair enough, but Bioware knows where they want 3 to go, so assuming I'm at least close for a moment, if they ARE headed that way, then would their choices with DA2 have been more justified? If I'm completely off base then my analysis would obviously fall apart on that one, but seeing as how Bioware knows where they're going, and Bioware made the decisions about how DA2 should be, I do trust them to make a good game, as they've done consistantly over the years, and for the choices they've made to pay off.
I also do want to second the notion that while I'm almost certain that at least a decent portion of 3 will take place in Orlais, I
really am not looking forward to the French accents.