Meredith and Orinoco Were Easy to Kill
#1
Posté 05 avril 2011 - 01:02
Meanwhile - Carver (who was previously black) had suddenly turned white and had white hair (my mage has white hair) which leaves me to believe that your bother's and sister's hair color would change to match yours.
#2
Posté 05 avril 2011 - 01:05
#3
Posté 05 avril 2011 - 01:09
My point being that the mage is a way overpowered class.
#4
Posté 05 avril 2011 - 01:16
#5
Posté 05 avril 2011 - 01:23
#6
Posté 05 avril 2011 - 01:25
#7
Posté 05 avril 2011 - 01:29
#8
Posté 05 avril 2011 - 01:31
#9
Posté 05 avril 2011 - 01:31
Elton John is dead wrote...
LOL. Yeah, I know his name is Orsino but I call him Orinoco because it sounds better.
This just made my day.
#10
Posté 05 avril 2011 - 02:05
One thought occurs though. Was your Warrior playthrough a hard-arse who didn't get high enough friendship with your party members to have them come and help out in the final fight?
#11
Posté 05 avril 2011 - 03:24
Elton John is dead wrote...
Meanwhile - Carver (who was previously black) had suddenly turned white and had white hair (my mage has white hair) which leaves me to believe that your bother's and sister's hair color would change to match yours.
My mage has red hair, and still got the white-haired Carver bug.
#12
Posté 05 avril 2011 - 03:45
The mages in DA2 are definately not underpowered. Cone of cold + fist of the maker + fireball = many dead templars
#13
Posté 05 avril 2011 - 04:49
#14
Posté 05 avril 2011 - 06:17
My Aveline tank was immune to stuns so I'd hack away at Meredith with her when everyone was stunned and she wasn't moving, spouting her crazy talk.
#15
Posté 05 avril 2011 - 06:19
#16
Posté 05 avril 2011 - 06:21
#17
Posté 05 avril 2011 - 06:44
As for mages being underpowered it has been beaten to death already. The weaknesses of the mage (when compared to the other classes that is) are very much apparent until level 10, basically until you get gravitic ring, at which point you actually start becoming...useful to the group. Until Unshakable you might as well not exist. Thankfully, things become exponentially better at higher levels yet several issues are not really resolved (over reliance on CCC, armor will requirements for blood mages etc).
#18
Posté 05 avril 2011 - 07:27
Mages are less overpowered than they were in Origins. There's even a thread in the gameplay forum complaining about how much they'd been nerfed.
#19
Posté 05 avril 2011 - 08:52
Ok, I just replayed it and it took 8:36 with a 2h zerker auto-hitting.
Also I don't find mages overpowered, their damage leaves much to be desired. They are hovever very good at helping other classes kill 3 times faster.
#20
Posté 05 avril 2011 - 09:43
Meredith doesn't seem to do much damage, at least not on Hard. The dangerous bit of the fight for me is usually the flame throwing gate guardians
#21
Posté 05 avril 2011 - 11:09
#22
Posté 05 avril 2011 - 11:22
Must've had a bad build cause I was able to take her down just as fast I did with my mage on my 2h warrior.Elton John is dead wrote...
Really? What level were you? My warrior took at least 10 minutes with each of those statues but he was a 2h. Shield and sword warriors seem more powerful in DA2.
#23
Posté 05 avril 2011 - 01:07
As for mages being overpowered, they're really not. As people have said they do probably the lowest damage in the game; their highest damaging attack is stagger chain lightning which I managed to make hit for 4.5k (it can probaby hit for a bit more), but compared to warriors with their passive aoe attacks and rogues crazy crit combos the damage isn't impressive. Their strength is in control, stuff like gravitic ring, petrify etc, or heals.
Crossroads_Wanderer wrote...
Rogues are pretty powerful as well. Upgraded Mark of Death + Assassinate + Twin Fangs takes out a substantial chunk of any boss's health. Meridith was a piece of cake and Orsino was even easier.
Hah yes. My friend who played DA2 alongside me was setting up brittle assassinates. Using the crit damage bonuses from the shadow specialisation (+50% crit damage in stealth) and upgraded mark he managed to get a 40600 odd crit... The funny thing is I think the game has some sort of hidden damage cap of around 10-15k or so since the pride demon he used it on wasn't instantly killed.
#24
Posté 05 avril 2011 - 03:39
Noatz wrote...
The OP's apparent reluctance to divulge what difficulty he/she's playing it on leads me to suspect they're playing the game on normal while complaining about the bosses being too easy. They actually are too easy, but I would put this down to each class being able to access some absurdly strong abilities and combos by this point.
As for mages being overpowered, they're really not. As people have said they do probably the lowest damage in the game; their highest damaging attack is stagger chain lightning which I managed to make hit for 4.5k (it can probaby hit for a bit more), but compared to warriors with their passive aoe attacks and rogues crazy crit combos the damage isn't impressive. Their strength is in control, stuff like gravitic ring, petrify etc, or heals.Crossroads_Wanderer wrote...
Rogues are pretty powerful as well. Upgraded Mark of Death + Assassinate + Twin Fangs takes out a substantial chunk of any boss's health. Meridith was a piece of cake and Orsino was even easier.
Hah yes. My friend who played DA2 alongside me was setting up brittle assassinates. Using the crit damage bonuses from the shadow specialisation (+50% crit damage in stealth) and upgraded mark he managed to get a 40600 odd crit... The funny thing is I think the game has some sort of hidden damage cap of around 10-15k or so since the pride demon he used it on wasn't instantly killed.
It doesn't matter what difficulty I've played on. I've played both casual and normal difficulties with bosses and they're no different and people have already said that even on hard and nightmare mode - these boses are easy to kill.
My 2h warrior was LV 21 by the end with a 35 damage axe imbuned with the lyrium shard and I wouldn't say he was a bad build - I was using the templar armor whereas my mage had the champion armor + plus the Warden helmet and the champion armor had those runes in that grant 7+ to all attributes. Combine that with his stave that did 70 damage in fire and ice and had a fast attack speed plus his spells that killed nearly everyone on the battlefield and recharged quick and he was overpowered.
Firestorm, ice cone, stone fist, crushing prison and the force magic spells allowed you to kill everyone on the battlefield and bosses were no match because I just used crushing prison, ice cone, the other ice attack, fire storm, fireball and then threw a fire bomb at them. By the time they had recovered, my spells could be used again.
#25
Posté 05 avril 2011 - 04:09
A more accurate title for your thread would be "Secondary Evidence I have Compiled Suggests Meredith and Orinoco were easy to Kill"
Elton John is dead wrote...
My 2h warrior was LV 21 by the end with a 35 damage axe imbuned with the lyrium shard and I wouldn't say he was a bad build - I was using the templar armor whereas my mage had the champion armor + plus the Warden helmet and the champion armor had those runes in that grant 7+ to all attributes. Combine that with his stave that did 70 damage in fire and ice and had a fast attack speed plus his spells that killed nearly everyone on the battlefield and recharged quick and he was overpowered.
Well, mages do become much more powerful late in the game. Warriors are significantly better earlier however, and rogues are always better for single target damage. But your mage being able to aoe down waves of trash on normal does not equate to it being overpowered.
Modifié par Noatz, 05 avril 2011 - 04:10 .





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