Aller au contenu

Photo

Meredith and Orinoco Were Easy to Kill


  • Veuillez vous connecter pour répondre
26 réponses à ce sujet

#1
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages
My mage character killed them with ease. None of my party members were knocked out and I never once used a healing potion. Obviously the mage class is overpowered like before. Meredith even tried to pick up my character but somehow failed to (maybe because of the 100% fortitude resistance you gain from the Force Mage abilities) and she just stood there with her hand in the air while I hacked away at her with my staff which had part of that lyrium shard in it. Seriously, I felt sorry for her because I won the end fight in 10 minutes. I FELT LIKE THE BAD GUY!

Meanwhile - Carver (who was previously black) had suddenly turned white and had white hair (my mage has white hair) which leaves me to believe that your bother's and sister's hair color would change to match yours.

#2
Vormaerin

Vormaerin
  • Members
  • 1 582 messages
What difficulty where you playing on, who is Orinoco, and what does Meredith bugging out have to do with how hard the fight is?

#3
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages
The same difficulty I played on with my first character who was a warrior. All his party members were knocked out and he was nearly killed several times but managed to defeat Meredith. The fight with Orinoco lasted around 30 minutes as my warrior, while as my mage, it was over in less than 10 minutes.

My point being that the mage is a way overpowered class.

#4
nijnij

nijnij
  • Members
  • 821 messages
It's Orsino. I also got the wite haired Carver bug during the final battle.

#5
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages
LOL. Yeah, I know his name is Orsino but I call him Orinoco because it sounds better.

#6
PsychoBlonde

PsychoBlonde
  • Members
  • 5 130 messages
Heh, and here people were making threads not long ago ****ing that mage is an UNDERpowered class.

#7
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages
And what difficulty is that, exactly? I played on hard, on my warrior beat up Meredith in less than ten minutes.

#8
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages
Really? What level were you? My warrior took at least 10 minutes with each of those statues but he was a 2h. Shield and sword warriors seem more powerful in DA2.

#9
Lord_Valandil

Lord_Valandil
  • Members
  • 2 837 messages

Elton John is dead wrote...

LOL. Yeah, I know his name is Orsino but I call him Orinoco because it sounds better.


This just made my day.

#10
LeviathanZero

LeviathanZero
  • Members
  • 117 messages
Really? I was playing as a Mage on Hard but all I did was stand back and autoattack, occasionally using CCC on the statues when they popped up. Nobody KOed, barely had to use a healing spell, just let my companions and their standard tactics wipe everything out.

One thought occurs though. Was your Warrior playthrough a hard-arse who didn't get high enough friendship with your party members to have them come and help out in the final fight?

#11
The Angry One

The Angry One
  • Members
  • 22 246 messages

Elton John is dead wrote...

Meanwhile - Carver (who was previously black) had suddenly turned white and had white hair (my mage has white hair) which leaves me to believe that your bother's and sister's hair color would change to match yours.


My mage has red hair, and still got the white-haired Carver bug.

#12
frustratemyself

frustratemyself
  • Members
  • 1 956 messages
I figured that templar Carver got so freaked out by Meredith at the end that his hair turned white Image IPB

The mages in DA2 are definately not underpowered. Cone of cold + fist of the maker + fireball = many dead templars Image IPB

#13
Peer of the Empire

Peer of the Empire
  • Members
  • 2 044 messages
Berserking favors shield warriors; 2H have only burst

#14
GeoffL19

GeoffL19
  • Members
  • 18 messages
Meredith is way too easy, even on hard. All you have to do to stay alive is avoid her and let the NPCs who aren't in your party attack her while you and your party take care of those stupid statues.

My Aveline tank was immune to stuns so I'd hack away at Meredith with her when everyone was stunned and she wasn't moving, spouting her crazy talk.

#15
Crossroads_Wanderer

Crossroads_Wanderer
  • Members
  • 125 messages
Rogues are pretty powerful as well. Upgraded Mark of Death + Assassinate + Twin Fangs takes out a substantial chunk of any boss's health. Meridith was a piece of cake and Orsino was even easier.

#16
DamnThoseDisplayNames

DamnThoseDisplayNames
  • Members
  • 547 messages
They are both big sissies even on Nightmare, Orsino is a bit harder cause he drains health from your characters. After Hybris and High Dragon those two battles were completely anticlimatic for me.

#17
BanditGR

BanditGR
  • Members
  • 757 messages
The "problem" with both Orsino and Meredith is, you end up facing them at level 25+ (assuming you've done every single quest), at which point it doesn't really matter what class you're playing or what difficulty level you are on. The fights can be relatively lengthy depending on setup and builds used but that's about it. They are way easier fights than most early fights, purely because they rely on the same principle to make them hard. Insane HP and tons of mobs. At that point in the game though, you have all the tools you require to negate those 'disadvantages'.

As for mages being underpowered it has been beaten to death already. The weaknesses of the mage (when compared to the other classes that is) are very much apparent until level 10, basically until you get gravitic ring, at which point you actually start becoming...useful to the group. Until Unshakable you might as well not exist. Thankfully, things become exponentially better at higher levels yet several issues are not really resolved (over reliance on CCC, armor will requirements for blood mages etc).

#18
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 827 messages
I thought they were both harder than the Archdemon, at least. The final boss is rarely the hardest one in the game. (In my opinion, that would be Hybris, whom I have yet to beat on Nightmare because of his timed Rage Demon adds.) I facerolled the Archdemon on my first try with my archer Warden, while Orsino and Meredith did at least required me to heal and keep everyone upright for crowd management purposes.

Mages are less overpowered than they were in Origins. There's even a thread in the gameplay forum complaining about how much they'd been nerfed.

#19
Sabotin

Sabotin
  • Members
  • 358 messages
Um, I had no problem whatsoever with a zerker 2h warrior on nightmare or skill based one for that matter, the fight was one of the easier in the game for being a boss.

Ok, I just replayed it and it took 8:36 with a 2h zerker auto-hitting.

Also I don't find mages overpowered, their damage leaves much to be desired. They are hovever very good at helping other classes kill 3 times faster.

#20
Wulfram

Wulfram
  • Members
  • 18 950 messages
Orsino is tough when he's using his arm to hit people, but often he doesn't seem to do that for very long.
Meredith doesn't seem to do much damage, at least not on Hard. The dangerous bit of the fight for me is usually the flame throwing gate guardians

#21
Killer3000ad

Killer3000ad
  • Members
  • 1 221 messages
I find it sad that I beat the High Dragon, Orsino and Meredith on NM on my first attempts but was frustrated by a couple of Antivan assassins which required several reloads. Actually whenever the game threw assassins at me along with the usual waves i needed to reload. Who the heck designed the encounters?

#22
Urazz

Urazz
  • Members
  • 2 445 messages

Elton John is dead wrote...

Really? What level were you? My warrior took at least 10 minutes with each of those statues but he was a 2h. Shield and sword warriors seem more powerful in DA2.

Must've had a bad build cause I was able to take her down just as fast I did with my mage on my 2h warrior.

#23
Noatz

Noatz
  • Members
  • 720 messages
The OP's apparent reluctance to divulge what difficulty he/she's playing it on leads me to suspect they're playing the game on normal while complaining about the bosses being too easy. They actually are too easy, but I would put this down to each class being able to access some absurdly strong abilities and combos by this point.

As for mages being overpowered, they're really not. As people have said they do probably the lowest damage in the game; their highest damaging attack is stagger chain lightning which I managed to make hit for 4.5k (it can probaby hit for a bit more), but compared to warriors with their passive aoe attacks and rogues crazy crit combos the damage isn't impressive. Their strength is in control, stuff like gravitic ring, petrify etc, or heals.

Crossroads_Wanderer wrote...

Rogues are pretty powerful as well. Upgraded Mark of Death + Assassinate + Twin Fangs takes out a substantial chunk of any boss's health. Meridith was a piece of cake and Orsino was even easier.


Hah yes. My friend who played DA2 alongside me was setting up brittle assassinates. Using the crit damage bonuses from the shadow specialisation (+50% crit damage in stealth) and upgraded mark he managed to get a 40600 odd crit... The funny thing is I think the game has some sort of hidden damage cap of around 10-15k or so since the pride demon he used it on wasn't instantly killed.

#24
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages

Noatz wrote...

The OP's apparent reluctance to divulge what difficulty he/she's playing it on leads me to suspect they're playing the game on normal while complaining about the bosses being too easy. They actually are too easy, but I would put this down to each class being able to access some absurdly strong abilities and combos by this point.

As for mages being overpowered, they're really not. As people have said they do probably the lowest damage in the game; their highest damaging attack is stagger chain lightning which I managed to make hit for 4.5k (it can probaby hit for a bit more), but compared to warriors with their passive aoe attacks and rogues crazy crit combos the damage isn't impressive. Their strength is in control, stuff like gravitic ring, petrify etc, or heals.

Crossroads_Wanderer wrote...

Rogues are pretty powerful as well. Upgraded Mark of Death + Assassinate + Twin Fangs takes out a substantial chunk of any boss's health. Meridith was a piece of cake and Orsino was even easier.


Hah yes. My friend who played DA2 alongside me was setting up brittle assassinates. Using the crit damage bonuses from the shadow specialisation (+50% crit damage in stealth) and upgraded mark he managed to get a 40600 odd crit... The funny thing is I think the game has some sort of hidden damage cap of around 10-15k or so since the pride demon he used it on wasn't instantly killed.


It doesn't matter what difficulty I've played on. I've played both casual and normal difficulties with bosses and they're no different and people have already said that even on hard and nightmare mode - these boses are easy to kill.

My 2h warrior was LV 21 by the end with a 35 damage axe imbuned with the lyrium shard and I wouldn't say he was a bad build - I was using the templar armor whereas my mage had the champion armor + plus the Warden helmet and the champion armor had those runes in that grant 7+ to all attributes. Combine that with his stave that did 70 damage in fire and ice and had a fast attack speed plus his spells that killed nearly everyone on the battlefield and recharged quick and he was overpowered.

Firestorm, ice cone, stone fist, crushing prison and the force magic spells allowed you to kill everyone on the battlefield and bosses were no match because I just used crushing prison, ice cone, the other ice attack, fire storm, fireball and then threw a fire bomb at them. By the time they had recovered, my spells could be used again.

#25
Noatz

Noatz
  • Members
  • 720 messages
You should really try things yourself before judging them where possible. Especially before making a topic stating "X boss is easy to kill" when you've only encountered it on a mode where pretty much every fight bar one is easy to kill. Your own evidence on the matter is worthless: casual and normal are both essentially facerolls, but theres a fair step up from normal to hard on most boss fights (or assassin fights <_<) and a much bigger step up from hard to nightmare thanks to friendly fire.

A more accurate title for your thread would be "Secondary Evidence I have Compiled Suggests Meredith and Orinoco were easy to Kill"

Elton John is dead wrote...

My 2h warrior was LV 21 by the end with a 35 damage axe imbuned with the lyrium shard and I wouldn't say he was a bad build - I was using the templar armor whereas my mage had the champion armor + plus the Warden helmet and the champion armor had those runes in that grant 7+ to all attributes. Combine that with his stave that did 70 damage in fire and ice and had a fast attack speed plus his spells that killed nearly everyone on the battlefield and recharged quick and he was overpowered.


Well, mages do become much more powerful late in the game. Warriors are significantly better earlier however, and rogues are always better for single target damage. But your mage being able to aoe down waves of trash on normal does not equate to it being overpowered.

Modifié par Noatz, 05 avril 2011 - 04:10 .