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Meredith and Orinoco Were Easy to Kill


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#26
Eternal Phoenix

Eternal Phoenix
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Noatz wrote...

You should really try things yourself before judging them where possible. Especially before making a topic stating "X boss is easy to kill" when you've only encountered it on a mode where pretty much every fight bar one is easy to kill. Your own evidence on the matter is worthless: casual and normal are both essentially facerolls, but theres a fair step up from normal to hard on most boss fights (or assassin fights <_<) and a much bigger step up from hard to nightmare thanks to friendly fire.

A more accurate title for your thread would be "Secondary Evidence I have Compiled Suggests Meredith and Orinoco were easy to Kill"

Elton John is dead wrote...

My 2h warrior was LV 21 by the end with a 35 damage axe imbuned with the lyrium shard and I wouldn't say he was a bad build - I was using the templar armor whereas my mage had the champion armor + plus the Warden helmet and the champion armor had those runes in that grant 7+ to all attributes. Combine that with his stave that did 70 damage in fire and ice and had a fast attack speed plus his spells that killed nearly everyone on the battlefield and recharged quick and he was overpowered.


Well, mages do become much more powerful late in the game. Warriors are significantly better earlier however, and rogues are always better for single target damage. But because your mage can aoe down a wave of trash on normal does not equate to it being overpowered.






Okay. Maybe you're right but I've seen people who claim to be on normal mode stating that these bosses are hard.

#27
Noatz

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Elton John is dead wrote...

Noatz wrote...

You should really try things yourself before judging them where possible. Especially before making a topic stating "X boss is easy to kill" when you've only encountered it on a mode where pretty much every fight bar one is easy to kill. Your own evidence on the matter is worthless: casual and normal are both essentially facerolls, but theres a fair step up from normal to hard on most boss fights (or assassin fights <_<) and a much bigger step up from hard to nightmare thanks to friendly fire.

A more accurate title for your thread would be "Secondary Evidence I have Compiled Suggests Meredith and Orinoco were easy to Kill"

Elton John is dead wrote...

My 2h warrior was LV 21 by the end with a 35 damage axe imbuned with the lyrium shard and I wouldn't say he was a bad build - I was using the templar armor whereas my mage had the champion armor + plus the Warden helmet and the champion armor had those runes in that grant 7+ to all attributes. Combine that with his stave that did 70 damage in fire and ice and had a fast attack speed plus his spells that killed nearly everyone on the battlefield and recharged quick and he was overpowered.


Well, mages do become much more powerful late in the game. Warriors are significantly better earlier however, and rogues are always better for single target damage. But because your mage can aoe down a wave of trash on normal does not equate to it being overpowered.






Okay. Maybe you're right but I've seen people who claim to be on normal mode stating that these bosses are hard.


I guess they're either bad at the game or are not using pause and play. Though I don't think you need to use pause and play for them much anyway.

It brings up another perspective on the difficulties:
Casual = Normal with no pausing
Normal  = Hard with no pausing

Doing this results in more of a Diablo-esque style of gameplay certainly. It makes me wonder if Bioware are trying to hybridise their game into a tactical RPG OR a fluid combat RPG, or are planning to ditch pause and play entirely at some point and make God of War: Thedas.