Bioware- Keep improving Relationships
#1
Posté 05 avril 2011 - 04:05
I would like to see relationships expand, however, in a even deeper more personal way. Not that I don't care for the LI in the game my protagonist get's to eye'n with pleasure mind you. Sometimes it seems the relationship is, perhaps, too scripted. For example, If me and my "main-squeeze" just got done fighting a Dragon and my character is in a blooming relationship of xoxo's being scripted on parchment, and overt brushing of chain mail going on in the busy market...maybe he/she should have an extra line of dialogue checking on his/her honey making sure they they are indeed not extra crispy. Just subtle things worked in between chracters *If* you're romancing them here and there. Perhaps, Hawke and Merril are holding hands, or exchange a kiss or anything in a cutscene other than oh were about to die...I love ya- lay it on me. It could be as simple as If you are ambushed by, oh i don't know..."aghast" blood mages while strolling down lowtown and you're romancing one of the characters the scene starts with hawkes arm around the crush of the month while the blood mage leader is giving his iteration of the "ah-hah, there he is let kill him speech. If your not romancing anyone, then they are just walking like normal.
I dont know, this isn't a citicism but just a suggestion. I don't want a dating sim...I want a hero who is a Bad Motha' but creating subtle chracter interactions that are not totally narrative related but solely character related would go a long way I think. Just one guys opinion- worth what you're paying for it.
#2
Posté 05 avril 2011 - 04:21
Plus if it is instead where you are strolling holding hands in a cinematic to getting attacked randomly by a ton of mobs. I'm not sure that fits most of Bioware's rpgs. It sounds more like something in a game like Duke Nukem. That is coming out later this year if you want that sort of thing. Along with probably some throwing of feces and something about the first interactive Glory Holes in a game. According to the exec of that game.
Modifié par Torax, 05 avril 2011 - 04:22 .
#3
Posté 05 avril 2011 - 04:29
#4
Posté 05 avril 2011 - 04:34
So really what is missing is the sort of spontaneous feeling you could have in with your love interest from Origins. But at the same time the stories and even the scenes and camera work for relationships that this model has does have it's strengths. It definitely adds more to the story at the very least.
Modifié par Torax, 05 avril 2011 - 04:34 .
#5
Posté 05 avril 2011 - 06:11
#6
Posté 05 avril 2011 - 06:30
It might have been a glitch, but I couldn't stop laughing. It really wasn't the best moment IG
I personally enjoyed the more paced measure of the romance options. In origins there was a lot of complaints that you just rushed through the LI lines and bamm, it was all over, while you didn't even set foot in Orzamar. Right. After that many felt the relationships are all empty and just basically over. I do recall quite a bit of complaints about that. I do believe that the new system effectively addresses that problem. You can no longer rush through the affectionate level of the game, its own exaggeration fits the game's intensity too.
What my understanding is from the OP's post is something that was also there in Origins. I was displeased about the cutscene where my char first saw the archdemon eye-to-eye, and ... everyone just walked on, like nothing happened? I missed having a convo with my companions there exclaiming WTF was that? An archdemon? Holy &#@! How do you kill THAT?
But that was no option.
Without applying it to love interests, let us expand the general issue of main plot elements and the characters' response to that. I would very much enjoy having key points in the story, where characters respond to the events. This was nicely done with the death of Leandra. LIs as well as others reacted to the tragic event. We could have had similar interactions after returning from the Deep Roads, after killing the Arishok, after having an open debate with Meredith or Orsino. I understand this is very costly and time consuming to make, still it might be worth it. People process information often by talking about things. And if you have a chance to talk about these main plot events with companions, then you might feel it more personal, more your own story.
I would have enjoyed if it is not even the companions you can always relate events with. If you had eg Gamlen there and after events you could go to him and tell him what all happened with you and asked for his opinion. Or Elthina, a yearly confession talk with her? That would have been nice too.
#7
Posté 05 avril 2011 - 06:32
#8
Posté 05 avril 2011 - 06:36
BlakIceanjel wrote...
I don't think the holding hands thing would work either... and I'm not huge on the smooching during a battle thing, but I do kind of agree with OP. I would really just like to see more interaction between the player and their love interest... maybe with party banter or comments during conversations during quests or the such. Nothing too mushy, just a little quip that lets you know their together. Depends on the character how sweet it would be. I LOVED the raw passion of the romance with Fenris.. and I feel like he probably would have jumped in on a conversation if someone had disrespected me.
Actually you hit the nail on the head... I just want something, anything to lend to a more dynamic and fluid relationship.
Also, this may be a stretch but a mechanic that worked similir to relationships where you could develop like a best friend companion in relation to how you develop your love interests. I know it prob wouldn't work very easy but imagine for example, in mass effect 2 your love interest is Miranda your pursue that relationship, done. Well your favorite companion is Garrus... what if there was a way to develop special friendships with a companion? What if Hawke wanted to be best buds with Varric.. and pursuing that gave extra dialogue options, different banter and maybe different cut scenes here or there. Can you imagine spending all game developing a key friendship and then your best "in game" friend dies?....That sounds like Bioware.
Modifié par jakecollette, 05 avril 2011 - 06:41 .
#9
Posté 05 avril 2011 - 06:38
A Fire
It's not perfect and it's all scripted but they are getting a lot better. Origins barely had some with things Wynne if you are a blood mage before recruiting her.
Modifié par Torax, 05 avril 2011 - 06:38 .
#10
Posté 05 avril 2011 - 06:47
#11
Posté 05 avril 2011 - 06:50
Torax wrote...
They do have it in DA2 where companions will speak little one liners and thoughts during conversations. Varric's "Smart boy." Merill ends the first meeting with Jansen saying something like "Oh are we going in? I've never seen a huge dragon before." Another great one from here is this,
A Fire
It's not perfect and it's all scripted but they are getting a lot better. Origins barely had some with things Wynne if you are a blood mage before recruiting her.
That bit about the blood mage with Wynne in DA:O was cut for the final game, then modded back in via the toolset. That said, there is a little bit of the stuff in DA2. For example, each love interest says something different if Hawke falls in battle... and only if they are in a romance with Hawke.
#12
Posté 05 avril 2011 - 07:04
hoorayforicecream wrote...
Torax wrote...
They do have it in DA2 where companions will speak little one liners and thoughts during conversations. Varric's "Smart boy." Merill ends the first meeting with Jansen saying something like "Oh are we going in? I've never seen a huge dragon before." Another great one from here is this,
A Fire
It's not perfect and it's all scripted but they are getting a lot better. Origins barely had some with things Wynne if you are a blood mage before recruiting her.
That bit about the blood mage with Wynne in DA:O was cut for the final game, then modded back in via the toolset. That said, there is a little bit of the stuff in DA2. For example, each love interest says something different if Hawke falls in battle... and only if they are in a romance with Hawke.
True, also how their banter in combat can be different. But that is up there with how Hawke will say different things based on if they are sarcastic or aggressive. The companions can evolve to a bit. The main one from origins that i remember saying some great stuff during conversations was Shale. But she was one of my favorites for that.
"I'm just picturing crushing his head. Ah there it is."
"Oh someboy please kill somebody."
"Are these pets? Mounts? Night time companions for half blind hunters?"
Lastly cause the list is so many from her.
"A higher class of midget lives here, I’ll wager."
DA2 still has some of the area comments.
Izzy probably wins on those though with things like Apostitutes. Shale beats her in spades though to me.
Modifié par Torax, 05 avril 2011 - 07:05 .
#13
Posté 05 avril 2011 - 07:12
#14
Posté 05 avril 2011 - 07:15
#15
Posté 05 avril 2011 - 08:20
There was something bonding about talking to Alistair about cheese and wardens, or Morrigan about what the Wilds were like or debating with Sten about the ways of the qunari and humans.
#16
Posté 05 avril 2011 - 08:45
#17
Posté 05 avril 2011 - 08:51
#18
Posté 05 avril 2011 - 11:46
Once they're back at the depth DA:O had THEN they can start "improving" again.
#19
Posté 05 avril 2011 - 02:19
#20
Posté 05 avril 2011 - 02:35
#21
Posté 05 avril 2011 - 02:57
Prancing around the deep roads holding hands and exchanging cheesy poetry would serve to degrade your party from "band of heroes" to "dorks who choose crappy date locations".
#22
Posté 05 avril 2011 - 03:15
#23
Posté 05 avril 2011 - 04:05
Parrk wrote...
I agree that there should be more LI content, but I think that it should be (mostly) kept to the "around the campfire" setting.
Prancing around the deep roads holding hands and exchanging cheesy poetry would serve to degrade your party from "band of heroes" to "dorks who choose crappy date locations".
In retrospect the deep roads do offer a veil of privacy...
Modifié par jakecollette, 06 avril 2011 - 02:12 .





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