Also, does "mouth height" even work? I could not tell for the life of me if Hawke's mouth was moving
Character Creator - Not noticing much of a difference?
Débuté par
Sabariel
, avril 05 2011 07:23
#1
Posté 05 avril 2011 - 07:23
In DAO I could make a variety of noticeable face shapes. In DA2 no matter what I do my Hawkes always have "pudgy face". It doesn't matter how gaunt I make the cheeks or where I put the cheekbones or the chin or how long I try to make the face, they all end up looking pretty much the same: pudgy. Tips? Tricks? Anything?
Also, does "mouth height" even work? I could not tell for the life of me if Hawke's mouth was moving
Also, does "mouth height" even work? I could not tell for the life of me if Hawke's mouth was moving
#2
Posté 05 avril 2011 - 07:35
Yes, mouth height works.
And I agree that the difference betweenone end of a given slider and the other is often too subtle. I'm not sure how that might be solved, but I'm sure someone can make greater variation possible.
And I agree that the difference betweenone end of a given slider and the other is often too subtle. I'm not sure how that might be solved, but I'm sure someone can make greater variation possible.
#3
Posté 05 avril 2011 - 08:20
Which direction on the slider moves the mouth upward? Left or right?
#4
Posté 05 avril 2011 - 08:49
This is one of the reasons I miss/want the toolset. The morphs we are given in the character creator are fine for making some fairly decent looking faces, but I miss being able to change the shape of the mouth, its depth, eye depth, cheek hollow, and such...
The toolset would toolset would give a lot more freedom to create more variety in faces (in .mor format anyway... exporting to .mop tends to be tricky).
The toolset would toolset would give a lot more freedom to create more variety in faces (in .mor format anyway... exporting to .mop tends to be tricky).
Modifié par Rheia, 05 avril 2011 - 09:15 .
#5
Posté 05 avril 2011 - 08:53
Yes, DAO toolset had more options than DAO CC as well. I really want toolset nowRheia wrote...
This is one of the reasons I miss/want the toolset. The morphs we are given in the character creator are fine for making some fairly decent looking faces, but I miss being able to change the shape of the mouth, it's depth, eye depth, cheek hollow, and such...
The toolset would toolset would give a lot more freedom to create more variety in faces (in .mor format anyway... exporting to .mop tends to be tricky).
#6
Posté 05 avril 2011 - 08:54
Also I want arrows to click on both sides of sliders just like DA:O.
Toolset is best option to create faces you like and change NPC faces to your liking.
Toolset is best option to create faces you like and change NPC faces to your liking.
#7
Posté 05 avril 2011 - 12:53
I could never find the DA:O toolset's appearance-editing feature.
#8
Posté 05 avril 2011 - 01:11
Open the Toolset and choose a new face morph. For editing in game faces precodure is a bit complicated. There were good written guides for that.
I usually used to make new faces for NPCs or adding new presets to character creator.
I usually used to make new faces for NPCs or adding new presets to character creator.
#9
Posté 06 avril 2011 - 01:04
And then there's me... on the PS3... no toolset to be had even if one was available *sulk*
lol
lol
#10
Posté 06 avril 2011 - 04:17
Sabariel wrote...
And then there's me... on the PS3... no toolset to be had even if one was available *sulk*
lol
This is like standing in traffic, and then getting upset when you get hit by a bus. Silly console owner.
#11
Posté 06 avril 2011 - 07:03
Rhostadt wrote...
Sabariel wrote...
And then there's me... on the PS3... no toolset to be had even if one was available *sulk*
lol
This is like standing in traffic, and then getting upset when you get hit by a bus. Silly console owner.
If you'd like to buy me a PC I wouldn't say no





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