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Is Race-ism really a big issue in DA2?


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#1
vaultb0y

vaultb0y
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Amongst all the reasons why people dislike DA2, the one I struggle to understand is the issue of having to play a human character. Yes, I get that this is partly an issue of 'less choice', which is a general issue with DA2, but also an issue of 'less fantasy'. But the departure from D&D rules, where races provided traits, meant that race choice became irrelevant for me. Maybe I'm too pragmatic? I used races to their strengths - I never created a half-orc mage - I used him as a barbarian.

I distinctly remember people having problems with DA1's race-class restrictions as well, but I reckon once we all understood the lore of Thedas, nobody was upset that they couldn't have a dwarven mage anymore, or that there were no clerics or druids, and that mages did the healing.

My wife, who never played D&D, and started her RPG career with Fable and NWN, thinks that Thedas is awesome - she likes the roles that the various races play in society, and thinks that DA has a much richer and real world than 'the competition', and has no problem with not being able to choose, since it is purely cosmetic. She does spend HOURS on char generation though, and 'preparing to play' (or playing dress-up, as I would say) is easily her favourite part of the game. Bioware have made things simpler for people like her to enjoy the full game, and its worked. But even she longs for a bit more depth, so maybe there's a middle ground? I just dont think having choice for the sake of it is the answer though.

How should Bioware make things richer, yet less complex? DA was a good start, and DA2 has some good bits, like the skill trees, etc, but I'm more concerned that they need to refocus on making things matter.