Still no Neverwinter Nights 3 ?
#1
Posté 05 avril 2011 - 07:55
Why is there still no successor announced ?
Are they owned by EA too now ?
Or why dont they want to make a D&D4 title for PC ?
#2
Posté 05 avril 2011 - 08:27
#3
Posté 05 avril 2011 - 08:59
#4
Posté 05 avril 2011 - 09:38
However, after the various fiascos NWN1 and 2 suffered, and the current lawsuit to say the least, it seems highly unlikely that such a thing could even be comtemplated in the near future. We're not even getting patches any more for NWN2 (and I believe this is down to the legal situation; apparently what would have been the next patch was almost done). To be honest, I'm kind of glad. We're still doing a lot with NWN2 and unless they made it easy to port work over to any NWN3, it'd be a big pain to a lot of people, and you'd risk another schism like what happened between certain NWN1 and 2 players, and there's no point in fragmenting a small community like that. I'd take bugfixes for NWN2 over NWN3 any day.
#5
Posté 05 avril 2011 - 09:52
I was hoping that "almost done patch" was released unofficially (sort of), like the 1.69 for the first NWN, but I don't think that will ever happen, it has been a while already.
#6
Posté 05 avril 2011 - 11:54
Neverwinter Nights Reborn
Continue the critically acclaimed adventure! The #1 best-selling Neverwinter Nights series of PC RPGs returns with an epic Dungeons & Dragons storyline, next-generation graphics, a persistent world, and accessible content creation tools.
Modifié par MokahTGS, 06 avril 2011 - 12:09 .
#7
Posté 06 avril 2011 - 06:49
Hmm. No, IMHO a MMO cannot replace a singleplayer game, thats a very different thing. You need internet, most people dont play multiple MMOs at the same time, and its also quite time consuming (peer pressure to play from ingame friends).
@MokahTGS: I really like your sig.
#8
Posté 12 avril 2011 - 11:34
Its funny you view NWN as a single player game. For me it is something completely different and I have been playing it in an MMO like maner for a very long time now...Gecon wrote...
Hmm. No, IMHO a MMO cannot replace a singleplayer game, thats a very different thing.
...so for me this new Neverwinter really gives hope for functionalty not found in NWN1 and NWN2. Also most MMO's of today do not interest me at all as they are too childish and action oriented.
Sure I am also afraid that it will be "just another MMO" but I really don't hope so....
Modifié par SuperFly_2000, 12 avril 2011 - 11:35 .
#9
Posté 12 avril 2011 - 01:48
So, "just another MMO" is what we'll get.
Thankfully, we have NWN and NWN2 - nobody can take those away from us.
#10
Posté 12 avril 2011 - 09:05
#11
Posté 12 avril 2011 - 11:19
#12
Posté 12 avril 2011 - 11:53
There are alot of people who, after 8 years of nwn, still couldnt tell you who Deekin is, or Aribeth or any of the other "nwn lore". I ONLY played online. I only played with others! That you missed this aspect, well...Gecon wrote...
Hmm. No, IMHO a MMO cannot replace a singleplayer game, thats a very different thing. You need internet, most people dont play multiple MMOs at the same time, and its also quite time consuming (peer pressure to play from ingame friends).
#13
Posté 13 avril 2011 - 08:21
painofdungeoneternal wrote...
Say the same for NWN2, and frankly NWN3 will likely be authored by folks like skywing and peachykeen who are recreating the innards just to fix how things work. NWN3 will come from the community.
Hear, hear
#14
Guest_Chaos Wielder_*
Posté 13 avril 2011 - 09:11
Guest_Chaos Wielder_*
#15
Posté 13 avril 2011 - 09:48
#16
Posté 14 avril 2011 - 01:27
#17
Posté 14 avril 2011 - 12:05
I already described what the difference between an ordinary singleplayer/multiplayer game and a MMO is.
Claiming that NWN 1 or 2 would be a MMO is funny. Try claiming that on any MMO forum, such as mmorpg.com, if you like being called a troll.
MMOs are exclusively online, and they support thousands of players on a single server, in a seamless environment. At least thats how they were originally before game developers started being lazy and started more and more instancing instead. Which turns MMOs into Diablo 2 / Guild Wars clones, because thats exactly how D2 and GW work, aside from their lobby environments.
And they are either subscription based or "free to play", where the later actually means "pay to win".
NWN is a singleplayer game. Sure, it also supports multiplayer. You can even, with some hacks in the scripting language, manage to create a persisten world. Thats all not MMO stuff yet, though. It has the M and the O, but not the second M.
#18
Posté 14 avril 2011 - 10:36
There are lazy scripters who use GetFirstPC all by itself, since in SP it always returns the only player, but this is wrong and is actually a loop function. Even the hackish NWNx stuff, is officially sanctioned with official functions, and a PW admin happened to work on adding features in the last patch. If the scripter is competent, things will work in SP and MP the exact same way. In fact those PW's are just modules - they are different of course since they are not set up to do a rail roaded story, instead relying on DM's to implement stories in the setting.
A NWN2 PW handles about 99 players at max, the biggest is 80, and i don't know what NWN1's limits are but i have seen servers with 60 on there. If the community can keep doing it's hack's, well there already is in development a way to add that extra M with hundreds of players ( skywing is doing that and he's the one who did the bugfix, client extension and other goodies which fix problems in both SP and MP ).
I would say the difference is really that in NWN the person who made the PW can do WHATEVER they want, and make whatever module. In a MMO beyond a few trivial things ( they have an quest editor for example that cryptic made ) every one is basically using the same thing and you rely on what the devs either give or sell you. If you as a admin of a given PW don't like someone yelling cheese, you kick em out to the cheers of the players, but in a MMO you gotta cope with them. It's all yours and if it's full it's because you offer good things.
The reason NWN is so cool is it's mutliplayer, it's "mini"->MMO, it's Single Player, and it's DM client, it's a old fashioned DM led story with a party, to roleplaying in a large town with court intrigues, and it's things like Zork. Those who love Single player have modules up the wazoo, and can rightly say it's a great SP game, while those who like playing with others can focus on how the worlds themselves can be so fully customized. The only thing that makes it really different is the DM client and the fact it really endorses Rule Zero.
I agree NWN is just not something a MMO lover, who goes on raids with hundreds of others in a big mob would really care for, but it really has more to offer than those MMO folks realize as well, and is not designed to siphon money out of your wallet each month.
#19
Posté 15 avril 2011 - 06:10
The thing is, you have brought up this topic a few times already. Until the people who have creative control over D&D settle their respective grumblings, nwn3 is as real as the easter bunny (I think I may have destroyed a few childhood illusions with that one.. sorry). While you are correct in nwn/nwn2 you can't have 1000's of people on any one server at one time, I take freedom over boredom any day. I played diablo 2 for a year. There were only so many times I could cow (showing my age) to lv 99 before it grew old (1 time MAX). To my mind, a mmo is no different, as the world never changes, at least how I understand things.Gecon wrote...
Modifié par avado, 15 avril 2011 - 06:12 .
#20
Posté 15 avril 2011 - 07:49
It is not funny at all. What is funny is that you think that just because the industry went into a niche that probably should be called something like "childish manga massive online action rpg" (CMMOARPG) you think this has to be determing for what MMO really means.Gecon wrote...
Meh.
I already described what the difference between an ordinary singleplayer/multiplayer game and a MMO is.
Claiming that NWN 1 or 2 would be a MMO is funny. Try claiming that on any MMO forum, such as mmorpg.com, if you like being called a troll.
The thing that you don't get is that MMO is a really broad term and it is not exclusive to the CMMOARPG kidz.
Oh yeah...and they will always tell you that you are a troll at such forums because they are full of immature kids that really have no way of having a serious discussion.
There are ofcourse many "normal" people playing the CMMOARPG's today as well but it is usually people who don't have the time to get into what could be described as more "hardcore" to go on an NWN PW. So...they have a limited amount of time and they are button mashing solo through some enemies an hour on friday.
I read somewhere that the huge success of WoW was that it could be played single player and that most did. That is funny...isn't that like taking the word "multiplayer" out of the MMO?
Well any multiplayer game is online isn't it? Where in the definition of "MMO" does it say it has to be a single server? You are again generalizing and saying that because the MMO industry went into a niche now every future MMO game has to be the same as well...Gecon wrote...
MMOs are exclusively online, and they support thousands of players on a single server, in a seamless environment..
And again you are generalizing and saying that every future MMO has to have the same economy model as the older ones.Gecon wrote...
And they are either subscription based or "free to play", where the later actually means "pay to win".
Here you are actually getting closer to what I want to say....you are starting to take the words apart and thinking about what they mean. Damn...you should have done this from the beginning.Gecon wrote...
NWN is a singleplayer game. Sure, it also supports multiplayer. You can even, with some hacks in the scripting language, manage to create a persisten world. Thats all not MMO stuff yet, though. It has the M and the O, but not the second M.
I agree that calling NWN PW's an MMO is a longshot but I would even do that.
Now...to get back on track I surely hope that Cryptic's upcoming Neverwinter game does not fall into the pits of what most think an MMO should be like but instead making their own.
It is funny however how all developers of MMO's said "this is going to be different" and they all end up with a WoW similar interface and an action RPG button masher. That is funny. There are a few games that really stand out and they are probably worth playing just for that. Games like EVE for example and there are probably some more. I'm not saying I played EVE a lot but at least I played it for a couple of weeks without puking.
Modifié par SuperFly_2000, 26 avril 2011 - 09:12 .
#21
Posté 16 avril 2011 - 05:09
#22
Posté 23 avril 2011 - 03:50
Sorry, insults still dont register als arguments. And as insults is all you guys have to defend your ignorance, I dont see why I should bother to keep talking with you.SuperFly_2000 wrote...
The thing that you don't get is that MMO is a really broad term and it is not exclusive to the CMMOARPG kidz.
#23
Posté 23 avril 2011 - 04:05
Modifié par Arkalezth, 23 avril 2011 - 04:07 .
#24
Posté 23 avril 2011 - 04:07
a) Don't be too hard on Supe... he can't help it.Gecon wrote...
Sorry, insults still dont register als arguments. And as insults is all you guys have to defend your ignorance, I dont see why I should bother to keep talking with you.
c) I guess this means we can confidently assume you'll float off into the internet and not return in the future?
Good times all around.
#25
Posté 23 avril 2011 - 04:54
Seconded.painofdungeoneternal wrote...
The reason NWN is so cool is it's mutliplayer, it's "mini"->MMO, it's Single Player, and it's DM client, it's a old fashioned DM led story with a party, to roleplaying in a large town with court intrigues, and it's things like Zork.
It's true, a lot of people have played very little singleplayer NWN(2), other people do so almost exlusively. That's what makes it great - it can suit a massive range of playstyles and preferences.
An MMO can't do that. As mentioned, a lot of people (myself included a lot of the time) prefer the instanced nature of games like Guild Wars, so you don't have to deal with griefers and random people you don't know messing you about.
NWN(2) can run much friendlier (smaller, better managed etc) persistant worlds, it can run plain multiplayer (not always very well, admittedly, but a lot of games have much more limited functionality in MP than NWN(2) does) or it can run singleplayer, and it has one of the most advanced awesome toolsets I've ever seen released with game.
I'm not saying Neverwinter will be bad, or even that it'll be "just another MMO". It might be a very good MMO. However, it'll be an MMO, and I don't believe an MMO can ever do this series justice. Not because this is an SP game or because SP games are superior to MMOs, just because it's capable of so much more.





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