I have been playing Bioware games since Baldur's Gate 1 in 1998 or 1999 (there's a point to this, don't worry) and as far as the npcs banter with our pc (our character) goes, in BG1, we couldn't just walk up to npcs and start talk with them. We could this, as I remember it, in a very limited way in BG2. Interparty banter e.g. banter, talks, between npcs in BG2, could be ridiculous at times. Anomen starting a banter with Jaheira for instance - in the middle of fight. Very annoying, but also very humorous at times. In BG2, most banter and interaction between npcs would take place as scripted events that took place after x, y or z period of time (hence the akward dialogues' moments at times). So Bioware now, in DA2, making it so that you, and the npcs only can talk with each other at certain times is actually a throwback to BG1 and BG2. In BG1+ BG2, you had romances for the first time in a Bioware game, maybe also in a crpg. Bioware has then tried several ways of presenting romances, and the romances are one of Bioware's hallmarks, I find.
As for the companion armour, I certainly can understand the reason for it. However, as someone has posted in varius threads about this subject, Planescape Torment did it as well - the unique companion armour. DA's execution of it was probably -ahem- not that great - in comparision to Torment's. A compromise could probably be reached by giving each companion unique armours that the player can upgrade, along with the suggestions from the OP e.g. give every companion a 1) civilian clothes 2) two in-mission (quests) armours the player can choose from. And for myself, I'll add this: 3) upgradeable companion armour through runes etc. for instance. Let me remind you, though, that people (at the forums) wanted more unique looking companions. I'll suggest that the way to do this would be to e.g. let Aveline keep her shield, Sten his swords, e.g. let each companion have his or her unique weapon set.
As for the free talking to npcs any time, yes, maybe. However, let me remind you that people were screaming their lungs off (yes, I know it sounds harsh, but they were) after the release of DAO saying - 'why can we only talk to our followers,npcs, at camp. We want to be able to talk to them or hear about their lives when we're not at camp.' Then Awakening came, and then DA2. And people got what they wanted - and people still complained...
As for the closing of areas, I'm sort of neutral here. Each Bioware game since BG2 has had what I'd call level designs; in DA:O, it is especially noticeable in the Brecilian Forests, or should I just call them corridoors with greenery, shrubbery and trees - to me the location in the Brecilian Forests felt like this. So did the Fade, so did very many locations in Orzammar. BG1 and BG2 did it, too - if you ever visited an area you've been to before, the game would respawn monsters in order for you to make progress in the main story.
And Bioware games are, and have always been, story and plot-driven. I like this, I even like the idea of a voiced protagonist as well as how this is implemented (done) in the game. As for the main protagonist in DA:O being railroaded, yes, this is true - at least somewhat - for all Bioware games. In BG2, you're always the Bhaal Child, in DA:O, you're always the Warden, faded (destined) to kill the Archdemon. The Dalish Elf sees Duncan conscript you into the Wardens, and my Dalish Elf would have just preferred to stay with his clan, the keeper and the Halla.
The story in DA2 is, as I understand it, just a human (interest) story; Hawke's story it is. The story about a man or a woman and what happens to her or him during ten years in a certain time period. As I see it (from what I've heard and read), it is a story about loss, mourning and sadness. And best of all - no ancient evil, no secret organisation, no saving the world, Bioware wanted with David Gaider's word 'kick over the sandcastle.' The design, the execution and the implementation of this idea can be discussed, of course. Is it good, how well it is done or is done poorly - and does the game end in satisfactory manner....Since this is the general discussion forum, let's not discuss this, too much, here.
Modifié par aries1001, 05 avril 2011 - 07:40 .





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