I'd be willing to vote against punishing Paragons if it meant rewarding Renegades. I think the most legitimate claim Renegades can make concerning Paragon/Renegade imbalance is the import variables. In many Renegade choices what you import to ME2 is identical to what you'd have gotten if you didn't import at all. This is a really bad thing because it spoils the whole point of the import feature.
Rather than being identical, there should be a noticeable difference between the default Council set-up and the Renegade all-human one. Perhaps with the all human one giving you greater support than the standard one, perhaps with Udina unafraid to give you back your Spectre status and maybe credits and/or an upgrade. (The old Council, if saved, should have given the player something more than a title, something like what I suggested) Even a bonus weapon might be a good idea and would be a hell of an incentive to play ME1 and import a Shepard. (Or even a
much earlier opportunity to acquire the special versions of the weapons/additional training as seen on the Collector cruiser)
Rather than Gianna being absent if you didn't help her she should still be on Ilium, but have a different attitude. If she died then
Maeko Matsuo could take her place and be on Ilium under a different pretext.
If you killed Shiala then in her place you should meet
Lizbeth Baynham instead of a generic NPC.
In some cases though, one can "punish" Shepard while rewarding the player.
Take
N7: Javelin Missiles Launched. If you played Bring Down the Sky and let Balak go then when you arrive you should meet Balak again in the control room. You'd get dialogue with him and a boss fight (as well as perhaps an extra Paragon/Renegade interrupt). The trade-off is that you can't stop any of the missiles and the colony is destroyed. If however Balak died, then you get advanced warning of this attack from Admiral Hackett. This unlocks the Skepsis system (and Sigurd's Cradle) earlier in the game (for faster EXP) and thanks to poorer organization amongst the terrorists you are able to stop
both missiles. There is however no boss battle and assorted dialogue.
If you gave the Cerberus data to the Shadow Broker then perhaps an extra scene could be unlocked. Maybe it turns out the Shadow Broker was able to slip an agent onto the SR2 and at some specified point in the game they lure Shepard down to the cargo hold and attempt to assassinate the commander. The player gets some extra dialogue, an interrupt, and minor experience points.
Or something entirely different could occur. The important thing is that giving the Cerberus data to the Broker should have had an effect, even if it was one technically detrimental for Shepard.
So in short, my point is one needn't "punish" the player when they punish Shepard. Something bad which happens to Shepard can be a reward if it is extra content for the player to enjoy.
Modifié par Saphra Deden, 10 avril 2011 - 10:48 .