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Dragon Age 2 marks the end of the RPG genre of old


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#51
Dubya75

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huwie wrote...

An interesting snippet from the review:

"Because you never spoke there was always a certain degree of separation between your created character and the world he inhabited which made sure that any sense of immersion would be removed despite the game’s wonderful world and rich history."

I think they got that wrong. I felt greater character IDENTIFICATION with Hawke because of the voice -- FemHawke's voice acting really pulled me in -- but I felt greater IMMERSION in Ferelden because of the more fully-realised and intricately textured world. It's also possible that making the controlled character as unobtrusive as possible, reduces what you might call the "perceptional barrier" between the player and the game world.

I also felt greater AFFECTION for many of the Origins characters, and thinking about it, that might have partly been because I was less wrapped up in the main character and thus had more attention to devote to the others.


Well that was the reviewer's experience so you can't call him out as being "wrong" now, can you?

Modifié par Dubya75, 05 avril 2011 - 11:40 .


#52
sphinxess

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It looks like he took a review from 10 years ago dusted it off and inserted Dragon Age material - right up there with the PC as a gaming platform is dead...

#53
wright1978

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I'm currently trying to replay origins i have definitely struggled to feel immersed in the character & story after playing DA2 despite the world itself being lovely. Having a voiced character is such an improvement over mute/expressionless warden. Also going through conversation trees in party camp seems very artificial when compared to the staggered conversations in DA2.

#54
Dubya75

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sphinxess wrote...

It looks like he took a review from 10 years ago dusted it off and inserted Dragon Age material - right up there with the PC as a gaming platform is dead...


Why?

#55
cindercatz

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Persephone wrote...

cindercatz wrote...

Persephone wrote...

(Now if this were Gothic IV......eeeeeek!)


I've only played the X-Box Live demo of that (a few hours until whenever you die, no saves), but aside from dialogue, it's the better game, and it's got full action RPG gameplay. I couldn't begin to compare plots, though, since I have only played the demo.


Well, I won't spoil anything but.....I played it through twice. It's IMO the worst RPG I have ever played. (Among supposed AAA titles that is)


Ouch. Thx for the heads up, then.
Worst ever? I know the voice acting and dialogue are worse than DA (also the menu presentation, minor thing), but I guess that means the plot offends.
I wouldn't really call any of the Gothic games AAA, though. I consider that a descriptor more of presentation, polish, and budget.

#56
huwie

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Dubya75 wrote...

huwie wrote...

An interesting snippet from the review:

"Because you never spoke there was always a certain degree of separation between your created character and the world he inhabited which made sure that any sense of immersion would be removed despite the game’s wonderful world and rich history."

I think they got that wrong. I felt greater character IDENTIFICATION with Hawke because of the voice -- FemHawke's voice acting really pulled me in -- but I felt greater IMMERSION in Ferelden because of the more fully-realised and intricately textured world. It's also possible that making the controlled character as unobtrusive as possible, reduces what you might call the "perceptional barrier" between the player and the game world.

I also felt greater AFFECTION for many of the Origins characters, and thinking about it, that might have partly been because I was less wrapped up in the main character and thus had more attention to devote to the others.


Well that was the reviewer's experience so you can't call him out as being "wrong" now, can you?


Good day, Officer :police:

You know things are bad when the "confusing fact with opinion" police start confusing fact with opinion.

#57
cljqnsnyc

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What I don't understand is DAO was a hit! It won several awards and overall praise from the majority of people who bought it and critics alike. Does this sound like a major call for change? I don't buy this whole "change" argument, not for a single second.

This game is controversial for a multitude of reasons. My feeling is this argument for change is a smokescreen, an excuse to transform a classic rpg into something more along the lines of a straight action adventure game for the sole purpose of attracting the COD crowd, who for the most part would never touch a game like DA2, for larger profits. Most of the people who play that series and others like it don't play it for the campaign. They play for the online multiplayer. A typical fps fan just isn't going to buy an rpg, let alone DA2. The whole point of rpgs for me is that they are not fps or action adventure games. I enjoy a story driven game with realistic characters that you are able to inhabit. If I wanted to play an action adventure game, then that is what I'd play. There are plenty of them out there to choose from. Why would you buy DA2 when you can buy games from any of the following series: "Gears Of War" "Halo" "Call Of Duty" " God Of War" or "Crysis?" If action or fps is what you enjoy, are you really going to add a game like DA2 to this list? Some might. The majority? Absolutely NOT!

What's wrong with variety? Choices? Is everything supposed to be variations of the same thing? Take films for instance. Would you transform a classic love story into a summer action film to pull in the popcorn crowd? How about your basic slasher flick. Do you need to add elements of romantic comedy to it to pull in a that demographic? No. People like having choices, variety. If I want to see an action film, that's what I'll go see. Not something that incorporates elements of that genre simply to pull in a wider audience. It loses it's identity.

This is part of the problem with DA2. It has an identity crisis. In trying to serve so many purposes simultaneously, it forgot what makes an rpg an rpg. Role playing, exploration, customization, and having an effect on the world you inhabit. Creating a hybrid is a very tricky prospect. It would only work if the game retains it's identity while incorporating elements of other genres. In this I believe DA2 does not succeed. The fan outcry is the proof of this, not to mention the fact that the COD audience did not rush out to pick up this game. Worse, the fanbase of DAO are largely turning their backs on it as well. The major component of that games' success was word of mouth, something DA2 has working against it.

All of this in the name of change? Was it really worth it? I don't believe for one second the rhetoric that classic rpg fans are afraid of change. That sound like pr spin doctor nonsense! Just like the word "streamlining." Call something by it's name. For me, "streamlining" is just a nicer word for "gutting" in much the same way as the government transformed the dire and more serious "global warming" into the more pleasant sounding "climate change." Whatever

But, with all opinions, my take is completely subjective. Still, I own my feelings and opinions. Challenges to persuade me to see things differently are futile. I'm very stubborn. Disagree if you must. This is my take on the whole "change" rhetoric.

Modifié par cljqnsnyc, 05 avril 2011 - 12:32 .


#58
MrTijger

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cljqnsnyc wrote...

What I don't understand is DAO was a hit! It won several awards and overall praise from the majority of people who bought it and critics alike. Does this sound like a major call for change? I don't buy this whole "change" argument, not for a single second.


Your point is 'never change a winning team' with this but we all know also that stagnation is decay. Clearly Bioware felt that DAO was nice but not what they wanted to make again. I'm sure they were happy with the results and rewards but the redesign was in before DAO even came out.
I dont know what prompted that, but its pretty clear that the senior people were less happy with DAO than the fans were.

This game is controversial for a multitude of reasons. My feeling is this argument for change is a smokescreen, an excuse to transform a classic rpg into something more along the lines of a straight action adventure game to attract the COD crowd, who for the most part would never touch a game like DA2. Most of the people who play that series and others like it don't play it for the campaign. They play for the online multiplayer. A typical fps fan just isn't going to buy an rpg, let alone DA2. The whole point of rpgs for me is that they are not fps or action adventure games. I enjoy a story driven game with realistic characters that you are able to inhabit. If I wanted to play an action adventure game, then that is what I'd play. There are plenty of them out there to choose from. Why would you buy DA2 when you can buy games from any of the following series: "Gears Of War" "Halo" "Call Of Duty" " God Of War" or "Crysis?" If action or fps is what you enjoy, are you really going to add a game like DA2 to this list? Some might. The majority? Absolutely NOT!


Yes, but you assume they're making the game for you, I dont mean that negative, btw, what I mean by that is this: Suppose a million (and this is just a number I grabbed out of thin air) buyers of DAO never got past Ostagar, now, you are still happy but a million players are not. Perhaps the thinking was that they wanted to engage both you and that million in the next game. Clearly, that hasnt worked for you, whether its worked for the million remains to be seen.
Perhaps it was a big miscalculation, perhaps not, perhaps they simply got too ambitious, hell, I could be totally wrong but I'm not convinced they did this just to spite you (by you I mean the DAO fans), that doesnt sound like a smart move.

What's wrong with variety? Choices? Is everything supposed to be variations of the same thing? Take films for instance. Would you transform a classic love story into a summer action film to pull in the popcorn crowd? How about your basic slasher flick. Do you need to add elements of romantic comedy to it to pull in a that demographic? No. People like having choices, variety. If I want to see an action film, that's what I'll go see. Not something that incorporates elements of that genre simply to pull in a wider audience. It loses it's identity.


Hah, come on! Have you seen whats been playing? There's hardly an original movie around anymore and now they're talking a remake of Die Hard!

This is part of the problem with DA2. It has an identity crisis. In trying to serve so many purposes simultaneously, it forgot what makes an rpg an rpg. Role playing, exploration, customization, and having an effect on the world you inhabit. Creating a hybrid is a very tricky prospect. It would only work if the game retains it's identity while incorporating elements of other genres. In this I believe DA2 does not succeed. The fan outcry is the proof of this, not to mention the fact that the COD audience did not rush out to pick up this game. Worse, the fanbase of DAO are largely turning their backs on it as well. The major component of that games' success was word of mouth, something DA2 has working against it.

All of this in the name of change? Was it really worth it? I don't believe for one second the rhetoric that classic rpg fans are afraid of change. That sound like pr spin doctor nonsense! just like the word "streamlining." Call something by it's name. For me, "streamlining" is just a nicer word for "gutting" in much the same way as the government transformed the dire and more serious "global warming" into the more pleasant sounding "climate change." Whatever

But, with all opinions, my take is completely subjective. Still, I own my feelings and opinions. Challenges to persuade me to see things differently are futile. I'm very stubborn. Disagree if you must. This is my take on the whole "change" rhetoric.


Change is painful, mistakes get made. The long and short of it is perhaps that Bioware gambled and did not produce the game they perhaps even wanted to make. That's a strategic decision and I'm sure they'll analyze that before embarking on DA 3.
Lets also not forget that nothing in Bioware's makeup suggests they're not interested in making good games, they clearly are, they've also shown a willingness to take risks and sometimes that blows up in your face. Thats good because you learn from that and lets hope they will and move forward.

#59
cljqnsnyc

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Change for the sake of change is unnecessary. Change when it is required...something else entirely. I don't recall any fan outcry to change DAO into DA2...a game that is not receiving anywhere near the same sort of praise by the fans, critics, and most importantly, the intended COD crowd. So, with all of this. Was "change" a good thing? Removing the elements of customization, exploration, role playing, and real choice in an rpg is indeed change. It effectively changes it into something else. DAO? Decay? Really? I think the sales figures of that game would render your opinon irrelavant.

About this 'byers never got past Ostagar nonsense'.

This defies logic! If it were true, how could DAO possibly sell the amount of copies it did, which were largely based on word of mouth? Are you really going to recommend a game to someone that you couldn't complete? i'm just not that guliable. Logic and histroy blow that argument out the window. If I wanted to form a focus group of people who like Coke over Pepsi then asked them which was better? I'd get the answer I was hoping for. You get the idea.

Modifié par cljqnsnyc, 05 avril 2011 - 01:17 .


#60
AkiKishi

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cljqnsnyc wrote...

Change for the sake of change is unnecessary. Change when it is required...something else entirely. I don't recall any fan outcry to change DAO into DA2...a game that is not receiving anywhere near the same sort of praise by the fans, critics, and most importantly, the intended COD crowd. So, with all of this. Was "change" a good thing? Removing the elements of customization, exploration, role playing, and real choice in an rpg is indeed change. It effectively changes it into something else. DAO? Decay? Really?

About this 'byers never got past Ostagar nonsense.

This defies logic! If it were true, how could DAO possibly sell the amount of copies it did, which were largely based on word of mouth? Are you really going to recommend a game to someone that you couldn't complete? i'm just not that guliable. Logic and histroy blow that argument out the window. If I wanted to form a focus group of people who like Coke over Pepsi then asked them which was better? I'd get the answer I was hoping for. You get the idea.

You seem to have a difficult time expressing your opinions without infusing them with jabs and insults.


That did come up in an interview.

Without knowing the why though, it's only partially useful.There are a number of explanations that don't involve shelving the game.

Modifié par BobSmith101, 05 avril 2011 - 12:57 .


#61
MrTijger

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cljqnsnyc wrote...

You seem to have a difficult time expressing your opinions without infusing them with jabs and insults. I have not assumed anything. I know for a fact DA2 wasn't made for me or any of the fans of DAO. It was for the COD crowd. Tell me...are they buying it?


Dude I was largely agreeing with you and I didnt jab or insult you one bit, if you have facts to share whom DA 2 was intended for then please, I'm listening, its not something I know to be a fact so point me out where I can find that please?

Modifié par MrTijger, 05 avril 2011 - 01:00 .


#62
Dubya75

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huwie wrote...

Dubya75 wrote...

huwie wrote...

An interesting snippet from the review:

"Because you never spoke there was always a certain degree of separation between your created character and the world he inhabited which made sure that any sense of immersion would be removed despite the game’s wonderful world and rich history."

I think they got that wrong. I felt greater character IDENTIFICATION with Hawke because of the voice -- FemHawke's voice acting really pulled me in -- but I felt greater IMMERSION in Ferelden because of the more fully-realised and intricately textured world. It's also possible that making the controlled character as unobtrusive as possible, reduces what you might call the "perceptional barrier" between the player and the game world.

I also felt greater AFFECTION for many of the Origins characters, and thinking about it, that might have partly been because I was less wrapped up in the main character and thus had more attention to devote to the others.


Well that was the reviewer's experience so you can't call him out as being "wrong" now, can you?


Good day, Officer :police:

You know things are bad when the "confusing fact with opinion" police start confusing fact with opinion.


Oh but I think an even bigger problem is selling one's own opinion as fact.
Your move, slick! :bandit:

Modifié par Dubya75, 05 avril 2011 - 01:02 .


#63
cljqnsnyc

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I believe that cute little tidbit when taken into account with the interview as a whole is clear. Downplay or even bash DAO to justify the changes in DA2 and make it look like the more viable game. The only problem is t isn't exactly working. DA2 isn't flying off the shelves, hasn't been called by any of the critics a better game, and served only to polarize the Bioware fanbase, which spells trouble for dlc sales and DA3 if it ever happens.

#64
MrTijger

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BobSmith101 wrote...


That did come up in an interview.

Without knowing the why though, it's only partially useful.There are a number of explanations that don't involve shelving the game.


I totally agree and I sincerely hope they did some digging into that before setting off, hehe. Anyway, that particular statement was one of the reasons given for the change in direction.

#65
MrTijger

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cljqnsnyc wrote...

I believe that cute little tidbit when taken into account with the interview as a whole is clear. Downplay or even bash DAO to justify the changes in DA2 and make it look like the more viable game. The only problem is t isn't exactly working. DA2 isn't flying off the shelves, hasn't been called by any of the critics a better game, and served only to polarize the Bioware fanbase, which spells trouble for dlc sales and DA3 if it ever happens.


I'm not downplaying anything, I'm simply asking you a very straightforward question namely to provide a link to the fact you claim to know that I'm not familiar with.

Btw, I love DAO and I neither downplay or bash it, so stop putting words in my mouth, please?

Modifié par MrTijger, 05 avril 2011 - 01:06 .


#66
cljqnsnyc

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MrTijger wrote...

cljqnsnyc wrote...

You seem to have a difficult time expressing your opinions without infusing them with jabs and insults. I have not assumed anything. I know for a fact DA2 wasn't made for me or any of the fans of DAO. It was for the COD crowd. Tell me...are they buying it?


Dude I was largely agreeing with you and I didnt jab or insult you one bit, if you have facts to share whom DA 2 was intended for then please, I'm listening, its not something I know to be a fact so point me out where I can find that please?


It isn't what you say, it's how you say it. "Senior people" translates in the context of your opinion to you are old and outdated. Saying the didn't make the game for me sounds like I'm demanding special treatment or something along those lines. Just thought I'd point that out to you.

#67
cindercatz

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Mostly agreed with djnsnyc here. You improve with iteration. You don't wholesale abandon a winning formula, which is not far from what happened with DA2.

And who says there's no original movies anymore? You just have to know where to look.

Lastly, corporatization is bad. If marketing is making your decisions, if you find yourself chasing demographics, you're doing it wrong. ;-)

#68
MrTijger

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cljqnsnyc wrote...

It isn't what you say, it's how you say it. "Senior people" translates in the context of your opinion to you are old and outdated. Saying the didn't make the game for me sounds like I'm demanding special treatment or something along those lines. Just thought I'd point that out to you.


WTF? I was referring to the senior people in Bioware. I'm fíng 46, I'm probably older than 99% of staff there!

I'm sorry but you are completely and utterly reading things into what I say that simply are not there, please, stop, I didnt suggest that you should feel entitled, I even stated it wasnt meant in a negative way, I was pointing to the fact that I thought Bioware figured they'd had you (as in people that loved DAO, which includes me) already happy and that the redesign was supposed to make both you and the others happy.

#69
cljqnsnyc

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MrTijger wrote...

cljqnsnyc wrote...

I believe that cute little tidbit when taken into account with the interview as a whole is clear. Downplay or even bash DAO to justify the changes in DA2 and make it look like the more viable game. The only problem is t isn't exactly working. DA2 isn't flying off the shelves, hasn't been called by any of the critics a better game, and served only to polarize the Bioware fanbase, which spells trouble for dlc sales and DA3 if it ever happens.


I'm not downplaying anything, I'm simply asking you a very straightforward question namely to provide a link to the fact you claim to know that I'm not familiar with.

Btw, I love DAO and I neither downplay or bash it, so stop putting words in my mouth, please?


Downplaying wasn't meant for you.  It was meant for Bioware. I was referring to that byers didn't get past Ostager nonesens. I'm just not one to believe something simply because i am told to do so. I look at the facts, the plausability, not the spin or rhetoric. The very first time I heard that statement, I couldn't stop laughing! Even now DAO is selling. Are these people complaining about not getting past Ostagar? Was there a fan backlash on the forums about this? No and No. A game that cause you to quit an hour or 2 in does not sell 3.2 million copies and counting......and that's just the console figures.

Modifié par cljqnsnyc, 05 avril 2011 - 01:57 .


#70
cljqnsnyc

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If I misread your statement. I apologize. I'll even edit out that line.

Modifié par cljqnsnyc, 05 avril 2011 - 01:16 .


#71
Ronin2006

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MrTijger wrote...

WTF? I was referring to the senior people in Bioware. I'm fíng 46, I'm probably older than 99% of staff there!


Wow, I had you pegged at about 14!

Modifié par Ronin2006, 05 avril 2011 - 01:18 .


#72
MrTijger

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cljqnsnyc wrote...

If I misread your statement. I apologize. I'll even edit out that line.


No problem, I misread yours as well apparently! LOL

#73
MrTijger

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cljqnsnyc wrote...

Downplaying wasn't meant for you.  It was meant for Bioware. I was referring to that byers didn't get past Ostager nonesens. I'm just not one to believe something simply because i am told to do so. I look at the facts, the plausability, not the spin or rhetoric. The very first time I heard that statement, I couldn't stop laughing! Even now DAO is selling. Are these people complaining about not getting past Ostagar? Was there a fan backlash on the forums about this? No and No. A game that cause you to quit and hour or 2 in does not sell 3.2 million copies and counting......and that's just the console figures.


No, I dont think they are complaining about it at all, I fully expect those are console users who've bought the game, perhaps on advice or simply because of the review scores and stopped playing without going off about it.
I dont know, I think someone got too carried away with statistics and demographic data and said "we should make the next one so we hook those people right away!" and everyone agreed.

#74
MrTijger

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Ronin2006 wrote...

MrTijger wrote...

WTF? I was referring to the senior people in Bioware. I'm fíng 46, I'm probably older than 99% of staff there!


Wow, I had you pegged at about 14!


Indeed, and if you're wrong about something that simple then perhaps you're wrong about a lot more Posted Image

#75
AkiKishi

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cindercatz wrote...

Mostly agreed with djnsnyc here. You improve with iteration. You don't wholesale abandon a winning formula, which is not far from what happened with DA2.

And who says there's no original movies anymore? You just have to know where to look.

Lastly, corporatization is bad. If marketing is making your decisions, if you find yourself chasing demographics, you're doing it wrong. ;-)


Love 'em or hate them this is what almost all of the succesful IPs do.

If I analogise it to poker. If you have a good hand you may change a card or two in and hope you get something better. But changing 4 cards is a real desperation move. And almost nonsensical if you already have a good hand.