Dragoonlordz wrote...
X-Com apoc was turn based with the option of doing real time mode using button added to the game same with Aftershock, Afterlight and Aftermath, X-Com Enemy Unknown and Terror from the Deep were TBS only. They also tried branching out a developers favorite spin words "broaden the playerbase" and made Interceptor (Flight sim space shooter) again doomed to fail which is fact the sales dropped vastly.
When any developer uses the term "broaden" or "bring in" through history of gaming this more often than not by a long way has reflected badly in sales. There have been exception but they are few and far between.
Noooooo. The XCom franchise died beacuse the last game in the series was bad. Not just bad, but badbadbad. Coupled with a flight sim that was bad. Not just bad, but badbadbad.
DA2's improvements are how RPGs will be in the future. Cause DA2 was excellent.





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