RamonIAm wrote...
cljqnsnyc wrote...
Change for the sake of change is unnecessary. Change when it is required...something else entirely. I don't recall any fan outcry to change DAO into DA2...a game that is not receiving anywhere near the same sort of praise by the fans, critics, and most importantly, the intended COD crowd. So, with all of this. Was "change" a good thing? Removing the elements of customization, exploration, role playing, and real choice in an rpg is indeed change. It effectively changes it into something else. DAO? Decay? Really? I think the sales figures of that game would render your opinon irrelavant.
About this 'byers never got past Ostagar nonsense'.
This defies logic! If it were true, how could DAO possibly sell the amount of copies it did, which were largely based on word of mouth? Are you really going to recommend a game to someone that you couldn't complete? i'm just not that guliable. Logic and histroy blow that argument out the window. If I wanted to form a focus group of people who like Coke over Pepsi then asked them which was better? I'd get the answer I was hoping for. You get the idea.
There could never be a fan outcry for change in a game (at least not a first in the series), if the game was bad enough that people wanted so many changes, it would have no fans at all.
Past that, the reason they tried to change was simple, stagnation kills everything, just look at what happens with most rpgs, after a while, usually 3 or 4 titles, they start to decay because it's all the same, it's hard to even be sure if something happened in the number 1, 2 or 3 of the series... the only really long lasting series in the RPG genre is Final Fantasy, which completely revamps itself everytime.
I think Bioware was incridibly bold, they could have just sat on DA:Os success and make 3 or 4 identical sequels of it, which would sell a couple more million copies, and then move on. But they seem to really like theDragon Age world and want to make it a long-term series, for that, change is necessary, everytime, even for the things that are going well.
By the way, despite some obvious problems, I really liked DA2 more than I liked DAO. It's true you have a bit less immersion, mostly because you are not on such an epic quest all the time as it happens in Origins, but I really loved the feeling of having a home in Kirkwall and watching the city change through what I did. Stop complaining and play the game for what it is, when you want to explore play Origins, I'm sure you still have it.
PS: Sorry for the rather aggressive ed, by then I was writing for everyone, not just for you so I got carried away.
I've never taken issue with anyone for having their own point of view. However, telling me to "stop complaining and play the game for what it is," this indeed is a problem!
I have just as much right to express my disastisfaction with DA2 as you do to sing it's praises. Whether we agree on DA2's merits....or lack thereof.....is besides the point. It's bad enough that you think your opinion is more valid than others...hence the "stop complaining" comment, but to have the nerve to tell me to go back to "Origins?" Your tone is unbeleiveably arrogant!
Anyway.....
Ideas are great...when they're fully realized. Boldness is admirable...if DA2 is really a case of being bold. Or is it pure a simple greed? By this I mean using this "change" argument to excuse what's actually happeneing. My opinion is something along these lines:
EA wanted more money.
COD has a larger fanbase
FPS fans by in large do not play rpgs
"Let's try and get the COD fanbase to buy DA2"
"How do we do this when they don't usually play rpgs?"
"Simple. Let's morph the rpg into something they might play....."
"How?"
"Change rpg into action adventure, more like ME2 with swords"
"What about the DAO fanbase?"
"A lot of them won't like it but it doesn't matter."
"Really?"
"Sure. We'll more than make up for them with the new COD fans we'll bring in"
"We can bill it "The changing face of rpgs"
"Okay, let's go for it......"
Bioware did what it was told.
They were given very little time and obviously not enough resources and then....
DA2 was born
This is what I think "change" really means. My opinion.
The game came out in a matter of MONTHS! Why? MONEY!!!
As far as the writting goes, it was a good idea to try something new but it just didn't come tegether as a complete story. To many plot holes and inconsistencies. The setting only works if it's a stop, not as a focal point over the course of several years. Nothing in fact actually changed. The same people in the same places doing and saying the exact same things. The Qunari left and Hawke changed homes. Other than that, nothing changed.
DA2 is neither an rpg or a sequel. It's an action game with a few elements of rpg....so the new COD fan they were hoping for wouldn't lose interest. True this is a very cynical viewpoint. It's my observation based on what I've read and seen. There are things to enjoy in the game but it has far to many problems to be called a Bioware game.
I also think this MIGHT be the feelings of others...which also might explain the firestorm of complaints, which for some isn't just about the game itself, but what it represents. But as stated, it's what I think is likely the case...at least to some degree.
Modifié par cljqnsnyc, 06 avril 2011 - 08:25 .