Dragon Age 2 marks the end of the RPG genre of old
#201
Posté 06 avril 2011 - 05:54
I think in every crpg there are events forced on you and events you're in control of. I don't know about NV, maybe you're in control of every little thing that happens in that game... and if so that's an extraordinary amount of freedom. I can see it becoming a bit aimless, but I suppose that's the risk.
#202
Posté 06 avril 2011 - 06:04
naughty99 wrote...
Were you able to romance Merril after romancing Anders?
I had absolutely no intention of romancing Anders, but by selecting the wrong dialogue option, he moved in to the mansion and it seems that he has permanently blocked all romances with all other characters.
I broke up with Anders right after I slept with him, so he never moved in. Not sure if you can break up with him now that his stuff is in your house - but I had no problem romancing Merrill though I'd romanced and dumped Anders.
#203
Posté 06 avril 2011 - 09:52
Then that makes Dragon Age 2 just like any other rpg released, minus the dialogue option.Dubya75 wrote...
Madkipz wrote...
Dubya75 wrote...
JediHealerCosmin wrote...
I kind of missed the part in DA2 where the reviewer says that Hawke saves the world...
Where the heck does that even happen?![]()
Indeed, Hawke CHANGES the world. The reviewer did get that slightly wrong.
No, he sits idly by and watches the world change. Just because he was present and the other catalysts for the entire mage templar ordeal are dead does not make him some kind of world changing champion. He is just a tool good at fighting that happened to fight the right guys at the right moments.
Whatever gets the job done!
#204
Posté 06 avril 2011 - 10:39
Maleficent wrote...
BUT but but the game ''Needed to be changed'' for consoles,go and play Origns on 360 and then Da2 and see the difference in party control sheesh it's like chalk and cheese one is clunky the other is smooth.Now that's as far combat is concerned.
DA:O combat is superior to DA2 combat. This is obviously my opinion. I play both games on the Xbox 360. I played DA:O to COMPLETION 6 times and a few other partials so I have some experience with the mechanics of Origins on the console. It works great as a RTWP party based RPG. I actgually thought they could have slowed the combat in Origins down just a bit to be honest with you. DA2 feels like some kind of hyper anime game in comparison.
#205
Posté 07 avril 2011 - 01:39
Zmajc wrote...
It would be pleasant if they bothered to make a full game not half a game with recycled maps, no real decisions, pointless side quests, huge plot holes and really really bad companions.
What huge plot holes? or are you just trying to throw out complaints so your list looks longer???
#206
Posté 07 avril 2011 - 01:48
[quote]Dridengx wrote...
As an independent thinker who is immune to corporate jargon and catch phrares, I wish you well in that new and exciting world of rpgs...
[/quote]
maybe if you keep saying THAT enough someone will believe it.
#207
Posté 07 avril 2011 - 02:44
[quote]cljqnsnyc wrote...
[quote]Dridengx wrote...
[quote] cljqnsnyc wrote...... As an independent thinker who is immune to corporate jargon and catch phrares, I wish you well in that new and exciting world of rpgs...[quote]
[/quote]pwnjuicesucka wrote.....
maybe if you keep saying THAT enough someone will believe it. [/quote]
Regarding THAT quote, it's my own personal thought, as it clearly states, not a catch phrase or spin created by a pr department designed to influence public opinion. If anoyone shares the same sentiment, it's certainly not due to anything I've said. What someone else chooses to believe is up to them and generally irrelevant to me. I guess the real issue you seem to be having with THAT quote is the fact that it is NOT a pr creation or company mandate. Make of that what you will.
Taken into context with the rest of my statement, which you left out, someone who thinks for themself would understand the point it made, irregardless of DA2...which you obviously did not.
Even so, your quote above......
If that is the conclusion you've drawn, fine with me.
Modifié par cljqnsnyc, 07 avril 2011 - 03:55 .
#208
Posté 07 avril 2011 - 03:26
Huge difference.Rockpopple wrote...
I've played Fallout 3. Not NV.
I think in every crpg there are events forced on you and events you're in control of. I don't know about NV, maybe you're in control of every little thing that happens in that game... and if so that's an extraordinary amount of freedom. I can see it becoming a bit aimless, but I suppose that's the risk.
FO3's main quest is a linear chain of events. You make zero choices. (Well, other than "Sure, I'll lose the game.") FNV offers multiple endings - there are choices you make that signifigantly impact what you can do for the rest of the game, primarily related to the factions.
FNV is related to the original FO series design team. FO3 is Bethesda. It shows. Bethesda's writing has gone steadily downhill since Morrowind, pretty much the last time they had consistant, integrated quest lines. Oblivion and FO3 are beautiful, detailed sandboxes full of disjointed unrelated questlines written by different people who apparently never spoke to each other.





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