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Rogue archer build?


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#1
Mira

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I'm starting my new playthrough as a rogue archer so I'm looking for a good build.

I'm planning to make a team consisting of Aveline, Isabele and mage (either one of them)

I've heard it's good idea to include assasin specializastion.

Modifié par sean-camel, 05 avril 2011 - 05:09 .


#2
Rubber65Soul

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Assassin/ Shadow 2 to 1 cun/ dex.

#3
Elhanan

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Uncertain if this contains the best choices, but this has worked well for me:

* Backstab for any possible melee or repositioning in the early lvls.
* All Archer talents except the obscure AoE upgrade and supposedly bugged disorienting upgrade.
* All Assassin talents save the Mark of Death upgrades, but these are still viable choices.
* Shadow talent for early Crit bonus; maybe more later.
* Upgraded Evasion.
* Back to Back, and a few other Passive selections (Blindside, Twist the Knife, Follow Through)..
* single Speed selection thus far.

Trying to avoid wasting picks on talents that are prereqs and remain unused.

Taking DEX to base 42, Willpower to 30, CON to 20, and rest into Cunning. I kept DEX and CUNNING even until 42 was achieved in both.

#4
Brood

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well... I would go assassin first - and max out every skill except for pinpoint strikes. Mark of Death fully upgraded is perhaps the best skill in the game.

#5
Bones40

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If/when I do another archer play-through I think I will leave the archery tree pretty much alone. Perhaps I will use it until I hit level 7 or 10 (somewhere in there) and then respec out of it. Your damage will virtually all come from your assassin tree and auto-attack crits (use pinpoint strikes until your crit chance is way up there then respec out of it). Shadow is a nice spec for archers with just a one point investment to get the 25% crit damage. The rest though, isn't really needed.

Duelist is kind of fun to play with to get Vendetta but requires more points invested and you'd probably want to get back to back out of the scoundrel tree if you go this route to warp out of melee range after activating Vendetta (it warps you to melee range). But you get a lot of points to play with if you don't invest in the archery tree so it's not that big of deal.

I kind of wanted to play around with Sabatoge to get the crowd control abilities and allow companions to capitalize on Disoriented CCC's. But I hear they aren't really working as intended.

Scoundrel is always a good tree for threat management, but gets tedious to manage as the player character . I like to give those duties to a companion. Blindside is always a good place to put a spare point for a rogue. As is follow through if you're going to get back to back.

Anyways...some things to think about.

#6
wildx

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I went Assassin & Duelist - Assassinate followed with Vendetta is absolutely amazing.

#7
Shep309

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I second the leaving the archery tree alone, I don't really see anythign good in it. I went shadow/assassin tree, still tweaking but mainly just got the passives in the shadow tree, still trying to work out the best set up. Will link the guide I used when I find it.

Edit: Found it!  This is a solid build by IN1, you can deviate soem if you want but this is what I based my archer rogue off of.

http://social.biowar...8/index/6653090

Modifié par Shep309, 06 avril 2011 - 03:17 .


#8
godlike13

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wildx22 wrote...

I went Assassin & Duelist - Assassinate followed with Vendetta is absolutely amazing.


Me too. I quite enjoy Vendetta, its fun to use :D.

#9
mjharper

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Trying to put a guide together at the moment, using Subterfuge / Shadow / Assassin, in that order.

Assassin is virtually essential for any Rogue, and Archery is probably the worst tree a Rogue has.

#10
godlike13

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mjharper wrote...

Archery is probably the worst tree a Rogue has.


Especially for archers <_<.

Modifié par godlike13, 06 avril 2011 - 03:54 .


#11
Mira

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First of all thanks for all the tips!

Good to know that archer tree is not worth attention.

I'm surprised with recommendation of duelist specialization. I thought it was useful only for dual weapon rogue.

I understand that from level 7 I have to max out asassin and then from 14 add duelist for vendetta.

My question is - what should I invest in till level 7, if archer tree is not a good idea?

I'm thinking about scoundrel tree for blindside, twist the knife and follow through and sabotage tree for miasmic flask / improved formula. (which should give 100% chance for critticals with the combination of twist the knife)

Of course, any other ideas are always welcome!

#12
Cloaking_Thane

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Why is the archery tree bad again?

#13
Atmosfear3

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Cloaking_Thane wrote...

Why is the archery tree bad again?


Because the talents there are mainly mediocre and provides very little damage. Rogues are single-target dpsers and its where they excel most. Bursting arrow with the shattering arrow upgrade is the only decent ability in that tree whereas Hail of Arrows is rather weak. Pinning shot is also rather pointless and Archer's Lance is prone to missing unless the target is stationary.

#14
mjharper

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sean-camel wrote...

First of all thanks for all the tips!

Good to know that archer tree is not worth attention.

I'm surprised with recommendation of duelist specialization. I thought it was useful only for dual weapon rogue.

I understand that from level 7 I have to max out asassin and then from 14 add duelist for vendetta.

My question is - what should I invest in till level 7, if archer tree is not a good idea?

I'm thinking about scoundrel tree for blindside, twist the knife and follow through and sabotage tree for miasmic flask / improved formula. (which should give 100% chance for critticals with the combination of twist the knife)

Of course, any other ideas are always welcome!


If you're playing on Nightmare, don't bother with Miasmic Flask (respec as soon as possible) as it will FF stun you as well. If you want a flask, Chameleon's Breath is better as it makes you (or anyone in your team) harder to hit.

Though Blindside is good, I wouldn't advise any of the 100% critical talents like  Twist the Knife or Ambush, as they are all situational. At level 9 you'll get Pinpoint Strikes anyway, which will give you 100% critical on everything for 10 seconds. And later in the game you'll be getting closer to 100% from stats and items anyway.

I'd recommend Stealth, as a good way of getting out of the way fast, and Precison, which will really help your attack rate (and consequently damage) in the early part of the game. Armistice (and later Goad) are also great talents for crowd control.

So my suggestion would probably be this:

1: Miasmic Flask (respec for Stealth as soon as possible)
2: Evade
3: Precision
4: Chameleon's Breath or Amistice
5: Blindside
6: Subtlety

#15
Elhanan

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Yet the Archery tree allows for more AoE talents besides flash grenades; talents not gained anywhere else, AFAIK. While I agree that the Rogue is a Master of taking down single targets, this tree allows for some versatility and variation to the other selections.

Hail of Arrows and Bursting Shots seem to be quite effective methods of stripping Stealth away from incoming Assassins. Pinning Shot and Archer's Lance both provide a punch into a foe while other talents are cooling, and AL seems to work well when fired at the rear of a formation and dislodging many frontliners on the way to target. And while I am uncertain, some of these may benefit from Pinpoint Strikes bonuses, too,

Modifié par Elhanan, 07 avril 2011 - 12:53 .


#16
Mira

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mjharper wrote...

If you're playing on Nightmare, don't bother with Miasmic Flask (respec as soon as possible) as it will FF stun you as well. If you want a flask, Chameleon's Breath is better as it makes you (or anyone in your team) harder to hit.

Though Blindside is good, I wouldn't advise any of the 100% critical talents like  Twist the Knife or Ambush, as they are all situational. At level 9 you'll get Pinpoint Strikes anyway, which will give you 100% critical on everything for 10 seconds. And later in the game you'll be getting closer to 100% from stats and items anyway.

I'd recommend Stealth, as a good way of getting out of the way fast, and Precison, which will really help your attack rate (and consequently damage) in the early part of the game. Armistice (and later Goad) are also great talents for crowd control.


I'm playing on Hard. Nightmare is too frustrating for me.

I'm planing to respec once I get pinpoint strike - so twist the knife is a temporary choice. I thought about precision - I'll take it if nothing better comes up. Subtlety sounds good as well as stealth. I'm not interested in crowd control though - just not my style of play.

#17
wildx

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I got harmony as soon as I could and kept speed mode on.

#18
corkey sweet

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i just finished chapter 2 with my 2 handed warrior. the Arishok was rather difficult. is he really hard to beat as an archer rogue? i ask because my second character is at the begening of Chapter 2, and he is an archer rogue.

Modifié par corkey sweet, 07 avril 2011 - 12:48 .


#19
Elhanan

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corkey sweet wrote...

i just finished chapter 2 with my 2 handed warrior. the Arishok was rather difficult. is he really hard to beat as an archer rogue? i ask because my second character is at the begening of Chapter 2, and he is an archer rogue.


Lots of kiting and potions; much like the boss from GoA, but faster.

#20
corkey sweet

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im not familiar with the term Kiting. whats that mean?

#21
Elhanan

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Running away while allowing the target to chase after you like a kite. One shoots when the kite is catching up to you, or is delayed at some point.

#22
corkey sweet

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oh, lol

i did that as my warrior. if i would have just stood in there with him and slugged it out, he would have killed me fast

#23
enudrom

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The Arishok should be much easier as an archer rogue. I imagine the best strategy would probably be to "Grenade / Mark of Death / Throw the Gauntlet / Assassinate /Vendetta" whenever they're all off cooldown and take potshots in between after you avoid his charge.

Speaking of the Arishok, the fight was pretty disappointing. They could have at least implemented some sort of terrain mechanic instead of just "kite the big dumb guy for 10min."

#24
corkey sweet

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if you really want to get into that conversation. the entire game was disappointing. 1 giant cluster of side quests and a dull main plot

#25
Mira

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Let's try to stay on topic. If you want to talk about Arishok or anything else I suggest creating another thread.

Modifié par sean-camel, 07 avril 2011 - 11:12 .