Maybe we all just hate change
#1
Posté 05 avril 2011 - 06:08
After that i decided since i spent 60 bucks on it and it still took place in one of the best universes in a long time i would finish the game to find out what happens then go do another playthrough of DAO. But now since i have finished the game last week im already doing another playthrough. I think what did it for me was how much companion influence is in the game. I mean like to do their quest they have to be with you and u can talk to them and they grow as people, can include in conversations when apporiate.
Basically what im saying is at first i hated the game but it grew on me and i actually love it now, but i still think DAO has better gameplay. I saw there are/were lots of haters after the game came out im just wondering other peoples opinions. did u hate it at first for the changes then love it? love it from the get go? hate it and returned it?
Thanks in advance for any responses.
Cheers
#2
Posté 05 avril 2011 - 06:12
Others want carbon copies of the earlier games in a series. They feel it is a betrayal against the "spirit of the series" to change anything in the gameplay. Something along the lines of: If it aint broke, don't fix it.
#3
Posté 05 avril 2011 - 06:12
I liked the game at first, even to the end of my first playthrough.
But second time around I realized that choices don't matter which still doesn't really ruin the story, but disappoints in an RPG.
#4
Posté 05 avril 2011 - 06:15
AlexXIV wrote...
Obviously you shouldn't conclude from you to others.
I liked the game at first, even to the end of my first playthrough.
But second time around I realized that choices don't matter which still doesn't really ruin the story, but disappoints in an RPG.
I agree - the game isn't a total loss, it's just not an RPG. Perhaps some of the DLC's will add more actual choice?
#5
Posté 05 avril 2011 - 06:17
Gameplay-wise, I like it.
#6
Posté 05 avril 2011 - 06:19
AlexXIV wrote...
Obviously you shouldn't conclude from you to others.
I liked the game at first, even to the end of my first playthrough.
But second time around I realized that choices don't matter which still doesn't really ruin the story, but disappoints in an RPG.
Aye, after my 2nd play through I was thinking in my head "Why bother?" It took a while but eventually just got used to the choices that don't matter for anything. Like the only fates you can decide is one of your siblings and to a point if a companion leaves you and lastly if you kill Anders or not. Even which ending you pick is more about choosing an achievement over making a real choice to be honest.
Modifié par Torax, 05 avril 2011 - 06:20 .
#7
Posté 05 avril 2011 - 06:19
AlexXIV wrote...
Obviously you shouldn't conclude from you to others.
I liked the game at first, even to the end of my first playthrough.
But second time around I realized that choices don't matter which still doesn't really ruin the story, but disappoints in an RPG.
i in no way meant to seem like everyone else had the same opinion as me i was curious to see everyone elses i can see the title of the thread makes it seem that way, so apologies.
the choices you make seem more to be for if your playing i certain type of character then affect the plot. i think there are far to many variations to the plot that would come from every choice affecting it.
#8
Posté 05 avril 2011 - 06:20
#9
Posté 05 avril 2011 - 06:25
I think the main problem that I had to get over was if you give the players a carrot like they could have a choice and they find out it's not really there. That happens at some points to me. There are other parts where I wish I could change my Story as I'm playing it. But it's now allowed and that is fine really. It is their narrative and not mine. I do get to decide how my character acts at least which is also what basically Mass Effect is about.
#10
Posté 05 avril 2011 - 06:31
1: No Crossbows.
2: Waves of enemies... Seriously! Never do that again, please.





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