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Spirit damage lowers resistance... what about others?


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12 réponses à ce sujet

#1
hoorayforicecream

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I've read that spirit damage lowers enemy damage resistance and magic resistance. Are there other elemental damage type effects besides spirit? Cold appears to lower enemy movement speed? Is there a chart someplace with the different damage types and what sort of effect they have?

#2
Guest_iOnlySignIn_*

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Electricity provides a brief stun. Fire provides a brief knockback/panic. Nature... doesn't seem to do anything.

I agree, a chart would be nice. Also the exact math of Spirit damage had been a mystery - exactly *how much* damage resistance/magic resistance is lowered by Spirit damage?

#3
Sabotin

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As far as I understand it halves it. So 100 becomes 50, 60 becomes 30, 40 becomes 20 etc...
Bear in mind though that Immunity isn't the same as 100% resist.

#4
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Sabotin wrote...

As far as I understand it halves it. So 100 becomes 50, 60 becomes 30, 40 becomes 20 etc...

Does this effect have a duration? Because continuous auto-attacks with a Spirit weapon seems to do increasingly greater damage.

Bear in mind though that Immunity isn't the same as 100% resist.

Huh? What's the difference then?

#5
hoorayforicecream

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Immunity can't be halved. They never take damage from whatever they're immune to, even if you somehow reduce their resistance.

#6
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^ Oh, that. Thanks! ^_^

btw What's the difference between Damage Resistance and Armor against Physical attacks?

Also, if I use a Cold Elemental attack, does the enemy's Cold Resistance, Damage Resistance, Magic Resistance add together and work the same (I assume all Elemental attacks bypass Armor)?

#7
Atmosfear3

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I'm pretty sure it doesn't lower the resistance. It simply ignores half the resistance.

Taken from the Piggyback guide:

Dealing in the permeating energy of the Fade, spirit-based attacks are
unique in rendering the victim’s magic resistance and damage resistance
only half as effective.



#8
hoorayforicecream

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As far as I know, damage resistance only works on physical attacks. DR is applied multiplicatively, so if you get -50% from armor and -50% from Damage Resistance, a 100 damage hit becomes 25 damage (100 x 0.50 armor x 0.50 DR = 25). Some attacks deal physical damage but ignore armor (e.g. fist of the maker). Damage resistance against those attacks is still effective. I believe magic resistance doesn't work against physical damage, even if the spell is physical. This is actually a selling point for Hemorrhage, which not only ignores armor, it also ignores DR.

Hitting an enemy with a cold attack takes magic resistance and cold resistance into effect multiplicatively, like how DR works with armor. Thus, 90% cold resist and 40% magic resist on a 100 damage attack would translate to 100 x 0.1 x 0.6 = 6 damage.

Modifié par hoorayforicecream, 06 avril 2011 - 01:07 .


#9
Atmosfear3

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hoorayforicecream wrote...

As far as I know, damage resistance only works on physical attacks. DR is applied multiplicatively, so if you get -50% from armor and -50% from Damage Resistance, a 100 damage hit becomes 25 damage (100 x 0.50 armor x 0.50 DR = 25). Some attacks deal physical damage but ignore armor (e.g. fist of the maker). Damage resistance against those attacks is still effective. I believe magic resistance doesn't work against physical damage, even if the spell is physical. This is actually a selling point for Hemorrhage, which not only ignores armor, it also ignores DR.

Hitting an enemy with a cold attack takes magic resistance and cold resistance into effect multiplicatively, like how DR works with armor. Thus, 90% cold resist and 40% magic resist on a 100 damage attack would translate to 100 x 0.1 x 0.6 = 6 damage.


False. Damage resistance applies to any damage, physical or magical. If you had to choose between a ring with +3% damage resistance or +3% magic resistance for reducing damage from magical attacks, damage resistance is the better since it will also reduce physical damage as well.  Its why there isn't a spell in the game that reduces magical resistance (although there is a poison that does). It is rather redundant and I honestly don't know how its caculated when you receive magical damage and you have both DR and MR but I guess we can blame the gameplay designers on that one.

#10
AgenTBC

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My understanding which could be wrong is that Armor is basically the resistance value for the physical damage type, just like Cold Resistance is for the cold damage type, Nature Resistance is for the nature damage type and so on. Armor could be called Physical Resistance.

I believe Damage Resistance stacks on top of Armor and the other resistances. I am not certain how Magic Resistance works... what I've read would indicate it should stack for magical attacks but I take damage from types of attacks where the Damage Resistance + Magic Resistance + Elemental Resistance add up to more than 100% so either its capped at less than 100% or I'm misunderstanding something.

If Armor isn't the same as Physical Damage Resistance I'm way off the reservation though.

#11
AgenTBC

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Ah, if resistance stacking is multiplicatively and not additively that would explain it.

#12
Running_Blind

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AgenTBC wrote...

My understanding which could be wrong is that Armor is basically the resistance value for the physical damage type, just like Cold Resistance is for the cold damage type, Nature Resistance is for the nature damage type and so on. Armor could be called Physical Resistance.

I believe Damage Resistance stacks on top of Armor and the other resistances. I am not certain how Magic Resistance works... what I've read would indicate it should stack for magical attacks but I take damage from types of attacks where the Damage Resistance + Magic Resistance + Elemental Resistance add up to more than 100% so either its capped at less than 100% or I'm misunderstanding something.

If Armor isn't the same as Physical Damage Resistance I'm way off the reservation though.


Was this against an elite or boss? Some seem to be able to inflict a minimum bleed through, an assassins's backstab causing damage against my warrior using Stonewall+Bulwark, or the high dragon's fireball causing damage when I had 100% fire resistance.

EDIT: I'm an idiot, after thinking about it for more than a second it stands to reason that just like attack, armour and defense, resistances would be lower against bosses and higher level enemies.

Modifié par Running_Blind, 06 avril 2011 - 11:00 .


#13
Sabotin

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Atmosfear3 wrote...

I'm pretty sure it doesn't lower the resistance. It simply ignores half the resistance.

Taken from the Piggyback guide:

Dealing in the permeating energy of the Fade, spirit-based attacks are
unique in rendering the victim’s magic resistance and damage resistance
only half as effective.


Yes, that's why I meant. I reread my post and saw I wrote it unclearly, I apologise.

About damage resistance I can't offer any insight, I didnt pay much attention to those except for 2-3 fights in the game.