Here's an excerpt.
By stripping the game of much of its visual excess—characters stick
to the same environments, don’t age despite the story taking the better
part of a decade, always wear the same clothes—the player’s attention is
steered to the characters themselves and all of their likes, dislikes,
politics, morals, and humors.
Dragon Age II is ultimately a character drama, less concerned
with an epic, save-the-world storyline than in examining the interior
worlds of distinct personalities. These are flawed beings, doomed by
their own hubris or madness, and weak creatures whose personal and
psychological failings become centerplace to the unfolding action. I
can’t really think of another game that has accomplished this kind of
presentation of character to the extent and depth that Dragon Age II does, save perhaps the kind of late-1990s Japanese RPGs that don’t really get made anymore.
I think it's a pretty awesome article and whether you like, or dislike, or feel lukewarm about Dragon Age II, I highly recommend reading the entirety of the Article.
Also I would love for Mr. Laidlaw, Mr. Gaider, or any of the Dragon Age Devs to take part and comment on this article, perhaps provide any unheard insight.





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