IanPolaris wrote...
txgoldrush wrote...
Except for the liberalism thing...the writer is right. And she missed the biggest theme....ESCALATION.
While this game is flawed, it is incredibily wriiten.
If its so poorly written, what WRPG talks about its themes better, whose name is not either Ultima or Planescape Torment?
And Origin's story sucked overall. It was nothing new, it was nothing deep, its not well executed. It was one of the most generic RPGs I have ever played. Some parts of the story were great, like "Nature of the Beast", but the game descends into an orc killing simulator with very little substance.
DAII on the other hand, may very well be Bioware's best written game since BGII. And if people knew how to use the investigate option during quests and gift givings, they would learn that the characters are just as deep if not deeper than Origins....and the depth is better fitted into the plot. Origin's character stories are about the past, DAII's is about the present.
I don't get this. Sure DAO was a formula but it was a classic and well respected formula that actually made your choices matter at least in how the world responded to you. You actually got the feeling that your decisions mattered. Not so here. Frankly I may as well read a book. Nothing wrong with reading a book of course, but that's not why I play CRPGs.
You had a canned hero, canned story, no decision of yours matters, and the execution of it all is so poor that no one is going to want to explore the investigate options or find out how "deep" your characters are. Good characters (and this is disputable) in rubbish still looks like rubbish.
-Polaris
Your decisions do matter in DAII.........instead of being world changing, your decisions affect peoples lives you come into contact with. Instead of having ham fisted decisions like in DAO or Fallout 3, or Fable....they are more in line with The Witcher, where peoples lives are affected by your decisions.
I found DAO's decisions to be big and cheap...ohhh wow, I can summon werewolves instead of elves...the power of choice....And most of th echoices only affect the end of the game.
I find most world changing choices in WRPGs retarded. Take a look at Fable II, the section of Bowerstone becomes a slum,all because I gave criminal warrants to the criminal instead of the cop. Thats dumb. And do not get me started on Megaton in Fallout 3.





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