Aller au contenu

Photo

'Dragon Age II': Making the Case for "Quality" Games - A very interesting Article


  • Veuillez vous connecter pour répondre
149 réponses à ce sujet

#101
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

IanPolaris wrote...

Yes but HOW you go about that makes a big difference in Fereldan (too much of a difference apparently since the writers have chosen since to retcon most of those choices away). You don't see that in DA2. Most egregious example? If you are a mage and you side with the Templars you become Viscount.

SAY WHAT?!?! The Templars would agree to make a mage, *any* mage a Viscount? What about "Magic is supposed to serve man not rule him." Obviously the reason is becase your choice doesn't count. You sided with the Templars and you are viscount no matter what the logic of the world might say.

Morever, in DAO you cared about your companions and you could speak to them at any time. Here? They are bit of flotsom and jetsom along for the ride. Even your own family is so poorly present that I find it impossible to care about any of them. If I don't care about the NPCs,then what I can and can';t do to them doesn't really matter does it?

-Polaris


And if your  amage and your turn to blood magic, your reign as viscount would be short. Also, Cullen put personal trust in you if you side with the Templars.

Sure, you can talk to your companions at any time in DAO, but then, they will just say stocklines after there 3 conversations....you learn nothing new after their 3 convos and a small quest.

You larn more about DAII characters in the context of the story.

#102
RamonIAm

RamonIAm
  • Members
  • 54 messages

IanPolaris wrote...

txgoldrush wrote...

Except for the liberalism thing...the writer is right. And she missed the biggest theme....ESCALATION.

While this game is flawed, it is incredibily wriiten.

If its so poorly written, what WRPG talks about its themes better, whose name is not either Ultima or Planescape Torment?

And Origin's story sucked overall. It was nothing new, it was nothing deep, its not well executed. It was one of the most generic RPGs I have ever played. Some parts of the story were great, like "Nature of the Beast", but the game descends into an orc killing simulator with very little substance.

DAII on the other hand, may very well be Bioware's best written game since BGII. And if people knew how to use the investigate option during quests and gift givings, they would learn that the characters are just as deep if not deeper than Origins....and the depth is better fitted into the plot. Origin's character stories are about the past, DAII's is about the present.


I don't get this.  Sure DAO was a formula but it was a classic and well respected formula that actually made your choices matter at least in how the world responded to you.  You actually got the feeling that your decisions mattered.  Not so here.  Frankly I may as well read a book.  Nothing wrong with reading a book of course, but that's not why I play CRPGs. 

You had a canned hero, canned story, no decision of yours matters, and the execution of it all is so poor that no one is going to want to explore the investigate options or find out how "deep" your characters are.  Good characters (and this is disputable) in rubbish still looks like rubbish.

-Polaris



I honestly understand why you think that, I loved Origins and I have played it several times because I loved how many choices I had. But I do like a well-thought story in a video-game once in a while, Bioware has created an amazingly complex world in Dragon Age, it would be a waste not to explore it, and you can't explore if you leave every decision to the players.

And truthfully, the world's response to your options in DA2 is much more realistic, in DAO nothing happened unless you allowed it or agreed with it, in DA2 sometimes people take decision despite of your choice, of course this is a way to make storytelling easier, but it does seem more realistic to me than templars and mages sitting for weeks in a demon infested tower waiting for a warden they didn't even know was alive to come and fi every single one of their problems.

I do wish DA2 would be better done, but in this particular case of choices, I liked it the way it is.

#103
RamonIAm

RamonIAm
  • Members
  • 54 messages

txgoldrush wrote...

IanPolaris wrote...

Yes but HOW you go about that makes a big difference in Fereldan (too much of a difference apparently since the writers have chosen since to retcon most of those choices away). You don't see that in DA2. Most egregious example? If you are a mage and you side with the Templars you become Viscount.

SAY WHAT?!?! The Templars would agree to make a mage, *any* mage a Viscount? What about "Magic is supposed to serve man not rule him." Obviously the reason is becase your choice doesn't count. You sided with the Templars and you are viscount no matter what the logic of the world might say.

Morever, in DAO you cared about your companions and you could speak to them at any time. Here? They are bit of flotsom and jetsom along for the ride. Even your own family is so poorly present that I find it impossible to care about any of them. If I don't care about the NPCs,then what I can and can';t do to them doesn't really matter does it?

-Polaris


And if your  amage and your turn to blood magic, your reign as viscount would be short. Also, Cullen put personal trust in you if you side with the Templars.

Sure, you can talk to your companions at any time in DAO, but then, they will just say stocklines after there 3 conversations....you learn nothing new after their 3 convos and a small quest.

You larn more about DAII characters in the context of the story.


Exactly, I thought the characters in DA2 are more well developed and complex than in DAO, especially the ones you bring with you the most during quests, by the end of just one playthrough, I think I know Anders, Merril and Aveline better than I knew Alistair, Morrigan, Wynne and Leliana, let alone Oghren, Zevran and Sten.

#104
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

RamonIAm wrote...

txgoldrush wrote...

IanPolaris wrote...

Yes but HOW you go about that makes a big difference in Fereldan (too much of a difference apparently since the writers have chosen since to retcon most of those choices away). You don't see that in DA2. Most egregious example? If you are a mage and you side with the Templars you become Viscount.

SAY WHAT?!?! The Templars would agree to make a mage, *any* mage a Viscount? What about "Magic is supposed to serve man not rule him." Obviously the reason is becase your choice doesn't count. You sided with the Templars and you are viscount no matter what the logic of the world might say.

Morever, in DAO you cared about your companions and you could speak to them at any time. Here? They are bit of flotsom and jetsom along for the ride. Even your own family is so poorly present that I find it impossible to care about any of them. If I don't care about the NPCs,then what I can and can';t do to them doesn't really matter does it?

-Polaris


And if your  amage and your turn to blood magic, your reign as viscount would be short. Also, Cullen put personal trust in you if you side with the Templars.

Sure, you can talk to your companions at any time in DAO, but then, they will just say stocklines after there 3 conversations....you learn nothing new after their 3 convos and a small quest.

You larn more about DAII characters in the context of the story.


Exactly, I thought the characters in DA2 are more well developed and complex than in DAO, especially the ones you bring with you the most during quests, by the end of just one playthrough, I think I know Anders, Merril and Aveline better than I knew Alistair, Morrigan, Wynne and Leliana, let alone Oghren, Zevran and Sten.


At least Leliana had her own DLC. I do think she is the most complex and best character of Origins.

However, I find the rest of the cast outside Wynne to be one or two dimensional.

#105
Big I

Big I
  • Members
  • 2 883 messages

IanPolaris wrote...
In an RPG, you need to give your player(s) at least the illusion that they matter. You need to immmerse them in the world and that world needs to (seem at least) to live and breath around them. That means the illusion of choice is paramount and what you do (such as casting spells in Grand Central Templar Stations) SHOULD HAVE CONSEQUENCES!



This. We all play games knowing that the end is scripted. We will always kill the Archdemon, or blow up the Enclave, or whatever. What makes us care is controlling how that end point is reached, and how it plays out. Should I save the Destiny Ascension? Should I bind Death's Hand to serve me? Should Revan fall to the dark side again? Those are the choices that bring me back to the game; those are the reason I'm playing a Bioware game at all, and not something made by Squaresoft. DA2 has none of those choices in the third act.

#106
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

LookingGlass93 wrote...

IanPolaris wrote...
In an RPG, you need to give your player(s) at least the illusion that they matter. You need to immmerse them in the world and that world needs to (seem at least) to live and breath around them. That means the illusion of choice is paramount and what you do (such as casting spells in Grand Central Templar Stations) SHOULD HAVE CONSEQUENCES!



This. We all play games knowing that the end is scripted. We will always kill the Archdemon, or blow up the Enclave, or whatever. What makes us care is controlling how that end point is reached, and how it plays out. Should I save the Destiny Ascension? Should I bind Death's Hand to serve me? Should Revan fall to the dark side again? Those are the choices that bring me back to the game; those are the reason I'm playing a Bioware game at all, and not something made by Squaresoft. DA2 has none of those choices in the third act.


ummm. side with the Templars, become viscount and the symbol of th emages oppression or

side with mages, get let out of the Gallows captured by the Templars and become a symbol in that the Order can be defied.

Oh and should  I kill Anders and keep Sebastian's loyalty or do I lose Sebastian?


Its just like any other bioware game....

#107
Artoz96

Artoz96
  • Members
  • 93 messages
IanPolaris you just waste your time. They like movies and they just dont understand what RPG really means.

#108
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Artoz96 wrote...

IanPolaris you just waste your time. They like movies and they just dont understand what RPG really means.


That is brutally apparent.  Indeed I wonder how many have actually played table-top RPGs.  I would venture that those that have would understand viscerely what I am talking about and why DAO is a good RPG at least on computer while DA2 is not.

-Polaris

#109
IanPolaris

IanPolaris
  • Members
  • 9 650 messages
[dp]

#110
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages

Strip away the pretenses of a AAA studio and the worst of its hamfisted tie-ins to the first game (spoiler: Flemeth doesn’t actually factor into the plot and the eluvian has nothing to do with Morrigan) and you have what is possibly some of the most compelling characterization this side of a good book. I argue this is so because the game possesses two very important things that we seldom if ever see out of AAA titles: minimalism and an open appeal to middle-class liberalism.


Yeahbuwha?

I'm sorry, this is a creative industry, sure there's rush job shovelware that the industry pumps out every year, but developers like BioWare always put thought and care into their characters and story. And since it's a creative industry it tends to lean liberal a lot. And I also find it incredibly hard to believe DA2 leans liberal when one of the more fascinating and better written factions and character are the Qunari and Arishok who are fascists and boarderline monsters but their way has lead to a form of utopia unlike anything else in Thedas.

I honestly believe DA2 sits in the middle of the road. It's not conservative nor liberal. It has aspects of both. I think DA:O did this well too. As did ME2 with Cerberus and the Illusive Man, now that I'm thinking about it.

Also constant reusing maps like they're the only props for a high school theater department isn't exactly minimalism.

Dragon Age II takes its predecessor’s themes one massive step further by blatantly (in a style reminiscent of Bryan Singer’s X-Men) drawing a direct parallel between the plight of mages and alternative sexuality through both romanceable mages, Merrill and Anders, representing bisexuality as well as fearing societal oppression from the religious templars.


Huh? Last time I checked your sexuality did not cause buildings to explode. I think this is reading a bit too much of personal bias into the game. She's seeing what she wants to see instead of any actual connection. The game goes out of its way to show you how vile and terrible mages can be, and likewise how vile and horrible templars can be. It's not about one just oppressing another because of who they are. Mages are potentially very dangerous.

LGB issues are here though with the whole romance options. The game should get credit for that. But I really don't think it has anything to do with mages.

In a risk averse industry, in which outspoken liberalism has never had much traction, we can see Dragon Age II playing with some very weighty, controversial ideas.


You know, I must be in a different world. Outside of people who's opinions I never listen to anyway, I didn't see the relationship options as that controversial. It's part of human existence; you can pretend it doesn't exist but you can pretend just about anything.

But eyesore though it may be in a medium in which we’d prefer close attention were paid to keeping environments fresh and showing appropriate changes over time (rather than simply telling us about them), the narrative is actually doing some remarkable, subtle things within its confines.


Subtle things like telling instead of showing? Like how much information is in the Codexes (and it's usually great and interesting) but nowhere to be seen in the game's gameplay, story, or dialogue.

By stripping the game of much of its visual excess—characters stick to the same environments, don’t age despite the story taking the better part of a decade, always wear the same clothes—the player’s attention is steered to the characters themselves and all of their likes, dislikes, politics, morals, and humors.


I somewhat agree with this. I was very negative towards the game after my first playthrough. I was one of those screaming it was BioWare's worst game ever and all that nonsense. My second playthrough I enjoyed much more because I was not looking for plot or any sense as far as the final act went. I enjoyed the game because of the companions and how great the characters are.

Fantastic character work. They're not as iconic as the Origins crew but they're deeper and I love them as much as the old guys. But the actual handling of the plot is meh.

And I take offense to the idea that we should only get one or the other. We should either expect great visuals, memorable battles, and exciting gameplay or have solid flawed characters that we care about. It's not either or and I honestly think any problems with plot and settling could have been fixed with more development time. I really get the feeling this game could have been great but instead is firmly stuck in alright.

Inarguably flawed and understandably polarizing as it may be, Dragon Age II attempts something so wholly unique and ultimately satisfying to such an extent that there is no amount of careful dissection of battle logistics that can adequately do justice to what this game is or what it can do for the individual player.


I'm sorry but that feeling of satisfaction is hampered by an uneven final act and the twist that everyone is crazy because of things outside of their humanity. The series, previously, was pretty firmly set with human problems and human flaws. Loghain was the perfect example in Origins, and so was the Warden if you made certain choices. The twist that an evil idol and demons were responsible for the war and the finale....it just robbed too much from the story. It's the single largest flaw of the game.

Followed quickly and assuredly by it's uneven pacing.

I’m making this impassioned plea right now: we need more quality games.


I agree, but this isn't exactly a game I'd tell people to rush out and buy. It's a bargain bin game because of how uneven and unpolished this game is. You can't really call something quality or subtle when there's a known terrible glitch in which an entire subplot is spoiled by simply walking through a door (Merrill's Act 3 bug, if you can't figure it out).

It's a deeply flawed game. It does get many things right but you can't just write off the flaws because the character work is good. A movie might have deep characters and brilliant dialogue but it's a disservice to the film if the camera's unfocused and pointing towards a wall instead of the characters/action.

Modifié par Foolsfolly, 06 avril 2011 - 09:21 .


#111
silver-crescent

silver-crescent
  • Members
  • 1 642 messages

IanPolaris wrote...

Artoz96 wrote...

IanPolaris you just waste your time. They like movies and they just dont understand what RPG really means.


That is brutally apparent.  Indeed I wonder how many have actually played table-top RPGs.  I would venture that those that have would understand viscerely what I am talking about and why DAO is a good RPG at least on computer while DA2 is not.

-Polaris


The point is that not everyone wants DA2 to play like a table-top/old school RPG, a lot of people prefer more console-y/cinematic games. As I said a few pages back, ultimately it's just a matter of taste.

#112
RamonIAm

RamonIAm
  • Members
  • 54 messages

silver-crescent wrote...

IanPolaris wrote...

Artoz96 wrote...

IanPolaris you just waste your time. They like movies and they just dont understand what RPG really means.


That is brutally apparent.  Indeed I wonder how many have actually played table-top RPGs.  I would venture that those that have would understand viscerely what I am talking about and why DAO is a good RPG at least on computer while DA2 is not.

-Polaris


The point is that not everyone wants DA2 to play like a table-top/old school RPG, a lot of people prefer more console-y/cinematic games. As I said a few pages back, ultimately it's just a matter of taste.




Exactly, I do like classical RPGs, Origins is probably my favourite game now, but I want variety, what would the point be in buying a copy of Origins? Thedas has way too much lore to waste on classical RPG, unless you play a table-top RPG using Thedas as the setting, that could be interesting.

#113
Tripedius

Tripedius
  • Members
  • 467 messages
The fact that a moderator posts this is all kinds of fail. It's also a very bad excuse for a unfinished game. Besides for some the whole gay issue might be something big (all US people) but there are more liberal countries out there who even have gay marriage (Spain, Belgium, Holland, Argentina, etc). So no this does NOT make DA2 a better game or even remotely more interesting. It's just a very lame excuse to make DA2 more than it is, namely a mediocre game.

#114
Miashi

Miashi
  • Members
  • 377 messages

silver-crescent wrote...
The point is that not everyone wants DA2 to play like a table-top/old school RPG, a lot of people prefer more console-y/cinematic games. As I said a few pages back, ultimately it's just a matter of taste.


There's plenty of action games out there that can satisfy that need, without having to smear Dragon Age's name like they did with DA:2.

DA:O was announced to be Bioware's own grown Baldur's Gate, and it was catering to these players (and NWN players too). DA:O did a fairly good job at pleasing BG fans I think - and maybe even more NWN fans.

DA:2, on the other hand, relied on DA:O popularity to attract attention, but happened to be a complete different game. You can't blame table-top and old school rpg players to be dissapointed, because the marketing was aiming towards its already established audience, rather than new players. In the end, it doesn't really matter if  "a lot of people prefer the action-type gameplay", because Bioware wasn't targetting the right audience. Slapping Dragon Age 2 to a game that's light years from a sequel was the worst mistake ever.

#115
Zan Mura

Zan Mura
  • Members
  • 476 messages

IanPolaris wrote...

Whoah....let me get this straight (pun intended). We are supposed to forgive a game of a metric ton of very visible flaws, a clearly rushed implementation, and plot holes bigger than an NFL Lineman because it makes us good to be a political liberal?! We are supposed to cheer this gae on because it shouts "gay rights"?! Really?


I've always felt rather envious of these people who are able to read so much text while completely missing the point. It would make things so much easier to not have to understand. In a nutshell: no, we are NOT supposed to forgive anything at all, the 7/10 and the countless times that reviewer said it in the text clearly proved that it was not her intention either. The whole point of the article can be summed up in the following: DA2 contains things that were done amazingly well, and it would be a shame if THOSE parts were buried under its numerous flaws, and cut from future productions.

Personally I don't read as much into stuff as the reviewer, and part of what she said goes to the "well if you want to look for it, you'll find it even if it isn't there" department. Overanalyzing can get dangerous and misleading real fast. But simply from a story / dialogue / gameplay perspective, there are a lot of things DA2 did better than any BW game to date. Not all of which are in direct conflict with other features, so they'd need to be cut from future games. I hope these features will stay.

Regardless of whether DA2 is considered a success, a failure, or something inbetween...  I hope the *lesson* with DA2 will be learned, instead of the whole project being just buried without all the useful information - the successes as well as the failures - being put to good use in the future.

And that article was rather nice, a good read.

#116
TheRealJayDee

TheRealJayDee
  • Members
  • 2 950 messages

AlexXIV wrote...


Oh and before I forget, one of the biggest problems for me. The motivations of the main character. What motivates Hawke to become involved in Act2 and Act3. I could even half-way understand why Hawke wants to free Kirkwall from the Qunari, IF he/she has not lost everything by then. In other words his/her sibling.


Yeah, this was one of my main problems, too. After Act 2 my Hawke had lost the last bit of motivation to stay in Kirkwall.

#117
Darth Krytie

Darth Krytie
  • Members
  • 2 128 messages

Zan Mura wrote...

I've always felt rather envious of these people who are able to read so much text while completely missing the point. It would make things so much easier to not have to understand. In a nutshell: no, we are NOT supposed to forgive anything at all, the 7/10 and the countless times that reviewer said it in the text clearly proved that it was not her intention either. The whole point of the article can be summed up in the following: DA2 contains things that were done amazingly well, and it would be a shame if THOSE parts were buried under its numerous flaws, and cut from future productions.

Personally I don't read as much into stuff as the reviewer, and part of what she said goes to the "well if you want to look for it, you'll find it even if it isn't there" department. Overanalyzing can get dangerous and misleading real fast. But simply from a story / dialogue / gameplay perspective, there are a lot of things DA2 did better than any BW game to date. Not all of which are in direct conflict with other features, so they'd need to be cut from future games. I hope these features will stay.

Regardless of whether DA2 is considered a success, a failure, or something inbetween...  I hope the *lesson* with DA2 will be learned, instead of the whole project being just buried without all the useful information - the successes as well as the failures - being put to good use in the future.

And that article was rather nice, a good read.


Omg, yes. This whole thread was really disenchanting...til I read this. Someone who actually got what the reviewer was saying. Don't close your eyes and pretend the game is perfect...BUT DON'T THROW THE BABY OUT WITH THE BATHWATER...that's what she's saying. Don't ignore the parts that weren't just done well, but exceptionally well, because it wasn't a 100 percent success all round.

#118
Miashi

Miashi
  • Members
  • 377 messages

Darth Krytie wrote...
BUT DON'T THROW THE BABY OUT WITH THE BATHWATER...that's what she's saying. Don't ignore the parts that weren't just done well, but exceptionally well, because it wasn't a 100 percent success all round.


I think that most people accept this idea, but the reviewer also goes out of her way to transcend some of the messages the game portrays. It's like the people that critique a piece of art, that would be, let's say, a black dot in the middle of a canvas and say how brilliant, imaginative and controversial it is.

#119
Darth Krytie

Darth Krytie
  • Members
  • 2 128 messages

Miashi wrote...

Darth Krytie wrote...
BUT DON'T THROW THE BABY OUT WITH THE BATHWATER...that's what she's saying. Don't ignore the parts that weren't just done well, but exceptionally well, because it wasn't a 100 percent success all round.


I think that most people accept this idea, but the reviewer also goes out of her way to transcend some of the messages the game portrays. It's like the people that critique a piece of art, that would be, let's say, a black dot in the middle of a canvas and say how brilliant, imaginative and controversial it is.


Even then, I'd say beauty is the eye of the beholder. Not everyone is disgusted by the game. Not everyone rates the problems on the same point scale. Not everyone rates what is and is not important to them in gameplay in the same manner. And, as someone who went to school for both history and Literature, people can find all sorts of interesting messages in all sorts of sources. There's a million and one interpretations of A Rose For Emily and none of them are wrong, per se.

Modifié par Darth Krytie, 06 avril 2011 - 12:57 .


#120
matty_s

matty_s
  • Members
  • 36 messages
interesting read, dont completly agree but well written none the less.
"Dragon Age II is ultimately a character drama, less concerned with an epic, save-the-world storyline than in examining the interior worlds of distinct personalities. These are flawed beings, doomed by their own hubris or madness, and weak creatures whose personal and psychological failings become centerplace to the unfolding action."
I think this would have been easier to agree with if Hawke didnt sound like he had the personality of a block of cheese, no matter what dialogue option was chosen.

#121
Miashi

Miashi
  • Members
  • 377 messages
DA:O character development and personality is overlooked because the main character was not voice over'ed. It is as good (if not better) than DA:2.

Just imagine if Hawke had no voice over actor and no facial animation. Pretty sure that the storyline wouldn't feel so appealing anymore.

#122
Dean_the_Young

Dean_the_Young
  • Members
  • 20 676 messages

Artoz96 wrote...

IanPolaris you just waste your time. They like movies and they just dont understand what RPG really means.

No Real Scotsman* fallacy, huh?

RPG is a broad genre. There is no definition for how the effects of choices be treated, or any requirement for scope and scale of results.


*Now why did I think it was Irish? I don't know. Fixed.

Modifié par Dean_the_Young, 06 avril 2011 - 02:24 .


#123
Darth Obvious

Darth Obvious
  • Members
  • 430 messages

Blacklash93 wrote...

I really didn't like the article. Disagree completely on the story due to points I stated above.

What bugs me the most is that the writer notes average gameplay and combat, music, and graphics... and yet says every one of those flaws should be forgiven because of the story.


It's a bizarre declaration by this writer, considering that the story was extremely weak, and the character development was clearly average at best.

The undue worship of this game by the simpering fans is beginning to border on delusional.

Don't get me wrong, I've really loved some of Bioware's previous titles, but Dragon Age II is by far and away the consensus choice for the most disappointing title yet... at least amongst the fans who are capable of being honest with their reviews, and aren't just "yes men". In fact, I'd say that's probably the problem at Bioware these days: too many "yes men" who just go along with whatever new ways the lead writers devise for dumbing down what are supposed to be ROLE-PLAYING GAMES.

Dragon Age II is an embarrassment, and anyone who can't admit that fact needs to have their head examined.

#124
Zan Mura

Zan Mura
  • Members
  • 476 messages

Darth Obvious wrote...

Don't get me wrong, I've really loved some of Bioware's previous titles, but Dragon Age II is by far and away the consensus choice for the most disappointing title yet... at least amongst the fans who are capable of being honest with their reviews, and aren't just "yes men". In fact, I'd say that's probably the problem at Bioware these days: too many "yes men" who just go along with whatever new ways the lead writers devise for dumbing down what are supposed to be ROLE-PLAYING GAMES.

Dragon Age II is an embarrassment, and anyone who can't admit that fact needs to have their head examined.

Really? Personally I feel that anyone who feels the need to attack people personally by labeling them dishonest, "yes men", or that they need their heads examined, is the first one whose opinion's validity flies right out of the window. It's the equivalent of a child telling another that "my daddy is better than your daddy, and if you don't agree then you SUCK". What a great argument, and such a stellar display of intellect too.

Disagreeing is fine. Disagreeing while firmly believing in your own view over the other's, that's fine too. But insulting others as a way to invalidate their opinions, simply because you can't handle the fact that there are other ways of looking at things than your own - that some people may have different priorities or criteria for what they believe makes up a good game -, that's not fine. Because that tells us that you aren't debating with logic or reason. You're bickering, with emotions. It's a path that can only ever end in failure.

#125
Bmeszaros

Bmeszaros
  • Members
  • 92 messages
I love Bioware. And I might be more inclined to agree with a lot of this article if Bioware themselves hadn't released products prior to DA2 that do a much better job of character development. Case in point, I liked Merrill, probably my favorite character in the game, however, it could be argued that as far as developing her, Bioware "failed" because the game surrounding her quests are botched and the dialog jumps around alot, negating a true buy in from me. The fact that they use the clearly rushed production slashes (inventory, companion armor, environments) as their "proof" that Bioware's plan all along was to make this heavily focused on the characters motivations is insulting to a lot of us that played this game and consider it one of Bioware's weakest to date.

This article felt like it was talking down to you if you didn't like the game, like there were several underlining themes about todays society that the author thought a lot of people that disliked the game either didn't get or understand. I'm 29 years old, maybe Video games now need an "Emotional" Rating? I.E. a rating system where its deemed if you're under a certain age, you won't fully grasp the concepts that are being thrown at you.  Image IPB

Modifié par Bmeszaros, 06 avril 2011 - 03:59 .