The little gameplay issues that sod you off
#26
Posté 06 avril 2011 - 03:46
#27
Posté 06 avril 2011 - 03:52
Enemy mages putting up a defensive bubble while you kill all their team mates, allowing you to kill them at your leisure afterwards.
The 40 second cooldown on Heal, and the fact that you need to upgrade it for it to be more effective than a potion.
General targeting problems, that cause Mage Hawke to stand there twirling his staff like a moron.
Modifié par Fruit of the Doom, 06 avril 2011 - 03:54 .
#28
Posté 06 avril 2011 - 03:59
Fruit of the Doom wrote...
The 40 second cooldown on Heal, and the fact that you need to upgrade it for it to be more effective than a potion.
That's not actually an issue.
#29
Posté 06 avril 2011 - 04:14
Teknor wrote...
Fruit of the Doom wrote...
The 40 second cooldown on Heal, and the fact that you need to upgrade it for it to be more effective than a potion.
That's not actually an issue.
Your opinion is not actually an issue.
#30
Posté 06 avril 2011 - 04:14
Apathy1989 wrote...
Mage staff animations look ****ing cool.
Meh, they look like they were learned from a batton twirler. Could so do without.
#31
Posté 06 avril 2011 - 04:17
NWNMarc wrote...
Rogues flagging a trap and then walking right into it.
Rogues flagging a trap and then other party members walking right into it.
Rogues flagging a trap while simultaneously triggering an encounter with every slaver in Kirkwall, all of whom can walk across the trap without issue, and then walking right into it.
The inability to see raw attribute scores without stripping all bonus-granting equipment, even after walking right into a trap that the rogue just flagged.
The rogue not flagging a trap that she is not looking directly at. I can't help it if Isabela keeps staring at my character.
Awesome post, and all true unfortunately.
#32
Posté 06 avril 2011 - 04:20
GeorgeZip wrote...
Potions in tactics go blank for some reason. I don't know if this happens when you swap characters, run out of potions, or if it resets every session. Whatever the reason I have to keep redoing the drink potion tactic on all companions because it goes blank.
This was a problem in DA:O and A, as well. It seems to happen (especially for health potions) anytime you change the position of the tactic in the tactic list, even inadvertantly, like when you're moving another tactic. It's annoying they haven't found what's causing the problem and fixed it yet.
#33
Posté 06 avril 2011 - 04:38
2. I hate how the dog is so messed up. Sometime you summon him and he just sits there, refusing to follow. Also when you leave the map, he disappears and the spell has to go through a long cooldown to resummon him.
3. I hate when AOE spells snap to target. It seriously is infuriating sometimes. I know how to use a mouse, I don't need your assistance Bioware.
#34
Posté 06 avril 2011 - 04:44
Jman5 wrote...
1. I hate how my sustainables get reset every time I enter the house or change my party. It sucks when you go from the house to another zone and you immediately trigger a fight.
2. I hate how the dog is so messed up. Sometime you summon him and he just sits there, refusing to follow. Also when you leave the map, he disappears and the spell has to go through a long cooldown to resummon him.
3. I hate when AOE spells snap to target. It seriously is infuriating sometimes. I know how to use a mouse, I don't need your assistance Bioware.
Snap-to is likely a console contrivance.
#35
Posté 06 avril 2011 - 05:20
#36
Posté 06 avril 2011 - 05:21
#37
Posté 06 avril 2011 - 05:22
Jack-Nader wrote...
The only thing that really bugs me in this game is my attack cursor keeps disapearing and I have to keep selecting a different character to get it back.
Might work if you just move the cursor across the list of companions with you, if it's the same problem I'm having. Still annoying, but better when you don't have to switch character at least.
#38
Posté 06 avril 2011 - 06:34
You actually dont have to select another character. Just re-click on hawke's portrait and it fixes it.Jack-Nader wrote...
The only thing that really bugs me in this game is my attack cursor keeps disapearing and I have to keep selecting a different character to get it back.
#39
Posté 06 avril 2011 - 06:43
Jman5 wrote...
2. I hate how the dog is so messed up. Sometime you summon him and he just sits there, refusing to follow. Also when you leave the map, he disappears and the spell has to go through a long cooldown to resummon him.
Hear, hear! I think it was on the Sebastian quest in Act 2 where the dog kept trying to leave the mansion. Maybe he was trying to tell me something.
#40
Posté 06 avril 2011 - 07:12
Jman5 wrote...
You actually dont have to select another character. Just re-click on hawke's portrait and it fixes it.Jack-Nader wrote...
The only thing that really bugs me in this game is my attack cursor keeps disapearing and I have to keep selecting a different character to get it back.
Is this the bug that makes you unable to target or attack enemies? It is hyper, freaking annoying, especially on my mage. Having to switch to another character to reset it is just dumb, so I will try the select hawke trick.
Also, on PC, R not working when controlling companions. I love Fenris sitting their scratching his ass like Sandal while a Rage Demon eats my mage's lunch.
#41
Posté 06 avril 2011 - 07:29
#42
Posté 06 avril 2011 - 07:40
Jman5 wrote...
2. I hate how the dog is so messed up. Sometime you summon him and he just sits there, refusing to follow. Also when you leave the map, he disappears and the spell has to go through a long cooldown to resummon him.
3. I hate when AOE spells snap to target. It seriously is infuriating sometimes. I know how to use a mouse, I don't need your assistance Bioware.
dog is starting to get annoying with this behavior
snap to target is absolutely needed without a bullseye on the targeting ring. perspective is jacked when attepting to place the damn thing. cant count the number of times ive missed center mass with gravitic ring aiming manually.
#43
Posté 06 avril 2011 - 08:20
stjasonl1 wrote...
Lack of "End of Combat", or similar, in tactics menu to have party members turn off sustainable skills, mostly for Merrili's blood of the first.
Huh. The thing about sustainables that bugs me more than anything is when they're off, so the character has to take time at the beginning of a fight to turn them on. I want them to stay on, all the time, instantly there the moment combat starts, unless I turn them off myself, and yet random things seem to turn them off.
#44
Posté 06 avril 2011 - 09:03
NWNMarc wrote...
Rogues flagging a trap and then walking right into it.
Rogues flagging a trap and then other party members walking right into it.
Rogues flagging a trap while simultaneously triggering an encounter with every slaver in Kirkwall, all of whom can walk across the trap without issue, and then walking right into it.
The inability to see raw attribute scores without stripping all bonus-granting equipment, even after walking right into a trap that the rogue just flagged.
The rogue not flagging a trap that she is not looking directly at. I can't help it if Isabela keeps staring at my character.
That sir, is pure win. And so true.
My peeves:
Characters suddenly being unable to target enemies until another character is chosen and then original character is returned to.
Same thing with sometimes randomly being unable to move. Especially annoying on a mage, where I have to pause, pick another character, repick the mage, unpause, and THEN move.
Lack of some tactics that seem vital and obvious, but are absent. For instance, there are no tactics like "enemy at least x meters away from any party member" and strangely, several status effects. I can't, for instance, shield a stunned companion through tactics. Sadness.
#45
Posté 06 avril 2011 - 10:08
Killjoy Cutter wrote...
stjasonl1 wrote...
Lack of "End of Combat", or similar, in tactics menu to have party members turn off sustainable skills, mostly for Merrili's blood of the first.
Huh. The thing about sustainables that bugs me more than anything is when they're off, so the character has to take time at the beginning of a fight to turn them on. I want them to stay on, all the time, instantly there the moment combat starts, unless I turn them off myself, and yet random things seem to turn them off.
But with blood magic it take 50% of Mana so that 50% of her mana that you could use before switching to blood magic and using health. I always manually switch to her after battle to turn it off so she can have that advantage in the next fight.
Random things that turn them off are switching them into your party, and Aveline has tactics like surrounded by X eniemies activate shield deffence, surrounded by no eniemies de-activate shield deffence. you can turn those off.
Modifié par stjasonl1, 06 avril 2011 - 10:11 .
#46
Posté 06 avril 2011 - 10:19
#47
Posté 07 avril 2011 - 12:43
Serefinn wrote...
Carver
Yeah he's a whiny little bugger isn't he?
#48
Posté 07 avril 2011 - 12:45
#49
Posté 07 avril 2011 - 12:46
Jman5 wrote...
You actually dont have to select another character. Just re-click on hawke's portrait and it fixes it.Jack-Nader wrote...
The only thing that really bugs me in this game is my attack cursor keeps disapearing and I have to keep selecting a different character to get it back.
Thank you for the tip!
#50
Posté 07 avril 2011 - 02:12





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