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The little gameplay issues that sod you off


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#76
Joy Divison

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Perfect-Kenshin wrote...

-Switching from bow to dagger during combat, only for the rogue to pause in place for five seconds before being able to move again.


The way to avoid that is always have Hawke MOVING when switching weapons (i.e. dont stand still or switch to daggers after firing a bow).

Annoyances:

Rogue trap detection is too small.  If you're a mage or warrior, "Watch your step!" often comes when you are already triggering it.

Removing weapon swapping was assinine.

Everything is immune to one element and 100% vulnerable to another.  That's lazy and uninspired game design.

Getting frozen by Merrill's upgraded winter's grasp.

User command to drink potion getting overrided by the AI.

#77
rrob

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Agree to all of these! Dog is really annoying when he gets stuck in the previous room, blocks a doorway, or runs off to attack all by himself. Now I think the wardens lost at ostagar because the mabari were from DA2!

I'd like to add that in the PC after I pause, sometimes I have to slowly move my mouse around for minutes trying to target a trap or monster.

Potion resetting doesn't make sense or its too long. Why should another character die when I have ten health potions?

#78
Crocodiles

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After a fight, if I have any fallen companions they'll sometimes die as soon as they revive, and sometimes they keep doing it till they can't get anymore injuries.

#79
bunnies

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Crocodiles wrote...

After a fight, if I have any fallen companions they'll sometimes die as soon as they revive, and sometimes they keep doing it till they can't get anymore injuries.

this happened to me when i killed everything except one mob hiding somehere behind the wall. everyone's dead, but combat doesnt reset, so they die because of a ticking 1-2 damage per second dot. i dont know where that comes from, maybe aura of pain/wrath of the elven being active the same moment as they resurrect with 1 hp.

#80
lobi

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bunnies wrote...

Crocodiles wrote...

After a fight, if I have any fallen companions they'll sometimes die as soon as they revive, and sometimes they keep doing it till they can't get anymore injuries.

this happened to me when i killed everything except one mob hiding somehere behind the wall. everyone's dead, but combat doesnt reset, so they die because of a ticking 1-2 damage per second dot. i dont know where that comes from, maybe aura of pain/wrath of the elven being active the same moment as they resurrect with 1 hp.

Also when there is poison gas still present and a sustained injury such as 'Lacerate' from enemy rogue. Makes sense to me that there are repercussions from a fight. 

Modifié par lobi, 13 avril 2011 - 04:29 .


#81
cblacksnake

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In tactics, my stamina potions switch to health potions when I'm not looking - what's with that????

#82
Toastedsnow

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 - The clipping. Holy ****ing ****, the clipping! Bethany's hand disappears into my face, my axe slices my buttocks off, my sword/staff slices my heels off, Isabela's face becomes partially transparent, shaking some bloke's hand involves both arms somehow becoming hollow tubes...grah!
 - Baddies being conjured from the bloody ether/nether/great beyond
 - Knockback. Knockdown I can handle - you can dodge it. Only warriors can become knockback immune without requiring specific talents/luck/items/enemies that wear violet/days that don't end in -y
 - Hawke's "funny" dialogue options - whoever put those together needs to have his head rearranged. With pliers.
 - The enormous leap in FF liability between Hard and NM difficulties. In the former, it can happen and the detriment is extremely minimal. In NM, it will kill you - quite rapidly too, assuming it doesn't do so straight off