DA 2 > DA Origins
#1
Posté 05 avril 2011 - 09:41
Lastly, if someone who loved Origins and knows a lot about the game would like to post up some links or insight as to how to enjoy/play/succeed in DA Origins, I'll try and continue playing the game with a new attitude. Namely.... how the F do you quest in this game without knowing where to go?
#2
Posté 05 avril 2011 - 10:07
#3
Posté 05 avril 2011 - 10:15
Stopped reading right after that with the current title. Don't judge something you don't know, you're just making a fool of yourself.
Spoiler: Google is your friend.
#4
Posté 05 avril 2011 - 10:31
Modifié par Shia Luck, 05 avril 2011 - 10:37 .
#5
Posté 05 avril 2011 - 10:36
FenixFire wrote...
"Well after never having played Origins"
Stopped reading right after that with the current title. Don't judge something you don't know, you're just making a fool of yourself.
....
And you can't see the irony in your own post?
OP: Ummm, go to the places on the world map, talk to people, make decisions on what to do based on the character you are (role) playing?
There's a mod on nexus to speed things up iirc. There's definitly one to speed up the 2H choice which is a blessing. That is really slow. (In fact there's lots of mods available which change the gameplay. If it is too slow perhaps you want to play as a monk? That has fast animations. THo I am assuming you are on PC.... which might well not be the case I guess).
DA: O is more about strategy and tactics, the choices you make (which change the game dynamically) and enjoying the role playing and changeable story rather than the fighting animations in a fixed environment of DA2.
Hope that helps... have fun
#6
Posté 05 avril 2011 - 10:40
just explore
#7
Posté 05 avril 2011 - 10:42
Stack Haste on a mage, Momentum if you are dual wielding and the Power of Blood skill for warriors; Blood Thirst. You will be slicin' and dicin' like there is no tomorow. Plus there is the Spirit Warrior tree in Awakening for added haste effects.
The giant glowing exclamation marks are the ones you should be aiming for if you don't want to read your Journal.
#8
Posté 05 avril 2011 - 11:07
#9
Posté 06 avril 2011 - 01:33
#10
Posté 06 avril 2011 - 01:44
Thetri wrote...
The quest log actually tells you where to go. For example quests under the Denerim category are in Denerim.
Yes. DAO made you read. You just didn't have to find the arrow. Read the quest log. It tells you where you should go.
#11
Posté 06 avril 2011 - 01:54
But DA2's combat is WAY too fast. It looks like I'm watching Jet-Li dancing - press one button and he jumps and the screen with him.
#12
Posté 06 avril 2011 - 02:19
Icehawk7 wrote...
Thetri wrote...
The quest log actually tells you where to go. For example quests under the Denerim category are in Denerim.
Yes. DAO made you read. You just didn't have to find the arrow. Read the quest log. It tells you where you should go.
Modern gamers are sooo lazy. Using basic skills in-game (like reading and thinking) is considered too hard. That's the real reason the voiced PC is so popular. Next they'll be demanding in-game GPS for quests, looking for quest markers will become to much work. Of course that will also need to be voiced:
"Left 40 ft, turn north, keep going forward, you have arrived at your quest destination, please converse with Fred, now ask him about the Darkspawn hiding in his basement, try again - there is a known bug in his conversation routines, turn to face the house door, 20 ft forward, hit darkspawn, hit darspawn again, wooo! you've killed it, collect treasure, ...."
#13
Posté 06 avril 2011 - 02:19
Modifié par Thetri, 06 avril 2011 - 12:15 .
#14
Posté 06 avril 2011 - 02:22
#15
Posté 06 avril 2011 - 02:25
Thetri wrote...
Leliana is not scary at all. I can tell by her words that she is sincere and trustworthy. She falls for the warden because she trusts him. In fact if i was leliana i would fear the warden since, she woke up finding him still watching her. Zevran was the only party member i did not trust for obvious reasons. His words sounded like he was hiding something, but in the end i was wrong about him.
Wrong thread *grin* ... http://social.biowar...9/index/6938492
EDIT: Blackberry ftw *grin* .. sry am in cheeky mood tonight *grin*
Modifié par Shia Luck, 06 avril 2011 - 02:26 .
#16
Posté 06 avril 2011 - 02:29
#17
Posté 06 avril 2011 - 03:22
#18
Posté 06 avril 2011 - 03:34
#19
Posté 06 avril 2011 - 04:22
metatheurgist wrote...
Modern gamers are sooo lazy. Using basic skills in-game (like reading and thinking) is considered too hard. That's the real reason the voiced PC is so popular. Next they'll be demanding in-game GPS for quests, looking for quest markers will become to much work. Of course that will also need to be voiced:
"Left 40 ft, turn north, keep going forward, you have arrived at your quest destination, please converse with Fred, now ask him about the Darkspawn hiding in his basement, try again - there is a known bug in his conversation routines, turn to face the house door, 20 ft forward, hit darkspawn, hit darspawn again, wooo! you've killed it, collect treasure, ...."
You have played GTA4 right? The cars have GPS that tell you where to turn..
#20
Posté 06 avril 2011 - 11:30
As far as the slow combat goes, it's not a one button mashing game like DA2, however, if it makes you feel more comfortable you can still hit your attack button while it auto-attacks for you. The cool downs work the same way as in DA2, so that shouldn't be confusing for you. But you'll probably miss the instant teleportation to close in on an enemy and the exploding body parts from sword thrusts. If that's the case, I just recommend you sell the game to Gamestop or give it to a friend. DA Origins might be Bioware's most succesful game to date, but that doesn't mean everyone is going to like it.
#21
Posté 06 avril 2011 - 12:34
Jerrybnsn wrote...
Oblivion's Skyrim is coming out this November and you'll be hearing all sorts of praise for that game, but I strongly recommend you avoid that one if you don't like the rpg element of Origins. In Oblivion you have to constantly fix your own weapons as they take damage when you use them, and there is no cutscene to transport you from one part of the map to the other you actually have to WALK your character step by step. And also, in Oblivion you'll be playing for about twenty hours before your strong enough to even wander around the world without fear of brigands or monsters.
As far as the slow combat goes, it's not a one button mashing game like DA2, however, if it makes you feel more comfortable you can still hit your attack button while it auto-attacks for you. The cool downs work the same way as in DA2, so that shouldn't be confusing for you. But you'll probably miss the instant teleportation to close in on an enemy and the exploding body parts from sword thrusts. If that's the case, I just recommend you sell the game to Gamestop or give it to a friend. DA Origins might be Bioware's most succesful game to date, but that doesn't mean everyone is going to like it.
First of all its not Oblivion's Skyrim. Its called Elder Scrolls V: Skyrim. While Oblivion is called Elder Scrolls IV: Oblivion. Oblivion is not like what you say, it does not take 20 hours to be strong enough to kill anything. If you know what you are doing you can kill anything as soon as you exit the sewers, save for a few enemies who are set at a extremely high level(but still can be killed in 1 shot at level 1 if you know what to do). You do not have to walk around Oblivion step by step, theres a thing called fast travel which is available for all the major places at the start. You do have to walk to some quest objectives but you only need to do this once, you can fast travel there any time after. Oblivion's RPG elements are much easier than Origins, Oblivion puts a marker on your map and all you have to do is follow it. Skyrim, will more than likely use this same and easy system. Can't say anything about Skyrim's combat yet but I expect it will be more like what you said about Oblivion. Seriously, Oblivion is like the easiest RPG ever.
#22
Posté 06 avril 2011 - 03:43
And if you read my post more thoroughly you would have read "aboout twenty hours...to wander...without fear...". Not twenty hours to kill anything. I probably put a total of 200 hours into Oblivion, including the expansions.
#23
Posté 06 avril 2011 - 03:48
#24
Posté 06 avril 2011 - 04:09
#25
Posté 06 avril 2011 - 04:13





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