DA 2 > DA Origins
#26
Posté 06 avril 2011 - 04:22
#27
Posté 06 avril 2011 - 05:17
#28
Posté 06 avril 2011 - 05:42
But look at what we're writing. Do you think that someone who is turned off by having to look up the quest log in DA Origins is going to like having to deal with a game that is as intricate as The Elder Scrolls series?
Modifié par Jerrybnsn, 06 avril 2011 - 06:16 .
#29
Posté 06 avril 2011 - 07:41
Daper Pickle wrote...
I'll try and continue playing the game with a new attitude. Namely.... how the F do you quest in this game without knowing where to go?
By not just clicking everywhere ( i know, click = awesome ) but by talking/reading and following the stories of the quests. You know like in every rpg out there.
#30
Posté 06 avril 2011 - 07:55
*sigh.
#31
Posté 06 avril 2011 - 08:41
Jerrybnsn wrote...
I would think that by the time you obtained a filled soul gem, found a book on how to enchant. or had enough money to purchase the enchament spell at a mage's guild you would be hgher than a level one. It's been so long since I played it, but I'm pretty sure you have to wait to add more attributes into enchanting at certain levels that you reach. I can't remember if it's something like by fives.
But look at what we're writing. Do you think that someone who is turned off by having to look up the quest log in DA Origins is going to like having to deal with a game that is as intricate as The Elder Scrolls series?
Dude what are you talking about. Theres no enchanting book or spell. All you have to do is go to the altar in the arcane university with a filled soul gem and clickt the altar. Yes it is doable at level, to level up you have to sleep so if you dont sleep you stay level 1. That is how it is possible to do that at level 1. You obviously no very little about Elder Scrolls. There is no enchanting attribute either, I think you were referring to Elder Scrolls III: Morrowind because that game has a enchanting skill and is much more difficult than DAO and Oblivion. Oblivion how ever, is very easy compared to DAO.
#32
Posté 06 avril 2011 - 11:03
The fights kinda look like Star Wars on crack.
Everyone whizzing around, seems like everyone has a gap closer or some other kind of 5m jump to reach the target faster. Too bad, since getting to the most dangerous enemies in a group of bad guys was actually tactical in Origins. I recently saw video of s.o. fighting the qunari leader who had some kind of headbutt-charge that slams him into a wall (and still kept him charging forward) if he misses the target; it looked very pathetic and I feel like it was bad attempt to speed things up unnecessarily. Did they try to make a hack'n'slay game in DA setting?
Another part of that video that I didnt quite like was the fact, that the mage fighting the qunari was just spamming his spells - I see a bar that indicates the mana, yet she never runs low and I dont see her chucking down potions either. Also, is there even any friendly fire? Cone of Cold right into your own group doesnt seem to effect them.
I have to admit, the Origin's staff fighting style really looked boring... but wth is up with those hyperactive kungfu movements in DA2? Are those supposed to be mage movements? Imagine Wynne using her staff like that - one would think she will die of exhaustion in mere seconds.
The thing I like about Origins most is the realistic feel you get while fighting. This includes the sound effects. What I heard of DA2's sounds was so unfitting. Sure if everyone jumps around like a medieval flubber with all that speed they might not be that bad. Still, it seems more like a space adventure in a fantasy world than a game with swords and bows.
As for bows in particular: their sound matched perfectly well in Origins - in DA2 they sound like a crappy laser gun.
To be honest... DA2 looks like an ok-attempt to make something new out of a almost perfect game. And they did quite good on some of the characters and the dialogues I've seen so far - but the combat system. Oh lord, did they really have to go with the "duuuh, I needz more spped!" Modern Warfare whatever hollow eyecandy? Will there be no health/mana in DA3?
#33
Posté 06 avril 2011 - 11:29
i like the part where you hit a button and something awesome happensmr.chicken wrote...
And I wondered why EA/Bioware would make a DRAGON AGE game for people who don't want to think. Thank you, original poster, for clarifying this issue for me.
*sigh.
#34
Posté 06 avril 2011 - 11:29
#35
Posté 06 avril 2011 - 11:37
2papercuts wrote...
Awesome button!
It gives the tactical fights a new level of awesomeness
#36
Posté 06 avril 2011 - 11:47
we can only hope they improve the button awesome ratio for DA3Behelit_Outlaw wrote...
Awesome button!
It gives the tactical fights a new level of awesomeness
the main problem with DA2 is that you had to hit a button for every awesome, they should make it like a movie where you hit one button and get hours of awesome
#37
Posté 06 avril 2011 - 11:56
2papercuts wrote...
we can only hope they improve the button awesome ratio for DA3
the main problem with DA2 is that you had to hit a button for every awesome, they should make it like a movie where you hit one button and get hours of awesome
If they do that for DA3 i'm so gonna be a Bioware fanboy for life! Awesome!!
#38
Posté 07 avril 2011 - 12:19
metatheurgist wrote...
Icehawk7 wrote...
Thetri wrote...
The quest log actually tells you where to go. For example quests under the Denerim category are in Denerim.
Yes. DAO made you read. You just didn't have to find the arrow. Read the quest log. It tells you where you should go.
Modern gamers are sooo lazy. Using basic skills in-game (like reading and thinking) is considered too hard. That's the real reason the voiced PC is so popular. Next they'll be demanding in-game GPS for quests, looking for quest markers will become to much work. Of course that will also need to be voiced:
"Left 40 ft, turn north, keep going forward, you have arrived at your quest destination, please converse with Fred, now ask him about the Darkspawn hiding in his basement, try again - there is a known bug in his conversation routines, turn to face the house door, 20 ft forward, hit darkspawn, hit darspawn again, wooo! you've killed it, collect treasure, ...."
Exactly, and sadly, game developers are listening to their winey asses. It happened in MMORPG's, and it's happening in all other RPG's single player or not, streamlining and taking out all form of thought to pander to the modern gamer.
#39
Posté 07 avril 2011 - 12:32
Thetri wrote...
I was just like you at one point when I first started Oblivion. Now I find the game ridiculously easy. Lockpicking takes no skill what so ever, I can open Very Hard locks at the beginning of the game. I have to make my own rules to make this game difficult. Origins on the other hand is a lot harder than Oblivion. I remember when I first started Oblivion, I got myself killed so many times trying to kill guards. It was hard as a new player, since it was my first Elders Scrolls game but now its the easiest game ever.
Ah I remember this game... I tend to do Main story on games like that... Got my Arse handed to me when I got to the Portal the first time... Gave it up when I turned into a Vampire later on (Made my Character look rubbish Lol... Tried starting again couldn't get into it...
#40
Posté 07 avril 2011 - 12:44
Scottish TaZeR wrote...
Thetri wrote...
I was just like you at one point when I first started Oblivion. Now I find the game ridiculously easy. Lockpicking takes no skill what so ever, I can open Very Hard locks at the beginning of the game. I have to make my own rules to make this game difficult. Origins on the other hand is a lot harder than Oblivion. I remember when I first started Oblivion, I got myself killed so many times trying to kill guards. It was hard as a new player, since it was my first Elders Scrolls game but now its the easiest game ever.
Ah I remember this game... I tend to do Main story on games like that... Got my Arse handed to me when I got to the Portal the first time... Gave it up when I turned into a Vampire later on (Made my Character look rubbish Lol... Tried starting again couldn't get into it...
The side quests are what made Oblivion. You should try some of them, I was like you at one time. I played a few side mission and got hooked, haven't stopped playing it since 2007, and it was the inspiration for my screen name. Thetri is a common name of a Male Breton in Oblivion.
#41
Posté 07 avril 2011 - 01:11
#42
Posté 07 avril 2011 - 02:22
LeatherWood WP wrote...
Jerrybnsn, thetri, how about we keep on the main topic. DA2 and DA:O. if you want to debate between DA:O and Oblivion create a new thread.
What's your best score at Tetris in normal mode?
#43
Posté 07 avril 2011 - 12:01
Yeah, sorry about that he mentioned my favorite game so I felt the urge to talk about it.LeatherWood WP wrote...
Jerrybnsn, thetri, how about we keep on the main topic. DA2 and DA:O. if you want to debate between DA:O and Oblivion create a new thread.
Behelit_Outlaw wrote...
LeatherWood WP wrote...
Jerrybnsn, thetri, how about we keep on the main topic. DA2 and DA:O. if you want to debate between DA:O and Oblivion create a new thread.
What's your best score at Tetris in normal mode?
Over 9000!!!
#44
Posté 07 avril 2011 - 12:39
Daper Pickle wrote...
Well after never having played Origins and loving DA 2, I figured I would get relatively the same enjoyment out of Origins if I went and bought it. Sadly to say that the two games arnt even comparable, they may as well be different games entirely. The gameplay in Origins is well... horrible. extremely slow and unresponsive, not to mention the charactor/party control is limited in comparison to origins. I bought origins expecting something of similiar merit and likeliness to its later version, I guess I was mistaken. I think the major problem with the game is I cant follow any quests.... I have a journal full of open quests and theres no marking anywhere as to what the **** Im suppose to do to complete them. Also bad visuals terribly slow combat gameplay. I suppose the one thing I found exciting about the game is that it didnt recycle the same environments over and over like DA 2 did, which was probably the only dissapointing thing about DA 2, actually no... the boss fights were all way to easy even on nightmare.
Lastly, if someone who loved Origins and knows a lot about the game would like to post up some links or insight as to how to enjoy/play/succeed in DA Origins, I'll try and continue playing the game with a new attitude. Namely.... how the F do you quest in this game without knowing where to go?
And this is why DA:2 was made. For people who do not read the journals. (The stupid people in other words.)
"oh noes I can't see a yellow marker telling me where to go."
RPG's are also about exploring the game world not that we could do anything like that in DA:2 it may of well as been put on rail tracks with a sign saying "A" at the start and "B" at the end.
#45
Posté 07 avril 2011 - 01:10
Relshar wrote...
Daper Pickle wrote...
Well after never having played Origins and loving DA 2, I figured I would get relatively the same enjoyment out of Origins if I went and bought it. Sadly to say that the two games arnt even comparable, they may as well be different games entirely. The gameplay in Origins is well... horrible. extremely slow and unresponsive, not to mention the charactor/party control is limited in comparison to origins. I bought origins expecting something of similiar merit and likeliness to its later version, I guess I was mistaken. I think the major problem with the game is I cant follow any quests.... I have a journal full of open quests and theres no marking anywhere as to what the **** Im suppose to do to complete them. Also bad visuals terribly slow combat gameplay. I suppose the one thing I found exciting about the game is that it didnt recycle the same environments over and over like DA 2 did, which was probably the only dissapointing thing about DA 2, actually no... the boss fights were all way to easy even on nightmare.
Lastly, if someone who loved Origins and knows a lot about the game would like to post up some links or insight as to how to enjoy/play/succeed in DA Origins, I'll try and continue playing the game with a new attitude. Namely.... how the F do you quest in this game without knowing where to go?
And this is why DA:2 was made. For people who do not read the journals. (The stupid people in other words.)
"oh noes I can't see a yellow marker telling me where to go."
RPG's are also about exploring the game world not that we could do anything like that in DA:2 it may of well as been put on rail tracks with a sign saying "A" at the start and "B" at the end.
Not sure if I'll go as far to say people who don't like to read are stupid. Some people generally don't have the time to read and some people probably just spent 3-5 hours at school reading and probably don't want to it when they are home on their free time. I don't mind reading, but I prefer quest markers.
#46
Posté 07 avril 2011 - 07:37
#47
Posté 08 avril 2011 - 11:27
MicahSJ wrote...
Yea as mentioned earlier read the journal. Also don't forget to check out codex too. I like to read stuff in DAO. It makes the game that much more interesting and easier to play. The combat I think is ok too. I don't have any problems with it. I'm glad the combat isn't too fast-paced because it gives me more time to think about my tactical options. Right now I am playing on the normal level and some of the battles are downright tough until I figure out how to adjust my tactics for each of my party members, as well as making sure they have on the appropiate armour and weapons and are leveled up enough to take on the toughest opponents. This game does make you THINK. I don't consider myself a very intelligent person so if I can play DAO probably anybody else can too as long as they are mature enough. DAO is a very fun and challenging game.
You could read the codex but you don't need it for quests. The codex purpose is to read for fun, or to catch up on events after taking a long break from play. I doubt the OP would bother with it.
#48
Posté 08 avril 2011 - 12:21
#49
Posté 08 avril 2011 - 12:25
-Semper- wrote...
this thread is soooo troll -.-
To me it just seems like a casual player just got their first taste of a hardcore game and got overwhelmed by it. I do not see any evidence of trolling.
#50
Posté 09 avril 2011 - 12:58
Give it time. Be patient. Read everything (especially the journal) and explore. Talk to everyone. Try to be thorough.
(my first playthrough took me a little less than 110 hours, compared to my first playthrough of Dragon Age 2 which took somewhere between 60 - 70 hours)
The combat only feels slow, esp. when you're fighting few (and relatively weak) opponents, but some fights may make you reconsider that.
Give it time and patience, and you may end up enjoying what is, IMHO, a much deeper game than Dragon Age 2.
edit:
useful links:
for Mods: dragonagenexus.com
(or look at the Project portion of the BioWare Social Network)
list of Mods: code.google.com/p/dragon-age-open-house/wiki/BSN_IndexPlayers
for Info (beware of spoilers): dragonage.wikia.com
Modifié par gotthammer, 09 avril 2011 - 01:06 .





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